💾 Archived View for gemini.circumlunar.space › users › kalium › petz › Catz_base_lnz.txt captured on 2023-04-26 at 14:23:08.
⬅️ Previous capture (2020-09-24)
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;Stripped down Catz LNZ for breed bases by Kalium https://lilaclynx.net ;Copy-paste into your breed's LNZ and get to work! ;Remember you can add in any section mentioned in the helpfile that doesn't appear here! ;Anything left blank (scales etc) you can fill in ;If you don't understand what anything does, READ THE LNZ PRO HELPFILES! They will tell you everything! ;if the columns look messy and difficult to read, select Tools>Reformat Lines to make them look more organised ;Don't change this! [Default Linez File] \ptzfiles\cat\catmaster.lnz ;change 'rb' to your breed's two letter code [Sounds] \ptzfiles\cat\rb\rbsnd.txt [Little one] rbkit.lnz ;this can be anything you want, I set it to 10 to match the body colour [256 Eyelid Color] 10 ;scales - tweak as you need, you can leave them blank if not using them [Default Scales] [Head Enlargement] [Face Extension] [Body Extension] [Leg Extension] [Feet Enlargement] [Ear Extension] ;these are for setting the shape of your breed, again you can leave blank if not using. [Move] [Project Ball] ;utility/positioning ballz are omitted as standard ;omit anything else you don't want below ;note all catz omit the nose ball 37, I've left it as is [Omissions] 65 eBall_zorient, // 65 66 eBall_ztrans, // 66 37 67 utility addball for andrew 68 utility addball for andrew 69 utility addball for andrew 70 utility addball for andrew 71 utility addball for andrew 72 utility addball for andrew 73 utility addball for andrew 74 utility addball for andrew 75 utility addball for andrew 76 utility addball for andrew ;addballz - I've left the nose and ear ballz as all breeds have them ;add your own below as needed [Add Ball] ; first ball is 67 ; GROUP ONE, containing ballz 67-76, ARE UTILITY ADDBALLZ FOR ANDREW ;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture ; mount align ball 67 2, 3, -12, -258, 55, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; steal captured toy align ball 68 19, 20, -20, -125, 65, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; steal toy standing align ball 69 2, 0, 0, -230, 75, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; dig align ball 70 19, 50, 40, -60, 85, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; fill in hole align ball 71 42, 50, 40, 250, 95, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; rest on pillow align ball 72 2, 0, 80, 0, 105, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; drop object at point align ball 73 19, 50, 150, -80, 115, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; utility ball 74 2, 0, 0, 0, 15, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; utility ball 75 2, 0, 0, 0, 15, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; utility ball 76 2, 0, 0, 0, 15, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; ### From here down are animator's addballz 77. ;nose 37, 3, 0, -5, 35, 0, 0, 0, -1, 0, 19, 0, 0, -1 37, -3, 0, -5, 35, 0, 0, 0, -1, 0, 19, 0, 0, -1 37, 0, 3, -7, 35, 0, 0, 0, -1, -1, 19, 0, 0, -1 ;ears 80 8, -10, -25, -8, 10, 0, 0, 0, 0, -1, 12, 0, 0, 0 8, 10, -19, 5, 10, 0, 0, 0, 0, -1, 34, 0, 0, 0 8, 25, -1, -10, 10, 0, 0, 0, 0, -1, 17, 0, 0, 0 10, 10, -25, -8, 10, 0, 0, 0, 0, -1, 12, 0, 0, 0 10, -10, -19, 5, 10, 0, 0, 0, 0, -1, 34, 0, 0, 0 10, -25, -1, -10, 10, 0, 0, 0, 0, -1, 17, 0, 0, 0 8, 6, -10, -8, 10, 0, 0, 0, 0, -1, 32, 0, 0, 0 9, -9, 9, -7, 25, 0, 0, 0, -1, -1, 6, 0, 0, 0 10, -6, -10, -3, 10, 0, 0, 0, 0, -1, 32, 0, 0, 0 11, 9, 9, -9, 25, 0, 0, 0, -1, -1, 6, 0, 0, 0 9, -9, 9, -7, 10, 0, 0, 0, 0, -1, 10, 0, 0, 0 11, 9, 9, -7, 10, 0, 0, 0, 0, -1, 10, 0, 0, 0 ;lines - these join ballz to one another ;as always you can add or remove as needed ; -1 mean use the associated ball color ; Only the first three fields need to be specefied ;srt end fuzz col lfCol rtCol sThck eThick [Linez] 6, 36, 1, -1, 244, 244, 95, 95 24, 36, 1, -1, 244, 244, 95, 95 2, 3, 1, -1, 244, 244, 100, 95 6, 2, 1, -1, 244, 244, 95, 90 3, 43, 1, -1, 244, 244, 100, 100 43, 44, 1, -1, 244, 244, 100, 100 44, 45, 1, -1, 244, 244, 100, 100 45, 46, 1, -1, 244, 244, 100, 100 46, 47, 1, -1, 244, 244, 100, 100 47, 48, 1, -1, 244, 244, 100, 100 32, 0, 1, -1, 244, 244, 95, 95 33, 1, 1, -1, 244, 244, 95, 95 41, 0, 2, -1, 244, 244, 95, 98 42, 1, 2, -1, 244, 244, 95, 98 25, 32, 1, -1, 244, 244, 95, 95 26, 33, 1, -1, 244, 244, 95, 95 12, 63, 1, -1, 244, 244, 100, 96 13, 64, 1, -1, 244, 244, 100, 96 22, 63, 1, -1, 244, 244, 90, 90 23, 64, 1, -1, 244, 244, 90, 90 34, 41, 1, -1, 244, 244, 90, 90 35, 42, 1, -1, 244, 244, 90, 90 12, 38, 1, -1, 244, 244, 98, 90 13, 39, 1, -1, 244, 244, 98, 90 55, 56, 1, -1, 244, 244, 100, 100 22, 16, 1, -1, 244, 244, 100, 100 22, 18, 1, -1, -1, -1, 100, 100 23, 19, 1, -1, -1, -1, 100, 100 23, 21, 1, -1, 244, 244, 100, 100 34, 49, 1, -1, 244, 244, 100, 100 34, 51, 1, -1, -1, -1, 100, 100 35, 52, 1, -1, -1, -1, 100, 100 35, 54, 1, -1, 244, 244, 100, 100 40, 77, 1, -1, -1, -1, 100, 100 40, 78, 1, -1, -1, -1, 100, 100 7, 29, 1, -1, 244, 244, 100, 100 30, 24, 1, -1, 244, 244, 100, 100 31, 24, 1, -1, 244, 244, 100, 100 ;left ear 80, 8, 0, -1, -1, -1, 100, 100 82, 8, 0, -1, -1, -1, 100, 100 80, 9, 0, -1, 244, 25, 100, 100 81, 9, 0, -1, -1, -1, 100, 100 81, 82, 0, -1, 25, 244, 100, 100 82, 9, 0, -1, 25, 244, 100, 100 81, 80, 0, -1, 25, 244, 100, 100 87, 86, 0, -1, -1, -1, 100, 95 ;right ear 83, 10, 0, -1, -1, -1, 100, 100 85, 10, 0, -1, -1, -1, 100, 100 83, 11, 0, -1, 25, 244, 100, 100 84, 11, 0, -1, -1, -1, 100, 100 84, 85, 0, -1, 244, 25, 100, 100 85, 11, 0, -1, 244, 25, 100, 100 84, 83, 0, -1, 244, 25, 100, 100 89, 88, 0, -1, -1, -1, 100, 100 ;all catz have pawpads, but you can remove these if your breed won't need them. [Paint Ballz] ;base ball diameter(% of baseball) direction color outlinecolor fuzz outline group texture ;paws 16, 50, 0, 1, .3, 47, -1, 0, -1, -1, -1 17, 50, 0, 1, .3, 47, -1, 0, -1, -1, -1 18, 50, 0, 1, .3, 47, -1, 0, -1, -1, -1 22, 55, 0, 1, 0, 47, -1, 0, -1, -1, -1 19, 50, 0, 1, .3, 47, -1, 0, -1, -1, -1 20, 50, 0, 1, .3, 47, -1, 0, -1, -1, -1 21, 50, 0, 1, .3, 47, -1, 0, -1, -1, -1 23, 55, 0, 1, 0, 47, -1, 0, -1, -1, -1 49, 50, 0, 1, .3, 47, -1, 0, -1, -1, -1 50, 50, 0, 1, .3, 47, -1, 0, -1, -1, -1 51, 50, 0, 1, .3, 47, -1, 0, -1, -1, -1 34, 60, 0, 1, 0, 47, -1, 0, -1, -1, -1 52, 50, 0, 1, .3, 47, -1, 0, -1, -1, -1 53, 50, 0, 1, .3, 47, -1, 0, -1, -1, -1 54, 50, 0, 1, .3, 47, -1, 0, -1, -1, -1 35, 60, 0, 1, 0, 47, -1, 0, -1, -1, -1 ;if you need colour variations, put them here [Color Info Override] [Outline Color Override] ;left as-is, but tweak if needed [Thin/Fat] 4, -15, 18 5, -15, 18 7, -5, 5 2, -10, 38 6, -6, 20 3, -13, 22 43, -5, 15 44, -5, 10 45, -5, 10 46, -5, 10 47, -5, 5 48, -5, 5 36, -10, 20 12, -10, 10 13, -10, 10 38, -10, 10 39, -10, 10 25, -10, 6 26, -10, 6 32, -10, 10 33, -10, 10 0, 0, 9 1, 0, 9 63, 0, 3 64, 0, 3 41, 0, 5 42, 0, 5 ;also left as-is, you probably won't need to change this [Head Shot] 0 frame number 19 rotation 0 roll 4 tilt -21 head rotation 2 head tilt 17 head cock 43, 43 R / L eyelid height 23, 23 R / L eyelid tilt 0, 0 (X, Y) eye target ;you can add textures if needed here and refer to them in the ballz or addballz ; First argument is name of texture. ; Second argument is whether texture is single color (1) or multi-color (0) ; This texture list is used both here and in add ballz [Texture List] \art\textures\hair10.bmp 1 ;FUZZ --> -1 = no outline, 0 = half outline, > 0 = outline thickness ;OUTLINE --> -1 = no outline, 0 = half outline, > 0 = outline thickness ;col outCol spklCl fuzz otlntTyp sizeDif group texture [Ballz Info] 10, 244, 244, 0, -1, 0, 3, 0, eBall_ankleL, 10, 244, 244, 0, -1, 0, 3, 0, eBall_ankleR, 10, 244, 244, 0, -1, 0, 1, 0, eBall_belly, 10, 244, 244, 0, 0, 0, 3, 0, eBall_butt, 10, 244, 244, 0, -2, 0, 0, 0, eBall_cheekL, 10, 244, 244, 0, 0, 0, 0, 0, eBall_cheekR, 10, 244, 244, 0, -1, 0, 1, 0, eBall_chest, 10, 244, 244, 0, 1, 0, 2, 0, eBall_chin, 10, 244, 244, 0, -1, 0, 0, 0, eBall_earL1, 10, 244, 244, 0, -1, 0, 0, 0, eBall_earL2, 10, 244, 244, 0, -1, 0, 0, 0, eBall_earR1, 10, 244, 244, 0, -1, 0, 0, 0, eBall_earR2, 10, 25, 244, 0, -2, 0, 1, 0, eBall_elbowL, 10, 25, 244, 0, 0, 0, 1, 0, eBall_elbowR, 201, 244, -1, 0, 1, 0, -1, -1, eBall_eyeL, 201, 244, -1, 0, 1, 0, -1, -1, eBall_eyeR, 10, 244, 244, 0, -2, 0, 2, 0, eBall_fingerL1, 10, 244, 244, 0, 0, 0, 2, 0, eBall_fingerL2, 10, 244, 244, 0, -1, 0, 2, 0, eBall_fingerL3, 10, 244, 244, 0, 0, 0, 2, 0, eBall_fingerR1, 10, 244, 244, 0, -2, 0, 2, 0, eBall_fingerR2, 10, 244, 244, 0, -1, 0, 2, 0, eBall_fingerR3, 10, 244, 244, -1, -1, 0, 2, 0, eBall_handL, 10, 244, 244, -1, -1, 0, 2, 0, eBall_handR, 10, 244, 244, 0, -1, 0, 0, 0, eBall_head, 10, 25, 244, 0, 0, 0, 3, 0, eBall_hipL, 10, 25, 244, 0, 0, 0, 3, 0, eBall_hipR, 244, 2, 244, 0, 3, 0, -1, 0, eBall_irisL, 244, 2, 244, 0, 3, 0, -1, 0, eBall_irisR, 10, 244, 244, 0, -1, 0, 0, 0, eBall_jaw, 10, 244, 244, 0, 1, 0, 2, 0, eBall_jowlL, 10, 244, 244, 0, 1, 0, 2, 0, eBall_jowlR, 10, 25, 244, 0, 0, 0, 3, 0, eBall_kneeL, 10, 25, 244, 0, -2, 0, 3, 0, eBall_kneeR, 10, 244, 244, 0, -1, 0, 2, 0, eBall_knuckleL, 10, 244, 244, 0, -1, 0, 2, 0, eBall_knuckleR, 10, 244, 244, 0, -1, 0, 1, 0, eBall_neck, 10, 244, 244, 0, -1, 0, -1, -1, eBall_nose, 10, 25, 244, 0, -1, 0, 1, 0, eBall_shoulderL, 10, 25, 244, 0, -1, 0, 1, 0, eBall_shoulderR, 10, 244, 244, 0, -1, 0, 2, 0, eBall_snout, 10, 244, 244, 0, -1, 0, 2, 0, eBall_soleL, 10, 244, 244, 0, -1, 0, 2, 0, eBall_soleR, 10, 244, 244, 0, -1, 0, 2, 0, eBall_tail1, 10, 244, 244, 0, -1, 0, 2, 0, eBall_tail2, 10, 244, 244, 0, -1, 0, 2, 0, eBall_tail3, 10, 244, 244, 0, -1, 0, 2, 0, eBall_tail4, 10, 244, 244, 0, -1, 0, 2, 0, eBall_tail5, 10, 244, 244, 0, -1, 0, 2, 0, eBall_tail6, 10, 244, 244, 0, -2, 0, 2, 0, eBall_toeL1, 10, 244, 244, 0, 0, 0, 2, 0, eBall_toeL2, 10, 244, 244, 0, -1, 0, 2, 0, eBall_toeL3, 10, 244, 244, 0, 0, 0, 2, 0, eBall_toeR1, 10, 244, 244, 0, -2, 0, 2, 0, eBall_toeR2, 10, 244, 244, 0, -1, 0, 2, 0, eBall_toeR3, 75, 244, 244, 0, -1, 0, -1, 0, eBall_tongue1, 75, 244, 244, 0, -1, 0, -1, 0, eBall_tongue2, 25, 244, 244, 0, 0, 0, -1, -1, eBall_whiskerL1, 25, 244, 244, 0, 0, 0, -1, -1, eBall_whiskerL2, 25, 244, 244, 0, 0, 0, -1, -1, eBall_whiskerL3, 25, 244, 244, 0, 0, 0, -1, -1, eBall_whiskerR1, 25, 244, 244, 0, 0, 0, -1, -1, eBall_whiskerR2, 25, 244, 244, 0, 0, 0, -1, -1, eBall_whiskerR3, 10, 244, 244, 0, -1, 0, 2, 0, eBall_wristL, 10, 244, 244, 0, -1, 0, 2, 0, eBall_wristR, 35, 244, 244, 0, 0, 0, -1, -1, eBall_zorient, 35, 244, 244, 0, 0, 0, -1, -1, eBall_ztrans, ;gender control - useful for making all-male or all-female breeds or variations ;see helpfile for details or leave blank if you don't need it [Force To Female] [Force To Male] ;these sections control what paintballz or ballz are considered markings ;mostly important when breeding - try working with these if colour/markings don't breed true ;read the helpfiles to understand what they do ;or leave blank if you don't need them [Fur Markings] [Fur Color Areas] [Fur Pattern Balls] ;don't change this [Lnz Version] 2