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Subject: A2U:  HyperCard IIgs Course - Preview
From: CUTjefbla@bconnex.net (Jeff Blakeney)
Date: Fri, Oct 2, 1998 10�43(H
Message-id: <36150c85.3328273@news.bconnex.net>

HyperCard IIgs Course
Lesson 0
Preview

Copyright (c) 1998 by Gareth Jones

PURPOSE OF THE COURSE

     This course in HyperCard IIgs ("HCGS," for short) takes a student
who knows the basics (what a stack is, what a button is, what a text
field is) through designing and making a fairly advanced project. The
project that I've settled on is an appointment calendar, a type of
program sometimes called a "Personal Information Manager" or "PIM" in
the Mac and Windows worlds.

     Each step in making this stack will be discussed in a written
lesson. You will learn why the stack is being designed the way it is,
and alternatives to each choice. The final stage of the course is to
alter the stack to meet your own needs better. Your choices will be
made on your own needs, but I'll help out with any programming
difficulties that you run into in this stage.

BEFORE YOU START

     There are three prerequisites to following this course.

1. You must have a system that can run HCGS.

     HCGS needs a IIgs system with:

     a. 2 MB or more of RAM
     b. A 3.5" disk drive
     c. A hard drive

     If you don't have these three requirements, then you may want to
get them. Not only HCGS, but almost all major IIgs programs need them.
Think of this course as a spur to do something that you should do for
other reasons.

2. You must have HCGS

     If you can run HCGS, then you may need to obtain a copy. It is no
longer sold by Apple, but all six 3.5" disks can be downloaded for
free from Apple or from Delphi's file library. The web address to get
it from Apple is:

     http://swupdates.info.apple.com/cgi.bin/lister.pl?Apple.Supp
     ort.Area/Apple.Software.Updates/US/Apple_II/HyperCard_IIGS_1 .1

     [Dean's NOTE:  The above URL did not work for me but the
      following one did:

      ftp://ftp.apple.com/Apple_Support_Area/Apple_Soft
      ware_Updates/US/Apple_II/HyperCard_IIGS_1.1/
     ]

If this looks too complicated to type, there is a link to this site on
Steve Cavanaugh's Apple Blossom web site at

     http://people.delphi.com/appleblossom

     [Dean's NOTE:  The URL on this page may not work either.]

     Getting HCGS from the web has one disadvantage. The manuals are
not included. You can buy the manuals, and even a set of disks, from
The Byte Works. The relevant product numbers are:

     a. APDA-48 Getting Started with HyperCard IIGS (manual) $15.00
     b. APDA-49 HyperCard IIGS Reference (manual) $25.00
     c. APDA-50 HyperTalk (manual) $15.00
     d. APDA-51 HyperCard IIGS disks $10.00
     e. APDA-52 HyperCard IIGS (APDA-48 to APDA-51, disks and all
                manuals) usually $60, but course participants may get
                this for a discounted price of $50.

According to the catalogues, US and Canadian customers should add
$5.00 per order (not per item) for shipping and handling. Call or
write from other countries to find the shipping and handling cost. The
Byte Works can be contacted at MikeW50@AOL.com, at their web site at
BYTEWORKS@GENIE.geis.com or by mailing to:

     Byte Works, Inc.
     8000 Wagon Mound Drive NW
     Albuquerque, NM 87120
     U.S.A.

3. You must be sufficiently familiar with HCGS to follow the
instructions.

     This course, as mentioned, depends on the student knowing a
little about HCGS: what a stack is and what a field or button or
script is. That knowledge can be obtained from several sources, and
doesn't take long to pick up. Try these sources:

   The HCGS Tour: the first thing to try after installing HCGS is to
launch it, then click (once) on the button for Tour. This will
familiarize you with the HCGS tools and terminology.

   The HCGS Help stacks: Click on the "Help" button after launching
HCGS, or choose "Help" from the "Go" menu, to find an on-line
equivalent to a reference book on HyperCard. If you don't have real
reference books, rely on these stacks heavily.

   The Official Manuals: I recommend these highly. The first manual,
Getting Started with HyperCard IIgs, covers the most basic aspects of
creating and modifying stacks in a tutorial fashion. The HyperTalk
Beginner's Guide is quite elementary (as the title indicates), but
holds the hands of the nervous pretty well. Even if you decide not to
get
those manuals, I strongly recommend that every participant have a copy
of the HyperCard IIgs Reference_. Its 389 pages cover every aspect of
HCGS (except scripting).

   Gareth Jones' HyperCard articles: If you don't have the HCGS
manuals, but want to get started, I've written a series of articles on
HCGS. One provides an overview of the program. Two discuss creating a
simple word processing stack that can load and save text files.
Creating that stack is good preparation for this course, though not so
good as the "Birds" stack in the manuals. Steve Cavanaugh has these
articles up at:

     http://people.delphi.com/appleblossom/hq/

     [Dean's NOTE:  Add "articles/hcgsarticles.html" to the end of the
      URL above to go directly to Gareth's HCGS articles.]

   They may also be available now in the Delphi file library.

   Last, but not least important, HangTime is available every Tuesday
night to answer questions about HyperCard in A2Pro's "HyperBar & Grill
Real Time Conference." To get there once you've telnetted in, type "go
com a2pro conference". If you are visiting via the web and have a
Java-enabled browser you can go to

     http://www.delphi.com/a2pro 

and follow the links to the "Chat Rooms".    

     [Dean's NOTE:  Or you can go to the following URL which will tell
      you what chat(s) are currently taking place in the A2Pro
      conference area:

      http://www.delphi.com//dir-app/chat/forumchat.asp?sigdir=a2pro
     ]

THE PLAN

     This course is a series of written lessons plus support stacks
showing the progress of the project from lesson to lesson. The
lessons, as I currently conceive them, will be:

0. Lesson 0, this one, which gets the student ready for the course,
discusses the stack in general terms, and tells everyone how to get
set up for...

1. Lesson 1, sets up the backgrounds used in the stack. Homework,
personalizing the artwork for the backgrounds.

2. Lesson 2, The script to automatically move from card 1 to card 2
after launching the stack. Visual effects, and how to choose them.
Homework: experiment with visual effects and choose ones for this
stack.

3. Lesson 3, card fields and buttons vs. background fields and
buttons. Create card fields and buttons on the Menu card. Create some
background fields and buttons on the Date background. Homework: add
some made-up appointments for various days, enough to give a good
workout for lesson 5.

4. Lesson 4, sorting a stack and creating a clickable menu. In this
case, the Menu card will get a menu of dates, in their proper order,
and clicking on a date in the field will take you to a card with
appointments for that date. This will be your first field script.

5. Lesson 5, simplifying data entry. In this lesson, you set up a data
entry system that involves a specialized card.

6. Lesson 6, XCMDs, XFCNs, and creating popup lists. You will create
popup lists to ease the job of entering the
Year, Month, and Day for each Date card. In the process, you will
become familiar with the Scripters' Tools stack.

7. Showing and hiding information. Shared and unshared text. By using
a background field which does NOT share text, you can enter and show
more information than is shown on the screen. Fields used for
information storage but not information display can be hidden.

8. Creating a calendar. An on-screen calendar is a perfect addition to
an appointment manager, but involves a bit of programming. I think
that we can manage to put this classy feature in.

9. Finishing up. I'm sure that many little tweaks and features will
have been put off until the end, and here they are! The topic of
sounds will probably go here.

10. Personal project. This can either be extra features in your
appointment calendar or a completely new HCGS stack that you've
thought of. I'll be available, as will my helpers, to discuss
individual problems in programming and design. Submission of the
personal project will result in the right to run my official
"Certificate of Completion" stack. :-)

     I reserve the right to modify this outline as the course
progresses. My ideas may clarify, or students' comments may require a
change or two.

SOME COMMENTS ABOUT DESIGNING STACKS

     Most books on programming recommend a strategy called "top-down
programming." For example, in the entertaining book ELEMENTARY PASCAL
(by Henry Ledgard and Andrew Singer), Sherlock Holmes opines:

          In my engagements as a criminal investigator I have always
     been careful to arrange all clues systematically and devise a
     complete hypothesis to a case before taking a single step out of
     my rooms in pursuit of a solution. The principle applies equally
     well to the use of the Analytical Engine [computer]. No matter
     how simple the task, it is necessary at the outset to formulate a
     clear and complete statement of the problem at hand, as well as a
     basic plan for solving it. The programmer should prepare sample
     input and output formats and design a general algorithm before
     writing any programme.

In other words, as I understand it, the top-down approach designs the
program before writing it. An excellent plan.

     HCGS differs from other languages, however, because you don't
have to design with pencil and paper first -- you can work just as
well using the pencil, field, and button tools on the computer screen.
When the design is good enough, half the work is done.

     A second aspect of HCGS is that a small, working program can be
part of an object, such as a button or field, and will move with it
when it is cut and pasted. So, let's say that you've decided to add a
"Home" button to your stack. You can Copy a button from another stack,
paste it into your own, and (more than likely) it will work perfectly.
This can make a simple stack more like assembling the parts of an
Erector Set than sitting down to write a program.

     Finally, my experience has been that a small, working stack can
gain features over time as they occur to you. I will use this fact in
the lesson to introduce quick-and-dirty solutions to a problem in one
lesson, but replace them with something more elaborate later.

HOMEWORK

     The homework for this week is simple. Get and install a copy of
HyperCard and familiarize yourself with its tools. In the next lesson,
we will start building a stack.

=== To ensure I see a reply please also e-mail me but remember to:
    CUT the obvious from my e-mail address to e-mail me
    Jeff Blakeney - Dean of the Apple II University on Delphi