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Nomed the Demon of the Mausoleum presents the documentation of
K I N G ' S   Q U E S T   I I
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                               KING'S QUEST II
                              =================

                            ROMANCING THE THRONE
                           ----------------------


                         Designed by Roberta Williams
                            Story by Annette Childs



Along, long time ago when creatures of myth and magic walked the earth
openly with lesser mortals, there dwelt in the kingdom of Daventry a
King named Graham. H had won the crown by his wit and courage, when he
went forth to uncover and reclaim the three lost treasures of Daventry.
Now graham ruled over the land, with the aid of mirror that foretold
the future, the bottomless treasure chest, and the invincible shield.
The people of Daventry prospered under the reign of the kindly monarch.

Just one year after returning from his first victorious quest, King
Graham arose and looked into the mirror as he was wont to do daily.
Much to his astonishment, he beheld the face of Edward, the King who
came before him in the succession.

King Edward spoke. "Graham, your kingdom is now, thanks to recovery of
the three treasures and to your wise leadership. But it will soon grow
weak again, if you do not provide for an heir to the throne. Marry, my
son, and give your people a prince that will make their future secure."

The vision faded. King Graham pondered how he might find a bride fit to
reign over Daventry. He consulted with Gerwain, his wise prime
minister.

"She must be good, and kind, so that she will love my people and they
will love her", said Graham. "She must have the wisdom to counsel me in
my daily problems, and a loving heart to bring me comfort. I wish my
Queen to glow with and inner beauty of spirit as well as beauty of face
and form."

Gerwain suggested that Graham host a celebration, and invite all the
maidens of marriageable age from his whole kindom. He could then
observe and converse with the likely candidates, and see if any one of
them fit his idea of the queen.

The invitations were sent out, and the wole kindom turned out for the
celebration. From every corner of Daventry the maindens came. Short and
tall, slender and pulmp, fair and dark, pretty and plain. There were
maidens from all stations in life, from dukes' and earls' daughters to
the village goose girl and the scullery maid from the castle kitchens.
They all had one thing incommon: they greatly admired the handsome
King, and were eager to catch his eye. World had spread that the King
was looking for a bride, and they were all thrilled at the prospect of
marrying the charming Graham.

For two days the celebration wore on, and though he tried to be
cheerful, Graham gradually became somber, None of the maidens he had
met quickened his pulse. One maid squinted , another tripped over
everything in sight. Another was too coy, and the one after her giggled
constantly. They all had some fault, however small. It was with great
relief that Graham saw his guests ride away at the end of the
celebration. He retired to his room to reflect gloomily.

"My kingdom is home to hundreds of lovely maidens," he mourned. "Why is
there not one among them who touches my heart and my dreams."

As he asked the question, King Graham was standing near the magic
mirror. He glanced toward it, and noticed that the glass had grown
inexplicably cloudy.

The mist cleared. All at once, King Graham beheld the most beautiful
maiden he had ever seen. She had hair of glowing auburn, and eye of
midnight blue. Her skin was the color of rich cream, but alas no roses
bloomed in her cheeks, and the corners of the pretty mouth drooped in
sorrow.

She was standing at the window, motionless axcept for the stray breeze
that stirred her hair. A tear fell from one eye, and sparled on his
cheek like a diamond on velvet. She put up one hand to brush away, and
Graham was struck by the grace of her movement.

The king's heart was suddenly enveloped in a strange fever. He kwew
that this was the maiden for whom he longed __ this was the woman who
must be his queen. He wanted to find her and bring a smile to her
lovely face. He wanted to take her in his arms, and protect her from
trouble forevermore. Eagerly he consulted the magic mirror.

"Oh mirror wise," said Graham, "I have vowed to make this maiden my
bride. Where may I finder her?"

The mirror clouded again, and a voice was heard. "This is the maiden
Valanice. She is from the kingdom of Kolyma, and is known for her
goodness no less than her beauty. The jealous crone Hagatha whisked
Valanice away to an enchanted land, and imprisoned her in a quartz
tower guarded by a ferocious wild beast."

"I must rescue her or die in the attempt," declared King Graham, "How
may I find this anchanted land?"

"You must travel the kingdom of Kolyma," said the mirror. "There you
may search for the keys which unlock the three doors to the enchanted
land . . ."

The voice faded and the mirror cleared. Graham stared at his own
reflection. Vainly did he call for its return, to give him more clue to
the wereabouts of the magic keys. Finally, he shouldered his
provisions, and set out on his quest of love.

Only you,my bold adventurer, have the power to finish this tale.
Accompany King Graham on his quest to find the magic keys. Encounter
characters of legend, folklore and fantasy. Explore uderground caverns,
eerie towers, and ocean wonderlands. Help him rescue the enchanted
maiden, so he can lay his kingdom and his heart at her feet.

You will be faced with challenges that would intimidate those of lesser
timbre. Summon all your strength and courage. Leave no stone unturned,
no avenue unexplored, and perseverance will be richly rewarded.

It may possilble to find each key through more than one avenue. the
more imaginative your solutions, the greater your reward.

Study all the ancient lores for clues. Along the way collect as many
treasures as you can __ treasures fit for a queen.



                         MAP  YOUR  PROGRESS
                         -------------------

You and King Graham will not be able to fulfill the prophecy without
mapping your progress. Draw a map showing what different direction lead
where, object found,dangerous areas __ any and every landmark you see
along the way. And don't think that because you've been through an area
once, that it will always be the same. the population of Kolyma is
anything but stationary!

     Here's typical map:


                    =---------------=                           N
                    = FALL IN SWAMP =                           :
                    =---------------=                           :
                            :                              W----O----E
   =--------=          =--------=          =--------=           :
   = MEADOW =----------= MEADOW =----------= MEADOW =           :
   =--------=          =--------=          =--------=           S
       :                    :                    :
=--------------=     =--------------=      =------------------=
= EDGE OF LAKE =-----= EDGE OF LAKE =      = EDGE OF LAKE (1) =
=--------------=     =--------------=      =------------------=
       :                    :                    :
  =--------=           =---------=               :
  = JUNGLE =           = IN LAKE =               :
  =--------=           =---------=               :
       :                                         :
       :                =--------=      =------------=      =--------=
       :--------------- = JUNGLE =      = JUNGLE (2) =      = JUNGLE =
                        =        =------= (SEE CAVE) =------=  CAVE  =
                        =--------=      =------------=      =--------=
                            :                  :
                        =--------=         =--------=
                        = JUNGLE =         = JUNGLE =
                        =--------=         =--------=


         (1) HUNGRY LOOKING                 (2) PRERODACTYL
             TYRANNOSAURUS HERE                 OVERHEAD

     Above all, try every direction and map all of the different possibilitie. If you miss or forget an area, you might miss an important clue or a tool neccesary to the completion of your quest.

     The road you must travel is long, and perilous. It is beset by many dangerous beings, both mythical. You must have the wisdom to know when to stand and fight and when to flee from superior strenth. But take heart __ you may receive help in unexpected places.

     Go now, and remember that True Love conquers all!

(C) Nomed the Demon of the Mausoleum, 1989 in Belgium (Europe)