💾 Archived View for mirrors.apple2.org.za › archive › ground.icaen.uiowa.edu › apple8 › Beagle.Oldie… captured on 2023-01-29 at 10:46:55.

View Raw

More Information

-=-=-=-=-=-=-

EXTRA K INSTRUCTIONS
--------------------

LICENSING EXTRA K
-----------------
Software Authors can license Extra K for use with software that they sell
commercially.  The fee is $250 per year per product.  Contact Beagle Bros by
mail or phone for more details:

     BEAGLE BROS, INC.
     6215 Ferris Square, Suite 100
     San Diego, CA  92121
     619-452-5500

INTRODUCTION
------------
Welcome to Extra K, a powerful set of machine language utilities that gives you
access to the extra 64K of "auxiliary memory" available on your Apple IIc or
128K Apple IIe.

IMPORTANT
---------
Before you use any of Extra K's programs, please do three things:

     1.  Read "GENERAL INFORMATION" on page 6.
     2.  RUN NOTES from either side of the Extra K disk.
     3.  Read the instructions for the program you are about to use.

This instruction manual assumes you know the basics of writing Applesoft
programs, loading and saving files, dealing with DOS 3.3 and ProDos, and so on.
You may want to purchase Apple's programming manuals to learn more; we highly
recommend them.  If you're into programming, the price you pay will pay off in
the long run.

HARDWARE REQUIREMENTS
---------------------
Extra K requires and Apple IIc or a 128K Apple IIe (with and Extended 80-column
card; the standard 80-column card won't do).  Some hardware will equip your
Apple with more than 128K (268K, for example), but Extra K cannot access more
than 128K.  Some day maybe, but not now.

DOS 3.3 AND ProDOS
------------------
Two sets of programs are included on your Extra K disk-a ProDOS version on one
side and a DOS 3.3 version on the other.  Most of the programs work in both
DOS's.  The DOS you use is up to you; it depends on which one you like to use.

BACK IT UP
----------
In keeping with Beagle Bros' tradition, the Extra K disk is unlocked and
unprotected.  This means you can copy it, catalog it, modify the programs on it,
experiment with it, and even ruin it-so make a back up copy now!  But please
don't give copies away to your friends.  Think about it-Every illegal copy you
see out there is a vote for copy protected programs and against friendly
software.  You support us and we'll support you.

The Extra K Disk Catalog
------------------------
Here is a list of files that were on each side of the Extra K disk the last time
we checked.  Type "CATALOG" (DOS 3.3 or 80-column ProDOS) or "CAT" (40-column
ProDOS) to compare this list to your disk.

NOTES:  Changes to this manual-maybe.  Type "RUN NOTES" to see.
STARTUP:  Menu program that runs when you boot the Extra K disk.
TITLESCREEN:  Extra K title screen program.

PRODOS:  ProDOS operation system.
BASIC.SYSTEM:  Applesoft interface to ProDOS.
DOS.SYSTEM:  DOS 3.3 file used with hybrid disks.

AUX.MEM.CHECK: DOS 3.3 memory Checker used by STARTUP.
DISCONNECT.RAM:  ProDOS /RAM killer.
DISK.COMPARE:  Program that compares two disks.
DISK.COPY:  Fast disk duplication program.
DISK.FORMAT:  ProDOS disk initializer.
EXTRA.APPLE:  Program that creates two 64K Apples out of one 128K Apple.
     TRANSFER:  Program that copies files form one EXTRA.APPLE to another.
EXTRA.SCREENS:  Fast screen load/save/display program.
     SCREENS.CROP:  Screen cropper for EXTRA.SCREENS
     SCREENS.DEMO:  Demo program that shows off EXTRA.SCREENS.
     DEMO.PIX:  Multi-picture file for SCREENS.DEMO.
EXTRA.VARIABLES:  Memory expander for Applesoft programs.
     EXTRA.STORE:  Lets you use Store & Restore with EXTRA.VARIABLES.
FP:  ProDOS simulation of DOS 3.3's FP command.
HYBRID.CREATE:  Program for creating combo DOS 3.3/ProDOS disks.
LOGBOOK:  Program that saves all printed text for instant recall.
PEEK.AND.POKE:  Program that lets you Peek and Poke auxiliary memory.
     PEEK.AND.POKE.X:  Version for use with EXTRA.VARIABLES.
SPOOLER:  Print-while=-you-compute printer program (for IIc only).

1.  Has companion "M" machine language file
    (Do not access the ".M" files directly.)
2.  ProDOS side only
3.  DOS 3.3 side only

GENERAL INFORMATION
-------------------

USING EXTRA K PROGRAMS FROM YOUR OWN DISKS
------------------------------------------
You may want to transfer certain Extra K programs to different disks  so you can
use them with your programs.  This may be done with FID (on the DOS 3.3 System
Master disk), FILER (on many of Apple's ProDOS disks) or the SYSTEM UTILITIES
DISK (Apple IIc).  Some of the Extra K programs require two files, one Applesoft
and one (ending in ".M") machine language, so make sure both get transferred.

RUN OR BRUN?
------------
Extra K programs with an "A" or "BAS" next to them in the catalog should be RUN.
Programs with a "B" or "BIN" should be BRUN.  dO not try to access the ".M"
programs directly.

USING EXTRA K PROGRAMS WITH OTHER UTILITIES
-------------------------------------------
You can generally use other utility programs such as DOUBLE-TAKE and GPLE with
Extra K programs.  Install the utility first, and then try the Extra K program
to see if they're compatible.  Some Extra K programs have specific instructions
on this, but feel free to experiment.

ONE EXTRA K PROGRAM AT A TIME
-----------------------------
Since each Extra K program uses all of auxiliary memory, no two of them may be
used at the same time.  (Some exceptions: EXTRA.VARIABLES and PEEK.AND.POKE.X,
SCREENS.CROP and EXTRA.SCREENS, EXTRA.APPLE and TRANSFER)

The SPOOLER program must be removed by executing the FP program (or by
re-booting) before any other Extra K program can be used.

ProDOS NOTES
------------
To avoid potential problems, the file DISCONNECT.RAM should be executed after
booting ProDOS and before any Extra K program is loaded.  (Booting the Extra K
disk automatically does this for you.)

To remove an Extra K program and free up the space it occupies in main memory,
you need to execute the FP program (page 45).

ProDOS allows a hyphen "-" to be substituted for run, Brun or Exec.  This
command can be used from the keyboard or from within a program.

AUX.MEM.CHECK is for DOS 3.3 only, but the documentation (page 8) explains how
to test memory size from ProDOS.

DOS 3.3 NOTES
-------------
The AUX.MEM.CHECK program is available in DOS 3.3. only.  The following programs
are available in ProDOS only:

     DISCONNECT.RAM (not applicable to DOS 3.3)
     FP (unnecessary in DOS 3.3;exists as a command)
     LOGBOOK (incompatible with DOS 3.3)
     SPOOLER (incompatible with DOS 3.3 and Apple IIe)

COMMON ERROR MESSAGES
---------------------

DISK FULL
---------
If you try to save too many files on the Extra K disk, you will soon get this
message.  See the top of page 6 for a solution.

I/O ERROR
---------
You may be trying to read a DOS 3.3 disk from ProDOS or vice versa, or our disk
may be off-center.  Try wiggling the drive door slowly as you close it.  Also
make sure you have a disk in the drive and the drive door is closed.

FILE NOT FOUND (DOS 3.3)
------------------------
Are all of the necessary programs on the disk?  Did you spell the program's name
correctly?

PATH NOT FOUND (DOS 3.3)
------------------------
The ProDOS equivalent to FILE NOT FOUND.  Make sure the prefix is correct by
typing "PREFIX,D1" OR "PREFIX,D2", according to the drive number. (On an Apple
Iic, the internal drive is D1 and the external drive is D2.)

Another way to eliminate prefix problems is to "shut the prefix off" by typing
"PREFIX/".  Then you may access the disk using ",D1" and ",D2" parameters as you
would in DOS 3.3.

AUX.MEM.CHECK (DOS 3.3 only)
----------------------------

DOS 3.3 CHECK FOR 128K
----------------------
If you are writing Extra K programs that are to be used on Apples other than
your own, your programs should check to see what kind of Apple is being used.
AUX.MEM.CHECK is a small machine language program that determines whether or not
auxiliary memory is present in an Apple using DOS 3.3 (see ProDOS paragraph
below).  AUX.MEM.CHECK will return the following value in memory location 6:

     0 ($00): Not a IIe
    32 ($20): IIe but no 80-column card
    64 ($40): 64K IIe with 80-column card (no auxiliary     memory)
   128 ($80): Apple IIc or 128K IIe

After a "BRUN AUX.MEM.CHECK" command, you can PRINT PEEK (6) to check for one of
the values above.  AUX.MEM.CHECK is used in Extra K's DOS 3.3 STARTUP program to
make sure that a 128K Apple is being used.  Here's one way you could use it in
your programs:

     10 PRINT CHR$ (4) "BRUN AUX.MEM.CHECK"
     20 IF PEEK (6) < 128 THEN PRINT "INSUFFICIENT MEMORY":      END
     30 REM PROGRAM CONTINUES...

ProDOS 128K CHECK
-----------------
With ProDOS , the AUX.MEM.CHECK program itself is not necessary, thanks to
ProDOS location 49048 ($BF98).  Use the following 128K check:

     100 A = PEEK (49048): IF A < 128 THEN PRINT "NOT IIE   OR IIC": END
     110 A = A - 128: IF A > = 64 THEN PRINT "APPLE III":   END
     120 IF A < 48 THEN PRINT "NOT 128K": END
     130 REM PROGRAM CONTINUES...

DISCONNECT.RAM (ProDOS only)
----------------------------

MAKE ROOM FOR EXTRA K!
----------------------
When ProDOS boots on a 128K Apple, it automatically creates a "RAM disk" in
auxiliary memory with the volume name /"RAM".  Because of memory conflicts, /RAM
should be removed before any of Extra K's programs are used.

Type "-DISCONNECT.RAM" from the keyboard, or use the following line from within
an Applesoft program:

     10 PRINT CHR$(4)"-DISCONNECT.RAM"

To reconnect /RAM, you will need to re-boot.

WHEN TO USE IT
--------------
you must execute the DISCONNECT.RAM program once after booting ProDOS and before
using any of Extra K's programs.  Extra K's ProDOS STARTUP program automatically
executes DISCONNECT.RAM if you are booting a disk other than Extra K.

WHAT'S A RAM DISK?
------------------
A RAM disk is a memory-based disk drive.  To prove that ProDOS's RAM disk
exists, boot a ProDOS disk other than Extra K, load an Applesoft program (the
bigger the better), and type "SAVE/RAM/PROGRAM".  Now type "CATALOG/RAM".  Now
type "NEW" followed by "LOAD/RAM/PROGRAM" and "LIST".  You take it from there.
Further instruction appear in Apple's ProDOS manuals.

DISK.COMPARE
------------
DISK.COMPARE is (surprise!) a program that compares disks.  In only 2 or 3
passes (thanks to your 128K), it will give you a report on each corresponding
track and sector (DOS 3.3) or track and block (ProDOS), indicating if they are
identical or not.

Use this program to find out if any changes have been made to a recently copied
disk by comparing the copy with the master.  At the Beagle Building, we make two
masters before we send  disk out for mass duplication.  If they don't match, we
know something's wrong before we start copying.

DISK.COMPARE will work with DOS 3.3, ProDOS, Pascal or CP/M disks.  It won't
work with copy protected disks, but it will usually compare the unprotected
disks that they store data on.  It will not interfere with Beagle Bros (or most
other) utilities in main memory (GPLE, DOUBLE-TAKE, BEAGLE BASIC, etc.), but
anything in auxiliary memory will undoubtedly be over-written.

HOW TO USE DISK.COMPARE
-----------------------
Select DISK.COMPARE from the Extra K boot-up menu or type "RUN DISK.COMPARE".
The title screen will appear and you will be prompted to enter the slot and
drive numbers for disk 1 and 2.  (Almost all disk drives are connected to slot
6.  If you don't know your slot, it's 6.)

Press RETURN to accept the default values shown on the screen or change them to
any legal slot and drive by entering the appropriate number.  If you make a
mistake, just press ESC to back up.  The default drives are 1 and 2.  If you
don't have two drives, select Drive 1 for both drives.  (If you're a programmer,
see CHANGING THE DEFAULT SETTINGS" on page 12.)

DISK.COMPARE OPTIONS
--------------------
After you've entered the information for the slots and drives, you will be shown
the comparison screen with the compare options.  Press ESC if you want to go
back and change or verify the slot and drive numbers.

Compare Option
--------------
Press "C" to start comparing disks.  You will then be asked to insert the
appropriate disk or disks.  At this point you can press RETURN to begin the
comparison or ESC to make another selection.

During the comparison, the map on the screen will indicate the state of each
block or sector being compared.  A dot (".") means the sectors or blocks are
identical, and an "X" means they are different by at least one byte.

Dec Option
----------
Press "D" to display the track/sector/block numbers on the border of the disk
map in decimal.  If an error occurs during a comparison, the slot, drive, track
and sector or block will be given in decimal also.  (Decimal is the default
setting.)

Print Option
------------
Pressing "P" will print a hard copy of the last disk comparison.  you will be
prompted to input your printer's slot number (if you don't know, it's probably
slot 1).  Press RETURN to select the default (slot 1) or enter any legal number,
1-7.  If you decide at this point not to print the screen, press ESC to see the
previous menu.

If your printer is not on or not connected, you will see the message "TURN ON
YOUR PRINTER".  The program will wait until you do so.  If, however, you have
specified the wrong slot for your printer, you may have to press CONTROL-RESET
to regain control.  Typing, "RUN" should then get you back into the program.  If
it doesn't, type "RUN DISK.COMPARE"  (don't forget to put the Extra K disk back
in the drive).

QUIT
----
Pressing "Q" will exit DISK.COMPARE and return you to Applesoft.  If you quit
accidentally, type "RUN" to restart the program.

DISK.COMPARE ERROR MESSAGES
---------------------------
If something happens to go wrong, you will see on of the following error
messages, designating the Slot, Drive and Block (or Track/Sector) where the
problem occurred:

     ERROR: (S#,D#,TR=##,SEC=##), CONTINUE?  (DOS 3.3)
     ERROR: (S#,D#,BLOCK=##), CONTINUE?  (ProDOS)

An error often occurs if one of the disks is physically damaged or not
positioned correctly in the disk drive.  Try wiggling the drive door slowly as
you close it.  If this doesn't solve the problem, you may have a bad disk, or
your disk drive needs professional adjustment.  Hopefully it's the former.

Press "Y" to continue with the same disk comparison, or "N" to quit.  The
comparison report for the sector or block that had the error will be unreliable.

CHANGING THE DISK.COMPARE DEFAULT SETTINGS (for programmers only)
-----------------------------------------------------------------
You can set DISK.COMPARE's defaults to 1 drive (normal is 2) and/or hex (normal
is decimal).  Load the DISK.COMPARE program and List it.  The default drive is
set in line 5 by variable D2.  Change "D2=2" to "D2=1" if you don't have two
drives.  If you prefer hex for your track/sector/block/error displays, change
the "GOSUB 10" in line 6 to "GOSUB 12".

If you're any kind of hacker at all, you will find other things you wish to
change.  Well. DON'T DO IT!  Memory usage is critical here.

SAMPLE COMPARISON SCREENS
-------------------------
This is a sample ProDOS comparison of two disks.

     (Tracks and blocks in hex)
                                     111
     00112233445566778899AABBCCDDEEFF001     
     08080808080808080808080808080808080
                    BLOCK
+0   .XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX     
+1   .XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+2   XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+3   XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+4   XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+5   .XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+6   XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+7   XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                    TRACK
     00000000000000001111111111111111222
     0123456789ABCDEF0123456789ABCDEF012

NOTE:  There are eight 512-byte blocks on each track.  The block numbers at the
top show the cumulative block count.

     This is a DOS 3.3 comparison of two identical disks.

     (Tracks and sectors in decimal)
               1111111111222222222233333
     01234567890123456789012345678901234
                    TRACK
 0 .....................................
 1 .....................................
 2 .....................................
 3 .....................................
 4 .....................................
 5S.....................................
 6E.....................................
 7C.....................................
 8T.....................................
 9O.....................................
10R.....................................
11 .....................................
12 .....................................
13 .....................................
14 .....................................
15 .....................................

NOTE:  There are sixteen 256-byte sectors on each track.

DISK.COPY ERROR MESSAGES
------------------------

WRITE PROTECTED
---------------
This error message will appear if the duplicate disk has no write notch or if
the notch is covered with a write-protect tab (maybe you inserted your
write-protected original in the wrong drive or at the wrong time).  This error
will also occur if you punched your own notch in a disk and it's not quite big
enough or not positioned exactly right on the disk.

     UNABLE TO WRITE (track#)
     UNABLE TO READ (track#)

These messages (given with the offending track number) mean that a disk is
either physically damaged or not positioned correctly in the disk drive.  Or
maybe your drive speed is incorrect.  To correctly position the disk in the
drive, wiggle the drive door slowly when closing it.  If this doesn't resolve
the problem, you probably have a bad disk; if other disks cause the same error,
get your drive checked at your local dealer.

It is possible (but rare) to get an "Unable to Write" error that is caused by an
error on the disk being read.

You may be able to fix a damaged DOS 3.3 disk with Quality Software's Bag of
Tricks disk, available from Apple software stores.  The BYTEZAP.PRO program on
Beagle Bros' Pro-Byter disk will let you examine and change any byte on any
unprotected Apple disk.  It is not designed to automatically repair disks,
however.

DISK.FORMAT
-----------
DISK.FORMAT is a program for creating ProDOS disks.  It performs the same
function as the DOS 3.3 INIT command, except that no files are stored on the
disk.  It is easier to use than the formatter included with ProDOS because it
can be run from Applesoft without disturbing utilities in memory.

Each disk "created" with DISK.FORMAT will be named "/BLANK".  You can rename a
ProDOS disk with the Rename command.  For example, type
"RENAME/BLANK,/GOOD.DISK".  Don't forget the slashes.

WARNING:  FORMATTING ERASES ALL DATA FROM A DISK.
Be sure you don't format the wrong disk!

HOW TO USE DISK.FORMAT
----------------------
To create ProDOS disks, select DISK.FORMAT from the Extra K menu or type "RUN
DISK.FORMAT".  You may select any of the three options on the screen by pressing
the appropriate letter.

C: Change Slot and Drive
------------------------
Press "C" to change the current slot and drive numbers.  When first Run,
DISK.FORMAT automatically displays the values for the most recent drive used.

F:  Format Disk
---------------
Press "F" to format the disk in the specified drive.  (Press ESC if you change
your mind.)  You will be prompted to insert the desired disk before formatting
occurs.  Press RETURN to proceed. Remember, all existing data on the disk will
be lost!

Q:  Quit
--------
Press "Q" to exit Applesoft.

DISK.FORMAT ERROR MESSAGES
--------------------------
In the unlikely event that something goes wrong while a disk is being formatted,
you will see one of the following self-explanatory error messages:

     UNABLE TO FORMAT
     WRITE-PROTECTED
     DRIVE TOO SLOW
     DRIVE TOO FAST

An "Unable to Format" error may occur if a disk is Physically damaged or not
positioned correctly in the disk drive.  To correctly position the disk, slowly
wiggle the drive door as you close it.  If this doesn't solve the problem, you
either have a bad disk or your disk drive needs professional adjustment (new
disks are cheaper).

CREATING A BOOTABLE DISK
------------------------
DISK.FORMAT creates a ProDOS "data disk" that can be used for everything except
booting.  Leave it that way and you will gain a lot of disk space.  Or to make a
bootable ProDOS disk, follow these steps:

1.  Format a disk with DISK.FORMAT
2.  Type "RENAME /BLANK,/BOOT.DISK" (or any legal name).
3.  Use one of Apple's programs like FILER or the System Utilities disk to copy
the two files PRODOS and BASIC.SYSTEM from the Extra K disk.
4.  Type "NEW" to clear memory.
5.  Type "10 PRINT CHR$(4)"CAT" or write any Applesoft STARTUP program.
6.  Type "SAVE STARTUP", adding a third file to the disk.

Press CONTROL-RESET while holding the open-Apple key down.  your disk should
boot, load PRODOS and BASIC.SYSTEM, and then catalog itself (or do whatever your
STARTUP program tells it to do).

EXTRA.APPLE
-----------
EXTRA.APPLE is a program that makes your 128K Apple IIe or IIc work like two
separate 64K computers.  They don't even have to be running under the same DOS.
You can switch back and forth between these two Apples in about three seconds.
Everything (including data, programs, pictures, variables, registers, and so on)
is left unaltered.  There is no "concurrent processing"; only one program can be
running at a time.  Each 64K machine, when selected, has the undivided attention
of the microprocessor.

EXTRA.APPLE can be used with any unprotected program or package that does not
use auxiliary memory and doesn't have to be booted to be used.

USING EXTRA.APPLE
-----------------
The simplest way to install EXTRA.APPLE is to type "BRUN EXTRA.APPLE".  After it
loads, type "CALL 600".  This call will copy everything in main memory over to
auxiliary memory.  Now you are using APPLE1 (64K) in main memory, with APPLE2
(64K) hidden in auxiliary memory.  You can switch back and forth between APPLE1
and APPLE2 by typing "CALL 769".  Switching may be done in immediate mode or
from within a running program.

ALTERNATE SWITCHING METHODS
---------------------------
there are three different ways to switch between APPLE1 and APPLE2.  Use the
method that works best with the programs you are using.

CALL 769 is the preferred way to switch between APPLE1 and APPLE2.  It works
when EXTRA.APPLE is loaded with this procedure:

     BRUN EXTRA.APPLE
     CALL 600

& will make the switch if you load EXTRA.APPLE with this procedure:

     BRUN EXTRA.APPLE
     CALL 733
     CALL 600

Don't use the & method with other programs that also use the ampersand vector
(for example, don't use "&" with DOUBLE-TAKE).

CONTROL-Z  will make the switch if you load with this procedure:

     BRUN EXTRA.APPLE
     CALL 744
     CALL 600

Don't use the CONTROL-Z methods with other programs that also use the input hook
(for example, don;t use CONTROL-Z with GPLE).

WHICH APPLE IS WHICH?
---------------------
To find out which Apple you are currently using, type "PRINT PEEK(768)".  The
answer (1 or 2) will appear on the screen.

EXTRA.APPLE COMMAND SUMMARY
---------------------------
     BLOAD EXTRA.APPLE (loads the program)
     CALL 744 (optional-sets up ampersand (&) to do the switching)
     CALL 744 (optional-sets up CONTROL-Z to do the switching)
     CALL 600 (use only once-copies main memory to auxiliary)

     CALL 769 (switches between APPLE1 and APPLE2)
     & (switches between Apples if you did a CALL 733 before the CALL 600)
     CONTROL-Z (switches if you did a CALL 744 before the CALL 600)
     PRINT PEEK(768) (indicates which APPLE is active)

DIFFERENT DOS's FOR YOUR TWO APPLES
-----------------------------------
When you first install EXTRA.APPLE (previous page), you will have the same DOS
(ProDOS or DOS 3.3; depending on which one you were using) in both APPLE 1 and
APPLE2.

To set up EXTRA.APPLE with two different DOS's, follow these steps carefully:

1. Make a hybrid (double-DOS) disk using HYBRID.CREATE.
2. Create a dual-boot disk.
3. Add the following three files to the ProDOS half of your hybrid disk:

     DISCONNECT.RAM (from the ProDOS side of the Extra K disk).
     EXTRA.APPLE (from the ProDOS side of the Extra K disk).
     The following ProDOS STARTUP program:

     10 PRINT CHR$ (4) "-DISCONNECT.RAM": REM free aux memory
     20 PRINT CHR$ (4) "-EXTRA.APPLE": REM set-up ampersand w/CALL
     30 REM set-up ampersand w/CALL 733 and/or CONTROL-Z w/CALL 744
     40 CALL 600: REM set-up APPLE2 by copying main mem to aux mem
     50 IF PEEK (768) = 1 THEN PRINT CHR$ (4) "-DOS.SYSTEM": REM boot DOS 3.3
and run HELLO program
     60 HOME : PRINT CHR$ (4) "CAT": REM or anything you want
     
4.   Add the following files to the DOS 3.3 half of your hybrid disk:
     EXTRA.APPLE (from the DOS 3.3 side of the Extra K disks)
     The following DOS 3.3 HELLO program:

     10 PRINT CHR$ (4) "BRUN EXTRA.APPLE": REM load routines
     20 REM set-up ampersand w/CALL 733 and/or CONTROL-Z w/CALL 744
     30 HOME : PRINT CHR$ (4) "CATALOG": REM or anything you want

Your hybrid disk should now have these two catalogs:
ProDOS Half

/DOUBLE.DOS.DISK

NAME                 TYPE     BLOCKS    MODIFIED



BLOCKS FREE:  200     BLOCKS USED:  80

DOS 3.3 Half

DISK VOLUME 254



When you boot this disk, ProDOS is loaded into main memory (APPLE1) and STARTUP
is run.  The CALL 600 in line 40 sets up a ProDOS APPLE2 in auxiliary memory and
puts an exact copy of the running STARTUP program there.  Line 50 loads DOS 3.3
into main memory (APPLE1) and HELLO is run.  When HELLO finishes, you will be
left in immediate mode in APPLE1.

When you switch to APPLE2, STARTUP will continue running right after the CALL
600 (the point where APPLE2 execution last stopped).  The IF statement in line
50 won't be executed and the program will continue.

The STARTUP and HELLO programs on the previous page are fairly flexible.  They
can be used as is, or they can be altered so they run other programs.  It's up
to you.

40/80-COLUMN PROBLEMS
---------------------
As a rule, you should use both APPLE1 and APPLE2 in the same screen mode (40 or
80-columns).  For example, if you are going to be using the 80-column screen,
you should turn it on (with PR#3) before doing the CALL 600.  Then stay in
80-columns and switch Apples whenever you like.  It's o.k. to change to
40-columns; just be sure you change back to 80-columns before switching Apples.
Failure to do so could wipe out the Applesoft program in the Apple you are
switching to.

You will also need to stay in the same screen mode if you are using the
CONTROL-Z method of switching Apples.  This method uses the input hooks, but
they are reset whenever the screen mode is changed.

RECONNECTING EXTRA.APPLE
------------------------
If EXTRA.APPLE becomes disconnected (you'll know because the switching commands
won't work), you can re-connect it in several ways:

IF YOU'RE USING CALL 769 FOR SWITCHING APPLES:  Type "BRUN EXTRA.APPLE". Don't
CALL 600.

IF YOU'RE USING "&" FOR SWITCHING APPLES:
-----------------------------------------
POKE 1013,76, POKE 1014,1 and POKE 1015,3 and try switching Apples. If this
doesn't work, BRUN EXTRA.APPLE and CALL 733.  Don't CALL 600.

IF YOU'RE USING CONTROL-Z FOR SWITCHING APPLES:
-----------------------------------------------
Under DOS 3.3: CALL 963 (or CONTROL-RESET if you're in 40-columns) and try
switching Apples.  If this doesn't work, BRUN EXTRA.APPLE and CALL 744.

Under ProDOS:  POKE 48690,171 and POKE 48691,3 (or CONTROL-RESET if you're in
40-columns) and try switching Apples.  If this doesn't work, BRUN EXTRA.APPLE
and CALL 744.

USING EXTRA.APPLE WITH OTHER UTILITIES
--------------------------------------
EXTRA.APPLE works with programs which don't use auxiliary memory or page 3 (from
$300-$3CF).  Very early versions of DOUBLE-TAKE used page 3.  If you have an old
version you can get an update.  Send your original disk and $10 to Beagle Bros.

If you're using the same DOS in both APPLE1 and APPLE2, you can run utilities
like GPLE and DOUBLE-TAKE before you load EXTRA.APPLE.  After you copy main
memory to auxiliary memory (CALL 600) the utilities will work in both Apples.
With a dual DOS setup, you'll have to load the utilities separately for each
Apple.

If you should accidentally overwrite EXTRA.APPLE (it resides in page 3 from $300
to around $3CF), you can simply BRUN EXTRA.APPLE the next time you want to
switch, and no harm will be done.  If you're using APPLE2 when this happens,
POKE 768,2.

TECHNICAL NOTES
---------------
The active APPLE is always in main memory. CALL 769 swaps auxiliary and main
memory.

EXTRA.APPLE uses zero-page memory locations $3C, $3D, $45, $46, $47, $48, and
$49. It only uses them as temporaries (as do DOS, Applesoft and the Monitor).
Your program may use these areas so long as they are NOT used for permanent
storage of any variables.

EXTRA.APPLE uses part of the input buffer ($257-$2FF) for preliminary set-up
routines, but all of the important switching code lies in the range $300-$3CF.
After EXTRA.APPLE is loaded and the initial calls are made, the code in the
input buffer is ignored.

TRANSFER
--------
(Read instructions for EXTRA.APPLE first.)

TRANSFER is a program for quickly copying Applesoft programs or binary files
(not text files) between APPLE1 and APPLE2.

TRANSFER is especially useful when using DOS 3.3 in one Apple and ProDOS in the
other.  Instead of hassling with Apple's CONVERT program, you can transfer a
file from one DOS to another in a few seconds and immediately save it on disk or
test it for compatibility.

USING TRANSFER
--------------
TRANSFER may be used from APPLE1 or APPLE2, as long as it is present on the
current disk.  Just type "BRUN TRANSFER" to install it above HIMEM.  You may
exit TRANSFER  by pressing ESC.  To rerun it, type "CALL 10".

TRANSFORMING APPLESOFT PROGRAMS
-------------------------------
Press "A" to duplicate the Applesoft program currently in active memory.  When
TRANSFER is done, you can switch to the other APPLE to save and test the
program.  Be careful when testing programs written for a different DOS; it's
usually a good idea to save on disk before testing.

NOTE:  Do not use TRANSFER if you switched from running program to the current
Apple.

NOTE:  When you BRUN TRANSFER and the Applesoft program in memory is extremely
long, you may have to exit TRANSFER and reload the Applesoft program.  (Use CALL
10 to re-enter TRANSFER.)

TRANSFERRING BINARY FILES
-------------------------
Press "B" to load a binary file from disk into the current Apple, and then copy
it to the other Apple.  You will be prompted for the file name.  Type the name
and press RETURN.

You may also specify the address where the file is to be loaded.  For example,
you could enter "TESTFILE,A$5000" (in case TESTFILE normally loads high in
memory and might overwrite TRANSFER).

The file will be loaded and the hex values for the file's starting address (A$),
length (L$), and ending address (E$) will be printed on the screen as it is
copied to the other APPLE.  Use these values to save the file under the new DOS.
For example, if TRANSFER prints "A$6000,L$100,E$60FF" you can save the file as
shown.

First:

Any DOS: Type "CALL 769" to switch to the other APPLE

Then:

DOS 3.3: Type "BSAVE FILE,A$6000,L$100"
ProDOS: Type "BSAVE FILE,A$6000,L$100"
        or "BSAVE FILE,A$6000,E$60FF"

LIMITATIONS
-----------
You cannot directly transfer binary files which load above HIMEM.  If the
computer locks up, you probably loaded a file over the TRANSFER routine.  Try
pressing CONTROL-RESET to get back to Applesoft.  If that doesn't work, you may
have to re-boot.

Get TRANSFER up and running again, but this time specify a "safe" address for
loading the file, as described under "TRANSFERRING BINARY FILES".  Save the file
as usual.  If it is a non-relocatable program, you will have to manually reload
the file (from the new DOS) at the correct address and save it again.

If a binary file is loaded over any part of the EXTRA.APPLE routine ($300.$3CF),
you must transfer the file, then BRUN EXTRA.APPLE before you switch Apples (POKE
768,2 if you're in APPLE2).  Once you've switched, save the transferred binary
file and BRUN EXTRA.APPLE again (POKE 768,2 if you're in APPLE2).

EXTRA SCREENS
-------------
EXTRA.SCREENS is a program which allows you to rapidly display full or partial
text and graphics screens.  A large number of screens may be loaded from disk
and stored in auxiliary memory. From there, any screen may almost-instantly be
brought into view.

RUN SCREENS.DEMO-THEN LIST IT.
------------------------------
High-speed graphics animation is illustrated by the SCREENS.DEMO program,
selectable from the Extra K boot-up menu, or by typing: "RUN SCREENS.DEMO".  Run
the demo now.  It is written in Applesoft and listable so you can see how it
works.

HOW MANY, HOW FAST?
-------------------
The following table shows how fast full screens may be loaded from auxiliary
memory.  It also specifies the maximum number of screens that may be stored at
one time.  (Partial screen saves will vary according to size.)

Screen Type                        Screens/Sec. Max.Screens*
------------------------------------------------------------
40-COLUMN TEXT or LO-RES GRAPHICS..........68    62
80-COLUMN TEXT or DOUBLE LO-RES GRAPHICS...38    31
HI-RES GRAPHICS............................11     7
DOUBLE HI-RES GRAPHICS......................5     3



INSTALLING EXTRA.SCREENS
------------------------
To add the EXTRA.SCREENS enhancement to Applesoft, select it from the Extra K
boot-up menu or type "BRUN EXTRA.SCREENS".  (See GENERAL INFORMATION on page 6
for more details.)

EXTRA.SCREENS COMMANDS
----------------------
EXTRA.SCREENS adds nine "ampersand commands" (commands preceded by the character
"&") to Applesoft:

     &SAVE... lets you save a screen into auxiliary memory.
     &LOAD... lets you load a screen from auxiliary memory into view.
     &RECALL... lets you load a screen file from disk into auxiliary memory.
     &STORE... lets you save all auxiliary memory screens to a file on disk.
     &LIST lets you "catalog" the screens currently in auxiliary memory.
     &CALL... lets you rename any screen in auxiliary memory.
     &DEL... lets you erase an individual screen from auxiliary memory.
     &CLEAR lets you erase all screens from auxiliary memory.
     &FRE lets you see how much auxiliary memory is free.

After EXTRA.SCREENS is installed, these commands are available from the keyboard
(immediate mode) or from your Applesoft programs (deferred mode).  Each new
command is described on the following pages with the correct syntax, a
description of the command's function, any options, and examples of how to use
the command.

You should Run and LIST THE SCREENS.DEMO PROGRAM to learn more.  That;s one of
the big benefits of unprotected software-please take advantage!

DEFINITIONS
-----------
Syntax:  The correct way to use an EXTRA.SCREENS command.  The following rules
apply:

     Anything in square brackets [ ] is optional.
     All upper case words must be entered exactly as listed.
     Lower case italic items are supplied by you.

String Expression:  A string variable like A$, a string function like
LEFT$(NAME$,8) or NAME$+STRS$(1) or a literal like "SCREEN 1". or "55".

Numeric Expression:  A variable like XX, a function like 2+7 or X/%, or a
literal like 65535.

&CALL
-----
SYNTAX:  &CALL oldname, newname

FUNCTION: Rename a screen in memory.  Words similar to the DOS rename command.
Oldname and newname must be string expressions.

EXAMPLES:
---------
&CALL "DOG", "FLEABAG"
Rename the screen DOG, FLEABAG.

&CALL A$, XX$
Change the name of screen A$ to XX$.  A$ must be the name of an existing screen.
XX$ can be any string 8 characters or less.

10 FOR I=O TO 9 : &CALL NAME$(I),STR$(I): NEXT
The ten screens named by NAME$(I) will be renamed as numbers from 0 to 9.
(Note: These are string numbers, not numerics.)

&CLEAR
------
SYNTAX: &CLEAR [,D]

FUNCTION: Clear all existing screens from auxiliary memory.  Option [,D]
reserves the portion of auxiliary memory needed by double hi-res graphics
($2000-$3FFF).  You must use $-CLEAR,D before saving any screens if you will be
using double hi-res.

EXAMPLES:
---------
&CLEAR,D
Delete all stored screens and reserve double hi-res memory.

10 HOME:&CLEAR : PRINT "EXTRA SCREENS ERASED"
Clear the text screen and delete all stored screens.

&DEL
----
SYNTAX: &DEL name

FUNCTION: Delete an unwanted screen from memory.  Works similar to the DOS
Delete command. Name must be a string expression equivalent to an existing
screen name.

EXAMPLES:
---------
&DEL "SCREEN 1"
Erase the screen named "SCREEN 1" from memory.

&FRE
----
SYNTAX: &FRE.x

FUNCTION:  Determine the number of free pages left in auxiliary memory for
saving screens.  The number is assigned to x, which must be a numeric variable.

There are a maximum of 248 "pages" of memory available (256 bytes per page) in
auxiliary memory.  If double hi-res is used, you will be limited to 216 pages.
The following table illustrates the number of memory pages required by each type
of full screen.  Memory used by partial screens will depend on how much of the
screen is saved.

     Screen Type                     Pages Used

40-Column Text or Lo-res Graphics ............4
80-column Text or Double Lo-res Graphics......8
Hi-Res Graphics..............................32
Double Hi-Res Graphics.......................64

EXAMPLES:
---------
&FRE,A: ?A
Print the number of free memory pages.  You could PRINT A/32 to see how many
hi-res pictures can be added.  Or PRINT A/4 for Text/Lo-Res, etc.

10 &FRE,F : IF F < 32 THEN PRINT "NO MORE ROOM"

Check to see if there's room for at least on hi-res picture in auxiliary memory.

& LIST
------
SYNTAX: &LIST

FUNCTION: Catalog all screens stored in auxiliary memory.  Type CONTROL-S to
pause a long listing or CONTROL-C to stop it.

EXAMPLE:
--------
&LIST could produce the following display:

NAME          TYPE      &ADDR     PAGES    COORDINATES
------------------------------------------------------
FULL 40A       F        0800        4
FULL 40B       F        0C00        4
HIRES 1        H        1000        5       10,50,15,75
HIRES 2        H        1500        8       1, 1, 20,100
FULL HI        H        1D00       32
40 PART        F        3D00        1       10, 9,10, 7

TYPE: F   PAGE: 1  FREE MEMORY PAGES: 194

Each column of information is explained below:

NAME:  The name assigned during &SAVE, unless changed by &CALL.

TYPE:  A single character code for the screen type:
     D: Double hi-res graphics
     E: Eighty column text
     F: Forty column text
     H: Hi-res graphics
     L: Lo-res graphics
     M: Medium res (double lo-res)graphics

&ADDR: The hex location in auxiliary memory where the screen is stored (useless
except to a select few fanatics).

PAGES: The amount of memory (in 256-byte pages) that the picture occupies.

COORDINATES: The X and Y coordinates and width and height values of the screen.
Given for partial screens only (see &SAVE).

STATS: The bottom line of the listing gives the current type, current page (see
&SAVE and &LOAD), and the number of free memory pages (see &FRE).

&LOAD
-----
SYNTAX: &[AT page,] LOAD name[,V] [GET type] [,x,y]

FUNCTION: Load a screen from auxiliary memory.  name must be a sting expression
naming a previously saved screen.

OPTIONS:
--------
[AT page,] indicates where to load the screen.
page must be numeric expression equalling 1 or 2.  Applies to 40-column text,
single lo-res and single hi-res graphics only.  May be used alone to set the
default page (&AT1 or &AT2).

[,V] (effective on Apple IIe only) may be used to reduce the flicker that
sometimes occurs when loading in several consecutive text or lo-res screens.
This is accomplished by delaying loading of the screen until vertical blanking
occurs. (The video screen is rewritten 60 times per second; vertical blanking is
the short period of time between screen rewrites.)

[,GET type] identifies the screen type which was just loaded.
type is either a numeric or string variable that will set equal to the screen
type (types are listed under &SAVE on page 32).

[,x,y] are the horizontal and vertical coordinates for partial screens.  If no x
or y coordinates are specified, the screen will load in at its original location
(see &SAVE).  The entire screen portion which was saved must be loaded.

EXAMPLES:
---------
&LOAD "HELP",10.5
Load the partial screen named "HELP".  The upper-left hand corner will be the
equivalent of Htab 10, Vtab 5.

&LOAD "DOG",GET A
Load the screen "DOG".  The variable A will be set equal to the screen type,
according to the list on page 30.

10 FOR I= 0 TO 9: &LOAD A$(I),V: NEXT
Quickly load the ten screens named by A$( ). Reduce IIe flicker with ",V".

Here's how you can use the &AT command to access screens without having to watch
them load:
     100 HGR: REM Clear and show hi-res page one.
     110 &AT 2, LOAD "CLOWN": REM load hi-res pic into hi-res page 2
     120 POKE 49237,0: REM Reveal hi-res page 2
     130 &AT 1, LOAD "BALLOON": REM Loads hi-res pic into hi-res page 1
     140 POKE 49236,0: REM Reveal hi-res page 1

&RECALL
-------
SYNTAX: &RECALL filename [,S x] [,D x] [,B x]

FUNCTION: Load a previously stored file of screens from disk.
filename must be a string of expression naming an existing file.

OPTIONS: Identical to the &STORE command (page 34).

&SAVE
-----
SYNTAX: & [type,] [AT page,] SAVE name [,x,y,width,height]

FUNCTION: Save screen to auxiliary memory.  Name must be a string expression 8
CHARACTERS OR LESS.

As with disk files, using an existing name will cause the old screen to be
overwritten.  You may not save screens of different types with the same name,
and regardless of type or size, no more than one hundred screens can be saved.

If you use an existing name to resave a partial screen, you must specify the
same width and height as in the previous save.

OPTIONS:
--------
["type",] is a single character code which is required if the screen to save is
different than the current type (see &LIST, page 30).  type can be a string or
numeric expression corresponding to one of the following:

     "F" or 1: Forty column text
     "L" or 2: Lo-res graphics
     "H" or 3: Hi-res graphics
     "E" or 4: Eighty column text
     "R" or 5: Double lo-res graphics
     "M" or 6: Double hi-res graphics

&TYPE may be used alone to set the default type.  For example, if you type &"H"
or &3, the next &SAVE will assume that the screen type is hi-res.

[AT page,] indicates which screen page to save.  Page must be a numeric
expression equalling 1 or 2.  Applies to 40-column text, single lo-res and
single hi-res graphics only (see examples below).  &AT1 or &AT2 may also be used
alone to set the default page.

[x,y,width,height] are numeric coordinates for partial screen saves.

Note: Cropping may be more easily done by using the SCREENS CROP program.  The
following information is for advanced programmers only.

x: The horizontal position of the upper left corner of the area to be saved. x
must be a number 1-40 for 40-column text, lo-res graphics and hi-res graphics;
it must be a number 1-80 for 80-column text, double lo-res and double hi-res
graphics, the X value used in commands such as HPLOT X,Y must be divided by 7
and then increased by 1 to get the correct x coordinate position (because lo-res
pictures are saved on 7-pixel byte boundaries).

y: The vertical position of the upper left corner of the area to be saved.  For
text or lo-res graphics this should be a number 1-24; for both types of hi-res
graphics, the value of y should be 1-192.  The y coordinate is the same as the Y
value used for graphics commands such as HPLOT X,Y.

width: The horizontal width of the area to be saved. The range for height is the
same as for the y coordinate.

height: The vertical height of the area to be saved. The range for height is the
same as for the y coordinate.

EXAMPLES:
---------
& "H", AT2, SAVE "PICTURE2"
Save the entire hi-res picture on hi-res page 2 in auxiliary memory.

10 FOR 1=1 TO 5: &"F", SAVE W$+STR$(I),5,I*2,20,10 : NEXT
Save 5 identically-sized overlapping windows.

FREE TIP: For an ultra-fast HGR, save a black screen like this:
10 HGR: &"H",ATI,SAVE "HGR:

Now clear the screen like this:
     10 &LOAD "HGR"
     20 POKE 49232,0: POKE 49234,0: POKE 49236,0: POKE 49239,0

&STORE
------
SYNTAX: &STORE filename [,Sx] [,Dx] [,Bx]

FUNCTION: Save all of the screens stored in auxiliary memory to disk.  filename
must be a string of expression equivalent to a legal disk file name.  If the
file already exists, the old one will be overwritten. (ProDOS note: If a ProDOS
prefix has been specified, it will be used.)

OPTIONS:
--------
[,Sx] A slot other than the default may be specified. X must be a numeric 1-7.
Under ProDOS, this option will override the prefix.

[,Dx] A drive other than the default may be specified. x must be a numeric
equaling 1 or 2. Under ProDOS, this option will override the prefix.

[,Bx] A main memory buffer other than the default (buffer 1) may be specified
for temporary storage while saving the screens. x must be a numeric 1-3.

     Buffer 1: $2000-$3FFF (8192-16383) hi-res page 1
     Buffer 2: $4000-$5FFF (16384-24575) hi-res page 2
     Buffer 3: $3000-$7FFF (24576-32767)

Note: Everything in the buffer will be overwritten by &STORE. Use buffer 3 to
protect hi-res buffer 2, but not overwrite your program strings or variables.

EXAMPLES:
---------
&STORE "SAMPLE.PICTURES" (Notice the quote marks.)
Saves all the screens in auxiliary memory as one file called "SAMPLE.PICTURES".

&STORE N$,D2,B3
Use buffer 3 ($6000-7FFF) as temporary storage while saving the screens to drive
2 in a file named by N$.

&STORE "PICTURES/LORES"  (ProDOS only)
Saves all screens in a file named "LORES" in the "PICTURES" subdirectory of the
current directory.

Removing EXTRA.SCREENS
----------------------
Type "FP" (under DOS 3.3) or "-FP" (under ProDOS with Extra K disk in drive) to
get rid of the EXTRA.SCREENS program.  Any screens stored in auxiliary memory
will be lost.

EXTRA.SCREENS Error Messages
----------------------------
EXTRA.SCREENS has a set of error messages that are described on the next page.
Normally, if an error occurs, the message will be printed on the screen and any
program that is not functioning will stop.

TRAPPING ERRORS
---------------
When an error occurs, its code number (shown in parentheses) is stored in memory
at location 222.  You can use Applesoft's ONERR function to trap errors Peeking
at 222. Here is a sample program that catches File Not Found errors and catalogs
the screens in memory for you.  Without ONERR, the program would stop when the
error occurred.

1  ONERR GOTO 100: REM set ONERR R trap
10 INPUT "Enter screen to load:" ;N$
20 & LOAD N$: GOTO 200: REM goes to 200 if &LOAD is successful
100 EN = PEEK (222) : REM find out what error occurred
110 IF EN = 38 THEN HOME : PRINT "NAME NOT FOUND. TRY AGAIN."
120 POKE 216,0: RESUME : REM Disable ONERR so message other than error # is
printed
200 REM No errors: program continues...

If a nonexistent or misspelled screen is specified in line 10, the ONERR routine
sends the program to line 100.  If the error number (EN) is 38, the screen named
by N$ does not exist, so all stored files are listed.  The program then returns
to line 10 to try again.  If some other error has occurred, line 120 resets
normal error-handling.

FREE TIP: If you want to know the line number where an error occurred, just add
the following:

     105 LINE=PEEK(218)+PEEK(219)*256

ERROR MESSAGE (Code)
--------------------
DISK FULL (9) Not enough room on disk to &STORE this file.

DISK I/O ERROR (8) Bad disk or wrong disk format (maybe you're using ProDOS with
a DOS 3.3 disk, or vice versa).

FILE LOCKED (10) Type "UNLOCK filename" and then STORE the screens.

FILE NOT FOUND (6) The disk file named does not exist, or was misspelled. ProDOS
note: the prefix may be wrong. Type "PREFIX,D1" or "PREFIX,D2" (drive 1 or 2)
and try again.

ILLEGAL NAME (63) Screen name used was more than 8 characters long, or no name
was given.

?ILLEGAL QUANTITY (53) An illegal value was specified when attempting to load or
save a partial screen.  Values were used that would place all or part of the
picture off the screen.

ILLEGAL TYPE (75) You are trying to re-save a screen that is not the same type
as the current type (see type under &SAVE on page 32).

MEMORY FULL (52) Either there is insufficient memory to save another screen or
100 screens have already been saved.

NAME NOT FOUND (38) The screen name supplied for a &LOAD, &DEL or &CALL does not
exist.

PROGRAM CONFLICT (161) You attempted to load a screen over Applesoft program or
variable space. This often occurs if you attempted to load a page 2 text or
lo-res screens.

     Note: Text page 2 is at $800-$BFF, and programs usually start at $801.
     Add the following first program line to run programs above text page 2:

     1 IF PEEK(104)<> 12 THEN POKE 3072,0 : POKE 102,1 : POKE 104,12: PRINT
CHR$(4)"RUN THISPROGRAM"

?SYNTAX ERROR (16) Check the spelling of the command and make sure all values
are used correctly.

?TYPE MISMATCH (13) The command was expecting a string and a numeric was given
or vice versa. For example: &DEL PICTURE (no quotes around "PICTURE"). PICTURE
would be evaluated as a numeric expression instead of a string name.

WRITE PROTECTED (4) Uncover the disk's write-protect notch.

SCREENS.CROP (Read EXTRA.SCREENS instructions first)
----------------------------------------------------
SCREENS.CROP is a program for cropping EXTRA.SCREENS text or graphics screens.
Run and list SCREENS.DEMO for some good examples of cropped screens.

To begin, type "RUN SCREENS.CROP". Existing screens in auxiliary memory will not
be disturbed. Press ESC to return to Applesoft, or select one of the options by
pressing the appropriate number form the menu on the screen:

1. LOAD HI-RES SCREEN FROM DISK
-------------------------------
Press "1" to load a hi-res or double hi-res screen from disk so it can be
cropped and/or saved to auxiliary memory. This option uses the default (last
used) slot, usually slot 6.  You will be prompted to select the drive 1 or 2.
Press RETURN to use the default drive number, or type the number you want.

After selecting the drive, you will be asked if you wish to catalog the disk.
Press "Y" if you do; otherwise press "N" (or RETURN). Type the file name and
then specify hi-res or double hi-res. The picture will be loaded and the menu
will re-appear.

2.  SAVE SCREEN TO MEMORY
-------------------------
Pressing "2" saves a screen to auxiliary memory.  You will be asked to specify
the type of screen to be saved. Make the appropriate selection and enter the
file name (maximum 8 letters). The screen will be saved in auxiliary memory
only. To save all screens in auxiliary memory to disk, exit SCREENS.CROP and use
the "&STORE" command (see EXTRA.SCREENS).

3.  CROP SCREEN
---------------
Press "3" with a text or graphic screen already loaded into memory with option 1
or 4. The most recently loaded screen will be shown with a flashing rectangle
superimposed on its border; everything outside of the rectangle will be ignored
when you save the screen. The following keys control cropping:

L,R,T,B: Left, Right, Top or Bottom-the side of the rectangle that will be moved
with the arrow keys.

Arrow Keys: Move one side of the rectangle (selected by the above commands). On
graphics screens, the left and right sides of the rectangles will jump 7 pixels
(screen dots) at a time.

Esc: Pres ESC to reset the rectangle to the outer border of the screen.

Return: When you're satisfied with the cropping, press RETURN to get back to the
menu.  You can then select option 2 and save the cropped screen to auxiliary
memory.

4.  LOAD SCREEN FROM MEMORY
---------------------------
Load a screen from auxiliary memory by pressing "4". Press any key to return to
the menu.

5.  LIST SCREENS IN MEMORY
--------------------------
Press "5" for the list of all screens in auxiliary memory. Pause a long listing
by typing CONTROL-S or stop it with CONTROL-C. (If you notice a screen named
"@Z@Z@Z@Z", ignore it. This weird name is used as temporary screen storage by
SCREENS.CROP.)

6.  CLEAR VIEWING SCREEN
------------------------
Clear viewing screen by pressing "6". You will be prompted for the type and the
selected screen will be erased. (You will only need to clear the screen if you
are going to load one or more partial screens onto a blank background.)

SCREENS.CROP ERROR MESSAGES
---------------------------
SCREENS.CROP will indicate any errors and the line numbers where they occurred.
Programmers can examine SCREEN.CROP's Applesoft listing to learn why the error
occurred.

EXTRA.VARIABLES
---------------
EXTRA.VARIABLES is a program which increases the memory available to Applesoft
programs by storing all variables in auxiliary memory, leaving main memory free
for your programs. The following table illustrates the space available WITH and
WITHOUT EXTRA.VARIABLES.

     Standard DOS                  WITHOUT   WITH
      Program space..............up to 36K    35K
      Variable space...........what's left    59K
      TOTAL............................36K    93K
     
     With DOS 3.3 moved to language card*
      Program Space..............up to 45K    44K
      Variable Space...........what's left    59K
    TOTAL..............................45K   103K


language card or upper 16K of main memory (DOS-movers are included with Beagle
Bros' GPLE and PRONTO-DOS disks).

INSTALLING EXTRA.VARIABLES
--------------------------
Select EXTRA.VARIABLES from the Extra K boot-up menu, or type "BRUN
EXTRA.VARIABLES" (see page 6 for information on using EXTRA.VARIABLES from your
own disk).

DIFFERENCES IN APPLESOFT BEHAVIOR
---------------------------------
EXTRA.VARIABLES is transparent to Applesoft. One benefit, other than the extra
space gained, is that variables are not erased when you make changes to a
program or Run a program from within another program (see next page).

The only Applesoft commands affected by EXTRA.VARIABLES are FRE, LOMEM: and
HIMEM: (see next page).

FRE
---
Normally you use a command like "PRINT FRE(0)" to display the amount of free
memory available and/or do a variable clean-up or "garbage collection".
"X=FRE(0)" does the same without printing anything on the screen. With
EXTRA.VARIABLES installed, FRE works according to the number you use inside the
parentheses:

Type "PRINT FRE(-1)" (or any negative number) to print the number of bytes
available for your program (in main memory).

Type "PRINT FRE(0)" (zero) to print the amount of free variable space (in
auxiliary memory) without doing a garbage collection.

Type "PRINT FRE(1)" (or any positive number) to print the amount of free
variable space and do a garbage collection. EXTRA.VARIABLES uses its own garbage
collection routine which is much faster than the Applesoft equivalent.

LOMEM: and HIMEM:
-----------------
With EXTRA.VARIABLES installed, these commands set the boundaries for variables
in auxiliary memory instead of main memory.  Ignore LOMEM and HIMEM unless you
are using double hi-res graphics or machine language programs that run in
auxiliary memory.

If you need to change the values of LOMEM or HIMEM in main memory with
EXTRA.VARIABLES installed, Poke the values directly (LOMEM is located at decimal
location 105-106 and HIMEM is at 115-116).  For example, you could change HIMEM
to value X with the following line:

10 HI%=X/256: LO%=X-HI%*256: POKE 115,LO%: POKE 116,HI%

PROTECTING DOUBLE HI-RES GRAPHICS:
----------------------------------
If your program will access double hi-res graphics, use a LOMEM: 16384 command
at the start of your program. Otherwise your variables may eventually overwrite
your graphics image.

PROTECTING MACHINE LANGUAGE IN AUXILIARY MEMORY
-----------------------------------------------
Use a HIMEM: LOC command at the start of your Applesoft program to protect a
machine language program that runs in auxiliary memory. Make LOC equal the
starting address of the routine.

CLEARING VARIABLES IN AUXILIARY MEMORY
--------------------------------------
With EXTRA.VARIABLES installed, variables in auxiliary memory are cleared as you
would expect, by the Applesoft commands RUN, CLEAR and NEW. Variables are NOT,
however, affected by the editing of program lines or by a "LOAD PROGRAM" or "RUN
PROGRAM" command (unless the new program redefines them). You can make changes
to a program and then GOTO a line number and continue execution with your
variables still intact.

This also means that your program can run another program without having to use
the CHAIN program (DOS 3.3) or the CHAIN command (ProDOS). In fact, CHAIN will
not work with EXTRA.VARIABLES.

A FEW LIMITATIONS
-----------------
Machine language programs (such as array sorters) that require direct access to
variables will not work without modification because they assume that your
variables are in main memory.

DOUBLE-TAKES's Variable Display function will not work, although the Cross
Reference will. GPLE and D CODE will work fine.

There is a special version of PEEK.AND.POKE called PEEK.AND.POKE.X that works
with EXTRA.VARIABLES.

Here's a problem you will rarely encounter-EXTRA.VARIABLES requires a
"scratchpad" area above your program and below main memory HIMEM. To avoid an
?Out Of Memory error message during program execution, you should keep at least
1000 bytes free in program memory (main memory). Although it's rarely an issue,
you can test this space with the following statement:

IF FRE(-1)<1000 THEN PRINT "PROGRAM TOO LARGE": STOP

DISCONNECTION EXTRA.VARIABLES
-----------------------------
The FP command (DOS 3.3) or program (ProDOS, see page 45) will remove the
EXTRA.VARIABLES program from memory.

EXTRA.VARIABLES TECHNICAL NOTES
-------------------------------
Only strings are stored in the back switched portion of auxiliary memory
($D000-$FFFF). All types of variables share memory below $C000. Garbage
collection is only done on strings in auxiliary memory below $C000. Unused
strings in bank switched memory will not be recovered by garbage collection.

Since variables and strings are no longer in main memory, you cannot use direct
Peek and Pokes on variables and variable pointers unless you use the
PEEK.AND.POKE.X program to access auxiliary memory.  The following zero-page
pointers may be found in auxiliary memory at their normal addresses:

     VARTAB: 105-106 ($67-$68) Start of variable space
     ARYTAB: 107-108 ($6B-$6C) Start of array space
     STREND: 109-110 ($6D-$6E) End of array space
     FRETOP: 111-112 ($6F-$70) Start of string storage
     MEMSIZ: 115-116 ($73-$74) HIMEM, or end of Applesoft space

Machine language programmers may use PTRGET ($DFE3) to find the address of a
variable in auxiliary memory. FRMEVL ($DD7B) or FRMNUM ($DD67) may also be used
to evaluate variables and functions. The result will be found in the floating
point accumulator ($9D). Note that strings with addresses $C000-$CFFF are mapped
into the 2nd bank of $D000-$DFFF.

If your Applesoft program is a real monster and still won't fit in main memory,
use the COMPACT program on Beagle Bros' D CODE disk to reduce its size.

EXTRA.VARIABLES loads at $4000 and then relocates itself-one part high in main
memory and another part in low auxiliary memory.

EXTRA.STORE
-----------
EXTRA.STORE is a program that "patches" BASIC.SYSTEM so that ProDOS's STORE and
RESTORE commands work properly with variables stored in auxiliary memory (thanks
to EXTRA.VARIABLES).

With EXTRA.VARIABLES in memory, type "BRUN EXTRA.STORE". That's all there is to
it. Now STORE and RESTORE will save and load your program's variables to and
from disk.

FP (ProDOS only)
----------------
FP is an Applesoft program that gives ProDOS the equivalent of DOS 3.3's FP
command. Its purpose is to restore Applesoft pointers such as HIMEM to their
original values. The FP program (ProDOS) or command (DOS 3.3) will remove any
Extra K program from memory and make room for another.

Under ProDOS, type "-FP" to clear memory (the program FP must be on the current
disk). FP is written in Applesoft, so you can List it if you want. If you
understand it, you may wish to modify it to suit your purposes.

HYBRID.CREATE
-------------
HYBRID.CREATE is a program that reformats a disk so it becomes half DOS 3.3 and
half ProDOS. You will be able to access the files corresponding to the last DOS
booted. It's even possible to boot the DOS of your choice from the same disk.

USING HYBRID.CREATE
-------------------
To use HYBRID.CREATE, select it from the EXTRA K menu or type "RUN
HYBRID.CREATE". You will be notified that:

1.  The disk you are going to hybridize must have already been formatted in DOS
3.3 (via the INIT command) or in ProDOS (with the ProDOS FILER program, the
System Utilities disk or Extra K's DISK.FORMAT).

2.  BEWARE- All of the existing data on the disk will be permanently erased.

Insert a normal formatted, erasable disk and press "C" to start the hybridizing
process. Press ESC if you change your mind.  Pressing RETURN will alter your
disk for a fe seconds and then return you to the menu.  Type "Q" to quit or "C"
to hybridize another disk.

MAKING A HYBRID DISK ProDOS BOOTABLE
------------------------------------
New hybrid disks are data disks only. You can save and load files on them, but
you can't boot them. To make a disk  bootable under ProDOS, you need to transfer
the files PRODOS, BASIC.SYSTEM, and STARTUP to it. The first two can be copied
from the EXTRA K disk with Apple's FILER program or the Apple System Utilities
disk. STARTUP is optional; it can be any Applesoft program that you want to run
when you boot (analogous to a DOS 3.3 "HELLO" program).

For details on making a disk that's bootable under either DOS 3.3 or ProDOS, see
the next page.

TECHNICAL NOTES
---------------
HYBRID.CREATE puts an empty ProDOS catalog on track 0 and tells ProDOS that only
tracks 0 through 16 are available. It then puts an empty DOS 3.3 catalog on
track 17 and tell DOS 3.3 that only track 17 through 34 are available. The
result is that each DOS gets approximately half of the disk. Both DOS's are
happy with this set-up because ProDOS expects its directory to be on track 0,
while DOS 3.3 looks on track 17.

CREATING A DUAL-BOOT DISK
-------------------------
To make a hybridized disk capable of booting DOS 3.3, it must first be ProDOS
bootable (see previous page). It must also have an additional file, DOS.SYSTEM,
on the ProDOS half and a HELLO program on the DOS 3.3 half. Confused? Follow
these steps:

Use HYBRID.CREATE to make a hybrid data disk (see previous page).

Transfer the three files PRODOS, BASIC.SYSTEM and DOS.SYSTEM from the Extra K
disk to your hybrid disk.

Type "NEW" and enter this sample STARTUP program.

     10 HOME : VTAB 8
     20 HTAB 13 : PRINT "D-DOS 3.3"
     30 PRINT : HTAB 17: PRINT "OR": PRINT
     40 HTAB 13: PRINT "P-PRODOS"
     50 PRINT : HTAB 13 : PRINT "SELECT:";
     60 GET A$ :ON A{body}lt;> "D" AND A{body}lt;> "P" GOTO 60: PRINT A$
     70 IF A$= "D" THEN PRINT CHR$(4) "-DOS.SYSTEM"
     80 PRINT CHR$(4) "CAT"

Type "SAVE STARTUP". Now "CAT" will show a directory similar to:

/DOUBLE.DOS.DISK

NAME               TYPE    BLOCKS  MODIFIED
PRODOS             SYS         30   1-SEP-83
BASIC.SYSTEM       SYS         21   1-SEP-83
DOS.SYSTEM         SYS         19   1-SEP-83
STARTUP            BAS          1  <NO DATE>

BLOCKS FREE: 202      BLOCKS USED:  78

Now boot with a DOS 3.3 disk and load or write an Applesoft boot-up program that
will be named "HELLO". For example, this sample program catalogs the disk:

10 HOME : PRINT CHR$(4)"CATALOG"

Insert your hybrid disk and type "SAVE HELLO". Now a DOS 3.3 "CATALOG" command
should produce:

DISK VOLUME 254

002 A HELLO

Now boot the disk and choose your DOS!

LOGBOOK (ProDOS only)
---------------------
LOGBOOK is such a new idea that we haven't discovered all of its possible uses.
If you find any really good ones, please let us know.

LOGBOOK keeps a visual history of your work. While it is active, every character
printed to the text screen is simultaneously saved in auxiliary memory for easy
recall. If memory capacity (more than 47,000 characters) is exceeded, the
earliest characters are replaced by new information.

Before editing your programs, you may want to activate LOGBOOK so that it keeps
a record of all changes. You may then view your original program lines at any
time without reloading your program from the disk. You can even use LOGBOOK as a
handy notepad (see below).

LOGBOOK's "Find" feature lets you list a program and then search for a
particular variable, a specific GOTO, or anything else. You can also do memory
dumps or disassemblies and search for particular values or opcodes.

LOADING AND CONNECTING LOGBOOK
------------------------------
To load a LOGBOOK, either select it from the Extra K menu or type "-LOGBOOK"
with the Extra K disk in the current drive (see page 6 for details on using
LOGBOOK from your own disks).

Once LOGBOOK is loaded, you can connect or reconnect it with a PR#O or PR#3
command. Several commands will disconnect LOGBOOK. Namely CONTROL-RESET,
ESC-CONTROL-Q, ESC-4, ESC-8 or PR#X (where X is not 0 or 3). If LOGBOOK is not
working, type "PR#O" or "PR#3". Reconnecting will not erase existing
information.

DEACTIVATING AND REACTIVATING LOGBOOK
-------------------------------------
Once LOGBOOK is loaded and connected (see above), all information that appears
on the text screen will automatically be stored in auxiliary memory. CONTROL-Q
will quit storing information. You can still view the logbook (next page), but
no new information will be stored. Type CONTROL-R to reactivate LOGBOOK and
continue storing information in auxiliary memory.

NOTEPAD NOTES
-------------
To use LOGBOOK as a notepad (a nice Macintosh feature, by the way), load it and
connect it with a PR#3. Now type CONTROL-Q to deactivate it until you need to
write a note. then type CONTROL-R followed by your note (don't press RETURN).
When your note (256 characters or less) is finished, type CONTROL-Q to
deactivate followed by CONTROL-X (to prevent a ?Syntax Error). Type CONTROL-V to
view your notes at any time.

LOOKING AT THE LOGBOOK
----------------------
To see your logbook, enter "Look Mode" by typing CONTROL-L. You will see the
earliest data stored-as far back as LOGBOOK can "remember". If you're not sure
if LOGBOOK is connected (above), find out with CONTROL-L. If nothing happens,
it's not connected. Press ESC or CONTROL-C to exit Look Mode. The following
commands work while you're in Look Mode:

Down-Arrow: Scroll down one full page.
Right-Arrow: Scroll down one line.
Up-Arrow: Scroll up one full page.
Left-Arrow: Scroll up one line.
B or b: Jump to the Beginning of the logbook.
E or e: Jump to the End of the logbook.
F or f: Find something.

Type "F" while in Look Mode. You will be prompted with "FIND:" to type the
characters you wish to search for. If a match is found, the first line
containing the characters will be listed at the top of the screen followed by
the next 22 lines. A beep tells you the characters were not found. Press RETURN
to continue the search. There will be no visible result if the next occurrence
is on the same screen line as the last find. The Find command is not case
sensitive, so a search for "CAT" would find "CATALOG", or "concatenate" and even
"ScAtMaN".

M or m: Mark line for future reference.

While in Look Mode, type "M" followed by a marker number, 0-9. To return to the
marked location, just enter the number. For example, enter Look Mode with
CONTROL-L, type "M1" and then scroll to another part of the logbook. Typing "1"
will return you to the point where you set the market. The reference point is
always the top line.

CLEARING THE LOGBOOK
--------------------
Typing CONTROL-Z will Zap the logbook of all information. A "CLEARED!" message
and a beep will signify that the log is now empty. This option is not available
during Look Mode.

REMOVING LOGBOOK
----------------
To remove the LOGBOOK program from memory, you must run the FP program by typing
"-FP" (make sure that FP is on the current disk).

PEEK.AND.POKE and PEEK.AND.POKE.X (For advanced programmers)
------------------------------------------------------------
These two programs install routines that let you Peek and Poke auxiliary memory
using two new ampersand commands, &PEEK and &POKE. You can store and recall
data, examine or change an 80-column text screen or double hi-res picture,
install short machine language routines somewhere other than main memory, and so
on.

PEEK.AND.POKE works with normal Applesoft (variables in maim memory).
PEEK.AND.POKE.X is compatible with the EXTRA.VARIABLES program (variable in
auxiliary memory).

USING THE NEW COMMANDS
----------------------
The syntax of the new commands is:

&POKE address, expression [,bank]
&PEEK address, variable[,bank]

Address is any number from 0 to 65535 ($0000-$FFFF)

Expression is any legal Applesoft expression which evaluates to the range of 0
to 255 (for example X, 64, LEN(A$), etc.)

Variable is any floating point variable such as I, XY(z), or AUX. (Non-floating
point variables such as AA$, BB% and AUX%(64) are illegal.)

[,bank] is an optional number 1-4 which refers to the bank-switched memory (or
language cards*) in main and auxiliary memory. Memory is organized as follows:

     Memory and Bank           Bank Selection Number
     $D000-$DFFF Bank 1.............(1=main, 3=aux)
     $D000-$DFFF Bank 2.............(2=main, 4=aux)
     $E000-$FFFF..........(1 or 2=main, 3 or 4=aux)


was added to boost RAM to 64K. A language like Pascal or Integer BASIC was
usually stored on it, hence the name. Apple IIe and IIc computers do not have an
add-on card, but the name is still used.

PEEK.AND.POKE EXAMPLES
----------------------

&POKE 1024,193
--------------
Puts the letter "A" in the upper-left corner of the 80-column screen. POKE
1024,193 (without the "&") would put the character in the next column. That's
because the even-numbered columns (0, 2, 4, etc.) are stored in auxiliary
memory, and the odd-numbered columns (1, 3, 5, etc) are stored in main memory.

&POKE 65535,0,1
---------------
Stores a zero at the highest address in the main memory language card.

&PEEK 1025,CHAR
---------------
Makes the variable CHAR equal to the ASCII value of the character in the third
column of the 80-column screen.

&PEEK 8193,B
------------
Assigns the value of the 3rd byte of the double hi-res screen to the variable B.

&PEEK 5324,A,4
--------------
Makes A equal to the value of the lowest address in bank 2 of the auxiliary
language card.

REMOVING PEEK.AND.POKE
----------------------
To remove PEEK.AND.POKE from memory, type "FP" (DOS 3.3) or "-FP" (ProDOS).
Under ProDOS, the file FP must be on the current disk.

SPOOLER (ProDOS and Apple IIc only)
-----------------------------------
FIRST THINGS FIRST
SPOOLER works with the Apple IIc only
SPOOLER works with standard printer slot 1 only.
SPOOLER requires ProDOS version 1.10 or later.
SPOOLER won't work with any word processors that we know of. If you have a 64K
unprotected word processor, give SPOOLER a try and let us know the results.

COMPUTE WHILE YOUR PRINTER PRINTS!
----------------------------------
Have you ever had to wait for your printer to finish listing a program before
you can get  back to work? One solution is buy a "print buffer" that allows your
computer to print while you are using if for other purposes. SPOOLER is a
cheaper (free, in fact) solution. If is allows auxiliary memory to act as a
buffer. You can dump a listing or other output into auxiliary memory in almost
no time and continue working in main memory while SPOOLER sends the data to your
printer.

USING SPOOLER
-------------
To install SPOOLER, type "-SPOOLER" or select it from the Extra K menu (see page
6 for information on using SPOOLER from your own disks). After SPOOLER relocates
itself above HIMEM, you will be prompted with two messages:

     LIST ON SCREEN WHILE SPOOLING? (Y/N):

Answer "Y" if you want SPOOLER to list each character on the screen as it is
being saved in memory for printing. Answering "N" will speed up the process
slightly.

     CLICKS WHILE PRINTING? (Y/N):

Press "Y" if you want SPOOLER to click the speaker every time a character is
sent to the printer. This notifies you when characters are actually being
transmitted.

To use SPOOLER, just send text to your printer as you normally would. For
example, with SPOOLER loaded, type "PR#1" and then "LIST". To regain control
after printing starts, type "PR#0" or "PR#3" and continue your work.

If you are wondering if SPOOLER has been installed, press CONTROL-G. If SPOOLER
is there you will get a distorted bell instead of the usual beep.

SPOOLER COMMANDS
----------------
After SPOOLER is loaded, you may use any of its commands from immediate or
program mode by pressing both Apple keys (each side of the space bar)
simultaneously. A "Spooler Command: "prompt will be given. Select one of the
following commands:

C: Clear
--------
Press "C" to clear the buffer in auxiliary memory. This is handy if you've sent
the wrong data to SPOOLER.

SPACE BAR: Pause/Resume
-----------------------
Press the space bar to temporarily stop printing. Press again resume printing.

Q: Quit
-------
Press "Q" to disconnect SPOOLER entirely.

IMPORTANT: Always disconnect SPOOLER before running another system program
(indicated by a ".SYS" suffix in the catalog) or any other program that uses
auxiliary memory. Failure to disconnect SPOOLER will cause a system crash,
requiring you to re-boot.

SPOOLER LIMITATIONS
-------------------
SPOOLER cannot be used with most word processors because they either require you
to reboot or to work with a system program other than BASIC.SYSTEM. Most ProDOS
programs without these requirements should work with SPOOLER.

If you have a mouse, activating it will turn off SPOOLER. To turn it back on
after you are finished with the mouse, press CONTROL-RESET.

TECHNICAL NOTES
---------------
SPOOLER cannot be used with an Apple IIe (enhanced or not) because a IIe cannot
generate the vertical blanking interrupts that drive SPOOLER. These interrupts,
which occur 60 times per second, are used to send characters to the printer
between execution of normal BASIC commands.

Important: ALWAYS EXIT SPOOLER BY SELECTING THE "Q" OPTION OR BY EXECUTING FP.
Other Extra K programs will not work if you don't.