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2019, Nov 16 - Dimitri Merejkowsky
License: CC By 4.0

This is the second article in a 2-part series of blog posts that examine the complicated relationships between the real world and object-oriented code. If you haven't already, you should read the first part: classes suck[1] first.

1: Classes Suck

Let's recap: we used a `Robot` class to implement the client specifications. It worked well, until we tried to model the `start` and `stop` methods with a mutable state. We concluded that blindly using classes (with methods and mutable attributes) to represent real-worlds objects was a mistake.

Taking a second look at the code

Let's look at the code again (minus the `stop` method), along with the spec:

* When robots come off the factory floor, they have no name:

def __init__(self):
    self._name = None

* The first time you boot them up, a random name is generated:

def start(self):
    if self._name is None:
        self._name = generate_name()

* When a robot is reset, its name gets wiped:

def reset(self):
    self._name = None

So we *were* modeling real-world objects with our class after all: the mistake we made was trying to model the *robot*. But using code to model *the specification* worked!

If you're not convinced, consider this: the `stop()` method is empty because the specification said *nothing* about what happens when the robot is stopped.

If the specification said something like *the robot cannot be reset when it is started*, then using a `stopped` attribute may have been a good idea.

Encapsulation

So far we talked only about methods and attributes. There's another aspect of programming with classes I'd like to examine next: the concept of *encapsulation*, or how to separate "private" implementation and "public" interface.

Basically, there are some details of a class that matter to the people who *wrote* the class but that *users* of said class should not know about.

What does this have to do with the real world? **Everything!** Let me show you.

A single line telling a whole story

In Python, to signify to users of a class that an attribute is not part of the "public" interface, you prefix it with an underscore, like this:

class Robot:
    def __init__(self):
        self._name = None

By the way, there are already two pieces of information here:

But that's again about the specification. What does it mean to have `_name` as a private attribute?

Working in teams

Let's imagine we are writing software inside a big company with several teams. Reading the specification again, it's clear that the client is *extremely* worried about robot names: each and every line of the specification talks about it! If there is a bug affecting the robot name, the client is going to get pissed.

And that's where using *encapsulation* makes sense: by "hiding" the `name` attribute from the users of the Robot class, we are actually covering our bases. If someone from another team writes `robot._name = "something-else"`, the client will get mad (the robot name no longer has the correct format), but we can tell him it's not our fault: the other team should not have broken the encapsulation without asking us first!

Conclusion

So, which is it? Do classes rock or suck at modeling the real world?

Well, it all depends on what you mean by "the real world". My advice to you is:

When used correctly, classes are a great way to accomplish all of the above, but they are also easy to misuse.

Finally, let's go back to our original question: "is modeling the real world in code worth it?".

Well, if it allows you to implement the specifications correctly and makes things easier for you and your teammates, then yes, it's definitely worth it.

It's hard, but trying and solve this challenge is what I love about programming.

Cheers!

2: https://verraes.net/2021/09/design-and-reality/

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