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Theory

Dungeons Need More Space (440 words)

No Introduction Necessary (607 words)

Deathless RPGs (362 words)

Group Rolls (490 words)

Realtime Synchronization with Story Weaving (378 words)

Spreadsheets are Great (667 words)

BIND's Attack Style: Aftermath (256 words)

BIND's Attack Style (479 words)

Always Say the Target Number (327 words)

White Wolf Devlog 6: Changeling (1077 words)

RPG Faff Metric (1103 words)

Dualism in a World of Darkness (638 words)

Representing Star Trek Babble in an RPG (1120 words)

Real Time Passing Between Games (1355 words)

White Wolf Devlog 5: The Umbra (1559 words)

White Wolf Devlog 4: The Arena (1005 words)

White Wolf Devlog 3: Attributes (364 words)

White Wolf Devlog 2: Specializations and Expertise (552 words)

Standard Initiative Sucks (1091 words)

I Don't Run Session Zero (958 words)

System Realism Matters (345 words)

Two Ubiquitous Fantasy Characters (461 words)

My Session One (276 words)

Finding the OSR (854 words)

Systems and Genre Representation (514 words)

Show, Don't Tell (267 words)

A Better Combat System for White Wolf (2681 words)

I Want Realistic Dragons (317 words)

Ideas People (237 words)

Why Systems Matter & What They Do (2590 words)

If You Want to Understand an RPG System, Remove the Dice (1208 words)

Random Character Generation (640 words)

The Fantasy Heartbreaker: A different view (606 words)

Don't Have a Fun Game (766 words)