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Steven Goodwin
Type devroom
Writing a new game, for a 40 year old machine
Starts on day 2 (2021-02-07) at 11:30 (Brussels time, UTC+1) in room Retro (duration 00:30)
Matrix room #retro:fosdem.org
Back in May 2015, I spent an evening watching retro game documentaries and was inspired to develop a game for the ZX Spectrum... a computer released back in 1982. After all, with everyone talking about making retro games (but actually making modern games with retro visuals) I decided to make a real retro game. In machine code. This talk covers the methods by which a modern computer is able to help developers write, debug, and test new software that runs on old systems. It uses the game "ZX Adventure" as a real-world example.