💾 Archived View for gemini.circumlunar.space › users › kalium › petz › Catz_base_lnz.txt captured on 2023-04-26 at 14:23:08.

View Raw

More Information

⬅️ Previous capture (2020-09-24)

-=-=-=-=-=-=-

;Stripped down Catz LNZ for breed bases by Kalium https://lilaclynx.net
;Copy-paste into your breed's LNZ and get to work!
;Remember you can add in any section mentioned in the helpfile that doesn't appear here!
;Anything left blank (scales etc) you can fill in
;If you don't understand what anything does, READ THE LNZ PRO HELPFILES! They will tell you everything!
;if the columns look messy and difficult to read, select Tools>Reformat Lines to make them look more organised

;Don't change this!
[Default Linez File]
\ptzfiles\cat\catmaster.lnz

;change 'rb' to your breed's two letter code
[Sounds]
\ptzfiles\cat\rb\rbsnd.txt

[Little one]
rbkit.lnz

;this can be anything you want, I set it to 10 to match the body colour
[256 Eyelid Color]
10

;scales - tweak as you need, you can leave them blank if not using them
[Default Scales]

[Head Enlargement]

[Face Extension]

[Body Extension]

[Leg Extension]

[Feet Enlargement]

[Ear Extension]

;these are for setting the shape of your breed, again you can leave blank if not using.
[Move]

[Project Ball]

;utility/positioning ballz are omitted as standard
;omit anything else you don't want below
;note all catz omit the nose ball 37, I've left it as is
[Omissions]
65		eBall_zorient,			// 65
66		eBall_ztrans,			// 66
37
67		utility addball for andrew
68      utility addball for andrew
69      utility addball for andrew
70      utility addball for andrew
71      utility addball for andrew
72      utility addball for andrew
73      utility addball for andrew
74      utility addball for andrew
75      utility addball for andrew
76      utility addball for andrew

;addballz - I've left the nose and ear ballz as all breeds have them
;add your own below as needed
[Add Ball]
; first ball is 67
; GROUP ONE, containing ballz 67-76, ARE UTILITY ADDBALLZ FOR ANDREW
;base	x	y	z	color otlnCol spckCol  fuzz   group  outline ballsize bodyarea   addGroup     texture
; mount align ball 67
2,	3,	-12,	-258,	55,	0,	0,	0,	-1,	-1,	50,	0,	1,	-1
; steal captured toy align ball 68
19,	20,	-20,	-125,	65,	0,	0,	0,	-1,	-1,	50,	0,	1,	-1
; steal toy standing align ball 69
2,	0,	0,	-230,	75,	0,	0,	0,	-1,	-1,	50,	0,	1,	-1
; dig align ball 70
19,	50,	40,	-60,	85,	0,	0,	0,	-1,	-1,	50,	0,	1,	-1
; fill in hole align ball 71
42,	50,	40,	250,	95,	0,	0,	0,	-1,	-1,	50,	0,	1,	-1
; rest on pillow align ball 72
2,	0,	80,	0,	105,	0,	0,	0,	-1,	-1,	50,	0,	1,	-1
; drop object at point align ball 73
19,	50,	150,	-80,	115,	0,	0,	0,	-1,	-1,	50,	0,	1,	-1
; utility ball 74
2,	0,	0,	0,	15,	0,	0,	0,	-1,	-1,	50,	0,	1,	-1
; utility ball 75
2,	0,	0,	0,	15,	0,	0,	0,	-1,	-1,	50,	0,	1,	-1
; utility ball 76
2,	0,	0,	0,	15,	0,	0,	0,	-1,	-1,	50,	0,	1,	-1
; ### From here down are animator's addballz 77.
;nose
37,	3,	0,	-5,	35,	0,	0,	0,	-1,	0,	19,	0,	0,	-1
37,	-3,	0,	-5,	35,	0,	0,	0,	-1,	0,	19,	0,	0,	-1
37,	0,	3,	-7,	35,	0,	0,	0,	-1,	-1,	19,	0,	0,	-1
;ears 80
8,	-10,	-25,	-8,	10,	0,	0,	0,	0,	-1,	12,	0,	0,	0
8,	10,	-19,	5,	10,	0,	0,	0,	0,	-1,	34,	0,	0,	0
8,	25,	-1,	-10,	10,	0,	0,	0,	0,	-1,	17,	0,	0,	0
10,	10,	-25,	-8,	10,	0,	0,	0,	0,	-1,	12,	0,	0,	0
10,	-10,	-19,	5,	10,	0,	0,	0,	0,	-1,	34,	0,	0,	0
10,	-25,	-1,	-10,	10,	0,	0,	0,	0,	-1,	17,	0,	0,	0
8,	6,	-10,	-8,	10,	0,	0,	0,	0,	-1,	32,	0,	0,	0
9,	-9,	9,	-7,	25,	0,	0,	0,	-1,	-1,	6,	0,	0,	0
10,	-6,	-10,	-3,	10,	0,	0,	0,	0,	-1,	32,	0,	0,	0
11,	9,	9,	-9,	25,	0,	0,	0,	-1,	-1,	6,	0,	0,	0
9,	-9,	9,	-7,	10,	0,	0,	0,	0,	-1,	10,	0,	0,	0
11,	9,	9,	-7,	10,	0,	0,	0,	0,	-1,	10,	0,	0,	0


;lines - these join ballz to one another
;as always you can add or remove as needed
; -1 mean use the associated ball color
; Only the first three fields need to be specefied
;srt	end	fuzz	col	lfCol	rtCol	sThck	eThick
[Linez]
6,	36,	1,	-1,	244,	244,	95,	95
24,	36,	1,	-1,	244,	244,	95,	95
2,	3,	1,	-1,	244,	244,	100,	95
6,	2,	1,	-1,	244,	244,	95,	90
3,	43,	1,	-1,	244,	244,	100,	100
43,	44,	1,	-1,	244,	244,	100,	100
44,	45,	1,	-1,	244,	244,	100,	100
45,	46,	1,	-1,	244,	244,	100,	100
46,	47,	1,	-1,	244,	244,	100,	100
47,	48,	1,	-1,	244,	244,	100,	100
32,	0,	1,	-1,	244,	244,	95,	95
33,	1,	1,	-1,	244,	244,	95,	95
41,	0,	2,	-1,	244,	244,	95,	98
42,	1,	2,	-1,	244,	244,	95,	98
25,	32,	1,	-1,	244,	244,	95,	95
26,	33,	1,	-1,	244,	244,	95,	95
12,	63,	1,	-1,	244,	244,	100,	96
13,	64,	1,	-1,	244,	244,	100,	96
22,	63,	1,	-1,	244,	244,	90,	90
23,	64,	1,	-1,	244,	244,	90,	90
34,	41,	1,	-1,	244,	244,	90,	90
35,	42,	1,	-1,	244,	244,	90,	90
12,	38,	1,	-1,	244,	244,	98,	90
13,	39,	1,	-1,	244,	244,	98,	90
55,	56,	1,	-1,	244,	244,	100,	100
22,	16,	1,	-1,	244,	244,	100,	100
22,	18,	1,	-1,	-1,	-1,	100,	100
23,	19,	1,	-1,	-1,	-1,	100,	100
23,	21,	1,	-1,	244,	244,	100,	100
34,	49,	1,	-1,	244,	244,	100,	100
34,	51,	1,	-1,	-1,	-1,	100,	100
35,	52,	1,	-1,	-1,	-1,	100,	100
35,	54,	1,	-1,	244,	244,	100,	100
40,	77,	1,	-1,	-1,	-1,	100,	100
40,	78,	1,	-1,	-1,	-1,	100,	100
7,	29,	1,	-1,	244,	244,	100,	100
30,	24,	1,	-1,	244,	244,	100,	100
31,	24,	1,	-1,	244,	244,	100,	100
;left ear
80,	8,	0,	-1,	-1,	-1,	100,	100
82,	8,	0,	-1,	-1,	-1,	100,	100
80,	9,	0,	-1,	244,	25,	100,	100
81,	9,	0,	-1,	-1,	-1,	100,	100
81,	82,	0,	-1,	25,	244,	100,	100
82,	9,	0,	-1,	25,	244,	100,	100
81,	80,	0,	-1,	25,	244,	100,	100
87,	86,	0,	-1,	-1,	-1,	100,	95
;right ear
83,	10,	0,	-1,	-1,	-1,	100,	100
85,	10,	0,	-1,	-1,	-1,	100,	100
83,	11,	0,	-1,	25,	244,	100,	100
84,	11,	0,	-1,	-1,	-1,	100,	100
84,	85,	0,	-1,	244,	25,	100,	100
85,	11,	0,	-1,	244,	25,	100,	100
84,	83,	0,	-1,	244,	25,	100,	100
89,	88,	0,	-1,	-1,	-1,	100,	100

;all catz have pawpads, but you can remove these if your breed won't need them.
[Paint Ballz]
;base ball	diameter(% of baseball)	direction	     color outlinecolor fuzz  outline  group   texture
;paws
16,	50,	0,	1,	.3,	47,	-1,	0,	-1,	-1,	-1
17,	50,	0,	1,	.3,	47,	-1,	0,	-1,	-1,	-1
18,	50,	0,	1,	.3,	47,	-1,	0,	-1,	-1,	-1
22,	55,	0,	1,	0,	47,	-1,	0,	-1,	-1,	-1
19,	50,	0,	1,	.3,	47,	-1,	0,	-1,	-1,	-1
20,	50,	0,	1,	.3,	47,	-1,	0,	-1,	-1,	-1
21,	50,	0,	1,	.3,	47,	-1,	0,	-1,	-1,	-1
23,	55,	0,	1,	0,	47,	-1,	0,	-1,	-1,	-1
49,	50,	0,	1,	.3,	47,	-1,	0,	-1,	-1,	-1
50,	50,	0,	1,	.3,	47,	-1,	0,	-1,	-1,	-1
51,	50,	0,	1,	.3,	47,	-1,	0,	-1,	-1,	-1
34,	60,	0,	1,	0,	47,	-1,	0,	-1,	-1,	-1
52,	50,	0,	1,	.3,	47,	-1,	0,	-1,	-1,	-1
53,	50,	0,	1,	.3,	47,	-1,	0,	-1,	-1,	-1
54,	50,	0,	1,	.3,	47,	-1,	0,	-1,	-1,	-1
35,	60,	0,	1,	0,	47,	-1,	0,	-1,	-1,	-1

;if you need colour variations, put them here
[Color Info Override]

[Outline Color Override]

;left as-is, but tweak if needed
[Thin/Fat]
4,	-15,	18
5,	-15,	18
7,	-5,	5
2,	-10,	38
6,	-6,	20
3,	-13,	22
43,	-5,	15
44,	-5,	10
45,	-5,	10
46,	-5,	10
47,	-5,	5
48,	-5,	5
36,	-10,	20
12,	-10,	10
13,	-10,	10
38,	-10,	10
39,	-10,	10
25,	-10,	6
26,	-10,	6
32,	-10,	10
33,	-10,	10
0,	0,	9
1,	0,	9
63,	0,	3
64,	0,	3
41,	0,	5
42,	0,	5

;also left as-is, you probably won't need to change this
[Head Shot]
0			frame number
19				rotation
0				roll
4				tilt
-21				head rotation
2				head tilt
17				head cock
43, 43			R / L eyelid height
23, 23			R / L eyelid tilt
0, 0			(X, Y) eye target

;you can add textures if needed here and refer to them in the ballz or addballz
; First argument is name of texture.
; Second argument is whether texture is single color (1) or multi-color (0)
; This texture list is used both here and in add ballz
[Texture List]
\art\textures\hair10.bmp       1

;FUZZ --> -1 = no outline, 0 = half outline, > 0 = outline thickness
;OUTLINE --> -1 = no outline, 0 = half outline, > 0 = outline thickness
;col       outCol    spklCl    fuzz      otlntTyp  sizeDif   group     texture
[Ballz Info]
10,	244,	244,	0,	-1,	0,	3,	0,	eBall_ankleL,
10,	244,	244,	0,	-1,	0,	3,	0,	eBall_ankleR,
10,	244,	244,	0,	-1,	0,	1,	0,	eBall_belly,
10,	244,	244,	0,	0,	0,	3,	0,	eBall_butt,
10,	244,	244,	0,	-2,	0,	0,	0,	eBall_cheekL,
10,	244,	244,	0,	0,	0,	0,	0,	eBall_cheekR,
10,	244,	244,	0,	-1,	0,	1,	0,	eBall_chest,
10,	244,	244,	0,	1,	0,	2,	0,	eBall_chin,
10,	244,	244,	0,	-1,	0,	0,	0,	eBall_earL1,
10,	244,	244,	0,	-1,	0,	0,	0,	eBall_earL2,
10,	244,	244,	0,	-1,	0,	0,	0,	eBall_earR1,
10,	244,	244,	0,	-1,	0,	0,	0,	eBall_earR2,
10,	25,	244,	0,	-2,	0,	1,	0,	eBall_elbowL,
10,	25,	244,	0,	0,	0,	1,	0,	eBall_elbowR,
201,	244,	-1,	0,	1,	0,	-1,	-1,	eBall_eyeL,
201,	244,	-1,	0,	1,	0,	-1,	-1,	eBall_eyeR,
10,	244,	244,	0,	-2,	0,	2,	0,	eBall_fingerL1,
10,	244,	244,	0,	0,	0,	2,	0,	eBall_fingerL2,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_fingerL3,
10,	244,	244,	0,	0,	0,	2,	0,	eBall_fingerR1,
10,	244,	244,	0,	-2,	0,	2,	0,	eBall_fingerR2,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_fingerR3,
10,	244,	244,	-1,	-1,	0,	2,	0,	eBall_handL,
10,	244,	244,	-1,	-1,	0,	2,	0,	eBall_handR,
10,	244,	244,	0,	-1,	0,	0,	0,	eBall_head,
10,	25,	244,	0,	0,	0,	3,	0,	eBall_hipL,
10,	25,	244,	0,	0,	0,	3,	0,	eBall_hipR,
244,	2,	244,	0,	3,	0,	-1,	0,	eBall_irisL,
244,	2,	244,	0,	3,	0,	-1,	0,	eBall_irisR,
10,	244,	244,	0,	-1,	0,	0,	0,	eBall_jaw,
10,	244,	244,	0,	1,	0,	2,	0,	eBall_jowlL,
10,	244,	244,	0,	1,	0,	2,	0,	eBall_jowlR,
10,	25,	244,	0,	0,	0,	3,	0,	eBall_kneeL,
10,	25,	244,	0,	-2,	0,	3,	0,	eBall_kneeR,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_knuckleL,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_knuckleR,
10,	244,	244,	0,	-1,	0,	1,	0,	eBall_neck,
10,	244,	244,	0,	-1,	0,	-1,	-1,	eBall_nose,
10,	25,	244,	0,	-1,	0,	1,	0,	eBall_shoulderL,
10,	25,	244,	0,	-1,	0,	1,	0,	eBall_shoulderR,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_snout,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_soleL,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_soleR,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_tail1,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_tail2,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_tail3,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_tail4,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_tail5,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_tail6,
10,	244,	244,	0,	-2,	0,	2,	0,	eBall_toeL1,
10,	244,	244,	0,	0,	0,	2,	0,	eBall_toeL2,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_toeL3,
10,	244,	244,	0,	0,	0,	2,	0,	eBall_toeR1,
10,	244,	244,	0,	-2,	0,	2,	0,	eBall_toeR2,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_toeR3,
75,	244,	244,	0,	-1,	0,	-1,	0,	eBall_tongue1,
75,	244,	244,	0,	-1,	0,	-1,	0,	eBall_tongue2,
25,	244,	244,	0,	0,	0,	-1,	-1,	eBall_whiskerL1,
25,	244,	244,	0,	0,	0,	-1,	-1,	eBall_whiskerL2,
25,	244,	244,	0,	0,	0,	-1,	-1,	eBall_whiskerL3,
25,	244,	244,	0,	0,	0,	-1,	-1,	eBall_whiskerR1,
25,	244,	244,	0,	0,	0,	-1,	-1,	eBall_whiskerR2,
25,	244,	244,	0,	0,	0,	-1,	-1,	eBall_whiskerR3,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_wristL,
10,	244,	244,	0,	-1,	0,	2,	0,	eBall_wristR,
35,	244,	244,	0,	0,	0,	-1,	-1,	eBall_zorient,
35,	244,	244,	0,	0,	0,	-1,	-1,	eBall_ztrans,

;gender control - useful for making all-male or all-female breeds or variations
;see helpfile for details or leave blank if you don't need it
[Force To Female]

[Force To Male]

;these sections control what paintballz or ballz are considered markings
;mostly important when breeding - try working with these if colour/markings don't breed true
;read the helpfiles to understand what they do
;or leave blank if you don't need them
[Fur Markings]

[Fur Color Areas]

[Fur Pattern Balls]

;don't change this
[Lnz Version]
2