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Uploaded by Charles T.' Dr. Tom' Turley (cturley@grin.net)

2/19/99
Status: Freeware
Disk Format: DOS 3.3

About; Conquest.sdk - (a ShrinkIt disk archive file)  
       Conquest.dsk - (an Apple II Emulator disk image)
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       Documentation by Rubywand (rubywand@swbell.net)
  
CONQUEST of the States

This is a game which teaches recognition of the U.S.A. States by
 map outline and location as well as the names of State Capitals.

For: 64k or larger Apple II computer

Display: This game uses color; but, a color display is not
 necessary in order to play. If the State numbers on the map
 are too difficult to read, set the display to monochrome.
 This will solve the problem. (If running under an Apple II
 emulator, the emu program may have a "monochrome" option you
 can activate.)  

Players: 1-4

Objective: to get the highest score by identifying States and
 naming State capitals


Playing Conquest

After the game is started and players have signed in, the program
 randomly picks a player to have the first turn. From then on, turns
 are in order. For example, in a 4-person game, if Player 3 starts,
 next will be Player 4, then Player 1, then Player 2, ... .

On an outline map of the U.S.A., states are identified by number. At 
 the beginning of a turn, the player is told to pick a State to 
"conquer". This is done by typing in the number corresponding to
 some number on the map.

On the first move of a turn you can go after any State not already
 owned. If you name the State correctly, the State's outline on the
 map is filled in with your color. You now "own the State"-- and 
 the proram asks if you want to try to capture the State. Answering 
"NO" ends the turn. If you answer "YES", you are asked to type in
 the state's capital. Getting this right = conquering the state.

For the rest of the turn your choice of a State to conquer must be
 touching the last State conquered and it must not already be
 conquered-- it may, however, be an unconquered State "owned" by
 another player. You can keep conquering States until you miss
 either a  State's name or its capital or until you end up in a
 corner of the map with no eligible States nearby.

So, ... each State on the map can be ...
 Unowned-- uncolored with a black number
 Owned-- in owner's color with black number
 Conquered-- in owner's color with white number

Your Owned and Conquered States both count towards your score.
 Conquered States are worth more to your score. The big difference
 between them in the play of the game is that, once a State is
 conquered, it's yours for the rest of the game. Another player
 may take over one of your "owned" States if it contacts a newly
 acquired State. 

The game ends once all of the States are Owned or Conquered. Scores
 are listed and the player with the highest score wins.

 
Q&A


Q: The first move of a turn seems to be special; is this correct?

A: Yes. It is the only time you can hop to just any non-owned State
 and try to conquer it. For the rest of your turn your choices for
 expansion are limited to States touching the most recently
 conquered State.


Q: I notice that the program shows a full-screen pic of the State
 picked at the start of a turn. Is this the only time this happens?

A: Yes.


Q: Can I try to conquer a State that I own-- like if I got the name
 right but missed the capital, can I try again?

A: You can go after any non-conquered State which contacts a State
 you have just conquered. This includes States you already own.


Q: Suppose we need to leave a game before it is finished. Is there
 a way to save the position?

A: No. However, you can tell the program to end a game and declare
 a winner at any time after at least one State is owned. To do this
 press Control-Q.


R/

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