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Welcome to the first Apple ][gs version of Moria v5.3
Moria/gs v1
Moria's been through a beta test cycle so it should be reasonably bug free.
Please send any bug reports to the address(es) on the openning screen.
Version specific notes:
1) The program is meant to be run as a S16. Its type can be changed to an EXE
and it will run under GNO and the ORCA shell. There have been problems
with it messing up the screen size after exitting to the ORCA shell, so
do so at your own risk. (Its just an annoyance really)
2) The IO is done via the CONSOLE driver. (Screams and shrieks errupt from
the Apple ][gs community. "Why?! ARE YOU NUTS?!")
I used the console driver because it is the 'correct' way to do text IO.
It works very well, except there are times it is obviously slow, like
when shooting a magic missile. This also has a lot to do with how I
implemented the curses package subset I created for the program.
This brings us to our next 2 points...
3) Unlike the last port of Moria that was done, I will be releasing the
source code. It will be released when I feel the program is stable.
(and actually, I think it is pretty damn stable now).
4) There may be future releases with performance enhancements. This
version was created with ORCA/C 1.3. ORCA/C 2.0 gives it a speed boost
but 2.0 was buggy when I tried it, so maybe in the future. The I/O could
be sped up by not using the CONSOLE driver. I have had requests to stay
with it for good GNO compatibilty. We'll see how public opinion goes.
5) Don't start whining at me to port ANGBAND or Moria 5.5 or greater. This
port took way too much of my time. What I will do is give whatever
advice and assistance to whoever may want to try to port these. I will
tell you now that the code for this version is pretty hacked up (meaning
I did not try to work in the GS changes to the common source. I was
going too until I hit a big bug in ORCA/C 1.3 (which is fixed in 2.0)).
I want to thank the beta testers (who are immortalized on the intro screen)
for their help. Try not to waste too much time playing :)!
Guy Umbright
vagrant@vpnet.chi.il.us
GEnie: THE.VAGRANT
DESCRIPTION
Moria plays a dungeon game with you. It lets you generate a
character, lets you buy equipment, and lets you wander in a
fathomless dungeon while finding treasure and being attacked
by monsters and fellow adventurers. Typing ? gives you a
list of commands.
The ultimate object of moria is to kill the dread Balrog, who
dwells on the 50th level of the dungeon, 2,500 feet under-
ground. Most players never even reach the Balrog, and those
that do seldom live to tell about it.
AUTHORS
The original version of Moria was written in VMS/Pascal by
Robert Alan Koeneke, Jimmey Wayne Todd, Gary McAdoo, and
others at the University of Oklahoma. The pre-IIgs version
of this game was written by Jim Wilson at the University
of California, Berkeley.
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Moria/gs v1.1
The IIgs version number change (from 1 to 1.1) relates to reorganized
and expanded documentation supplied in this distribution. The game program
is unchanged from Version 1.0.
Requirements
Since the Moria/gs program is nearly 600k, the IIgs should have at
least 1MB of Expansion RAM and a 3.5" drive. Moria/gs has been successfully
started under System 5.0.4 and System 6.0.1. It would not run under
System 3.1.
Installing and Playing Moria/gs
If you download MoriaGSv11 as a .zip file, Step 1 is to unzip the file
using WinZIP, Aladdin Stuffit Expander, or a similar utility. You will get
a copy of this file plus MoriaGSv11.shk.
Once MoriaGSv11.shk is on your IIgs, use GS-ShrinkIt to uncompress the
file to a ProDOS 3.5" diskette, 800k RAM disk, hard disk, etc. to obtain
the MoriaGSv11 folder and contents. To start the game, open the folder and
double-click on MoriaGS.
When the game starts it displays a title screen and then looks for a
file named "moriags.save". This is the file in which the character you want
to play is located. (Just one character is saved in any moriags.save file.)
If the program finds the files and it has a valid character, the
character will be loaded in and play begins.
If the program finds a dummy file-- moriags.save with no valid
character--, it will go to the first character creation screen. If the
program finds no moriags.save file at all, it will notify you that no file
was found and, then, go to the character creation screen. (Having a dummy
file just avoids the 'no file' notification.)
Saving Your Character
Once you have a character and are in the game, pressing Cntrl-X will
save the character (as moriags.save) and exit the game.
Description File Bug
MoriaGS allows you to create a Text file which lists all of your
character's attributes. If you choose this option, the file will be
created; but, the game will hang.
Documentation
The most important documentation is the Moria Manual file. It does a
good job of covering what you need to know to create a good character and get
into the game.
Note: If viewing the manual or other documentaion via a super-res Text editor,
be sure to select a mono-spaced font (e.g. Copilot, Apple II, etc,) in order
to get a correct display of charts and tables.
Also included are files which go into more depth about Magic, Treasures,
and Monsters. (The monsters info file will need to be unshrinked separately.)
Other information files describe ...
o- game commands (handy for printing out but not absolutely necessary since
the game has a .hlp file for displaying the commands during play)
o- Wizard Mode commands: Wizard Mode is a 'god mode' intended chiefly for game
debugging. (again, the file is handy, but the info is available during play
_if_ you know how to get into Wizard Mode)
o- new features of the Moria program
o- background of the Moria program
o- how to pronounce "Moria"
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Moria Contacts and Sources
Feb 2001
Official Moria Archive for the World
ftp://ftp.greyhelm.com/pub/Games/Moria/
Moria Newsgroup
rec.games.roguelike.moria
Moria FAQs
http://math.la.asu.edu/~grabine/moriafaq.html
ftp://rtfm.mit.edu/pub/usenet/rec.games.roguelike.moria/rec.games.roguelike.moria_Frequently_Asked_Questions (this is a single long URL)
Moria/gs Sources
ftp://ground.ecn.uiowa.edu/apple2/apple16/Games/
http://abandonwarering.com/tiktok/
ftp://apple2.tffenterprises.com/pub/apple2/games/
Rubywand