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STAT + Skill + 1d10 vs STAT + Skill + 1d10
Defenders win dies
STAT + Skill + 1d10 vs Difficulty Value
Character must roll GREATER than the difficulty value to succeed.
Nat 10 rolls explode once, if a character rolls a 10 on a skill check, roll a second d10 and add the value of that roll as well.
STAT + Skill + 10 + 1d10
Nat 1 rolls explode in the opposite direction. Roll a second d10 and subtract the value of that roll from the skill check.
STAT + Skill + 1 - 1d10
These only apply to skill checks, damage rolls and table rolls can not critically succeed or fail.
External conditions can affect the outcome of a skill check. A table for these modifiers exists at page 130 of the RED corebook.
You can not try a skill check again unless your chances of succeeding have improved for some reason.
By succeeding in a complementary skill check, a character can gain a +1 bonus to their next attempt at a difficult challenge. These bonuses only count for one skill check, and do not stack.
This complementary skill check can be preformed by either the same or a different character as the one recieving the bonus.
By taking 4x longer than regular, a character can gain a single +1 bonus to a skill check.
Every game session, your luck pool refills to the number on your LUCK stat. You can spend a point of luck from your pool to increase the value of a skill check BEFORE you roll.