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MfGames Tasks v1.1.2

Up a Level

Earlier this year, I wrote[1] a tool to help me gather various assigned issues from GitLab[2] and GitHub[3]. Recently, we missed a dentist appointement and I decided to include the ability to pull in iCalendar records (specifically Google Calendar). I got it done (along with some patches) and published it.

1: /blog/2018/02/23/mfgames-tasks/

2: https://gitlab.com/

3: https://github.com/

Calendars

It was actually fairly easy to do, I spent most of the time refactoring the code to make it easier. Once I got that done, I found a couple of libraries on NPM that would parse and manage iCalendar. The next thing I knew it, I had it pulling in calendar entries.

The configuration is pretty simple:

sources:
    - id: household
      type: icalendar
      title: events / household
      sort: _000
      for: 1 month
      url: https://calendar.google.com/path/basic.ics

The useful fields are:

When run, it generates a Markdown like:

# events / household

-   Payday {2018-07-16}

Budgeting

I'll preface this with “I'm not good at money management skills”. Tracking money? I love doing that, but there are too many variables and inconsistencies that make paying bills consistently hard for me. Having a kid in day care doesn't help.

To help that, I decided to extend the iCalendar feature to include a simple budget that I can put at the bottom of my notes file. The main thing is to let me know if I'm going to expect an overdraft.

sources:
    - id:       budget
      type:     icalendar-budget
      title:    budget / household
      sort:     zzz
      categories:
          - title: Until Payday
            dayOfMonth: [1, 16]
            - title: Next Month
              for: 1 month
            - title: Next Quarter
              for: 3 months
            - title: Per Paycheck
              for: 1 year
              avg: 24 # semi-monthly paychecks
      url:      https://whichUrl

In the calendar, I have entries with titles like:

The system parses all of those (including repeating rules) and then combines them together into a notes section.

# budget / household

-   Until Payday (in 2 days): $-222.22 = 111.11 - 333.33
-   Next Month: $-2,222.22 = 1,111.11 - 3,333.33
-   Next Quarter: $-22,221.22 = 11,111.11 - 3,3333.33
-   Per Paycheck: $111.00 = 444.44 - 333.33

Like before, the `sort` is used to jam it to the bottom.

Ideally, I'd get better at money management… but that will take a bit longer. I have a lot of bad habits to unlearn.

Development

With this release, I decided to use some automated tools for development. One of them is conventional commits[4]. This is commit-line specification that tools can use to automatically build up a change log[5] to give something useful for users to read.

4: https://conventionalcommits.org/

5: https://gitlab.com/dmoonfire/mfgames-tasks-js-cli/blob/master/CHANGELOG.md

I know not a lot of people use my libraries, but learning to be more structured about development on my open-source software projects. It will also help with working on Author Intrusion[6] with the assumption that the project will get far bigger in the following years.

6: /tags/author-intrusion/

Of course, it probably won't stop the “push a version… found a bug in ten seconds, push another… then another” that I need to work on.

Overall, having a commit message format such as:

Isn't too hard, but the structure means that the change log will be automatically updated as part of the release. It also means I don't have to figure out version number[7] bumping.

7: https://semver.org/

I suspect I'll start doing this with novels also.

Installation

I wrote this in Typescript because I really like it as a scripting language and it has a nice ecosystem. Installation is pretty simple:

npm install --global mfgames-tasks-cli

Documentation

Yeah, I still don't have a lot of documentation, just a single file.

GitLab

NPM

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Programming

Tags:

MfGames Tasks

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