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-=-=-=-=-=-=-
WIZARDRY TIPS V (ADD)
- ***************************************
AS WE PROMISED, WE HAVE FOUND HOW TO
IMPLIMENT THE ITEM REGISTERS TO YOUR
BENEFIT. TO USE THIS, GIVE YOUR CHAR
8 ITEMS. NOW BREAK OUT THE SECTOR
EDITOR. ON THE 54TH BYTE AFTER YOUR
CHAR'S NAME (REMEMBER, IT HAS ONLY 9
LETTERS), YOU WILL FIND A "01". THE
NEXT TWO BYTES WILL BE "00" AND ANOTHER
NUMBER. THIS SECOND NUMBER IS THE ITEM
INDEX. EVERY EIGHT BYTES FOLLOWING, YOU
WILL FIND THREE BYTES IN THIS FORMAT
AND THE THIRD IS THE ITEM INDEX. THIS
WILL CONTINUE 8 TIMES (8 ITEMS). BELOW
ARE LISTED THE ITEMS AND THEIR
CORRESPONDING HEXADECIMAL CODES. SO FAR
WE HAVE ONLY DISSECTED THE ORIGINAL
SCENARIO. KOD WILL BE FORTHCOMING.
# ITEM
---------------------------------------
00 BROKEN ITEM
01 LONGSWORD
02 SHORTSWORD
03 ANOINTED MACE
04 ANOINTED FLAIL
05 STAFF
06 DAGGER
07 SMALL SHIELD
08 LARGE SHIELD
09 ROBES
0A LEATHER
0B CHAIN MAIL
0C BREAST PLATE
0D PLATE MAIL
0E HELM
0F DIOS POTION
10 LATUMOFIS POTION
11 LONGSWORD +1
12 SHORTSWORD +1
13 MACE +1
14 STAFF OF MOGREF (WHO'S HE?)
15 SCROLL OF KATINO
16 LEATHER +1
17 CHAIN MAIL +1
18 PLATE MAIL +1
19 SHIELD +1
1A BREASTPLATE +1
1B SCROLL OF BADIOS
1C SCROLL OF HALITO
1D LONGSWORD -1 (VALUABLE..)
1E SHORTSWORD -1 (DITTO)
1F MACE -1
20 STAFF +2
21 DRAGONSLAYER
22 HELM +1
23 LEATHER -1
24 CHAIN -1
25 BREAST PLATE -1
26 SHIELD -1
27 JEWELED AMULET
28 SCROLL OF BADIOS
29 POTION OF SOPIC
2A LONGSWORD +2
2B SHORTSWORD +1
2C MACE +2
2D SCROLL OF LOMILWA
2E SCROLL OF DILDO
2F COPPER GLOVES
30 LEATHER +2
31 CHAIN +2
32 PLATE MAIL +2
33 SHIELD +2
34 EVIL HELM +2
35 DIAL POTION
36 RING OF PORFIC
37 WERESLAYER
38 ^ MAGE MASHER
39 MACE PRO POISON
3A STAFF OF MONTINO
3B BLADE CUSINART'
3C AMULET OF MANIFO
3D ROD OF FLAME
3E EVIL CHAIN +2
3F NEUTRAL PLATE MAIL +2
40 EVIL SHIELD +3
41 AMULET OF MAKANITO
42 DIADEM OF MALOR
43 SCROLL OF BADIAL
44 SHORTSWORD -2
45 DAGGER +2
46 MACE -2
47 STAFF -2
48 DAGGER OF SPEED
49 CURSED ROBES
4A LEATHER -2
4B CHAIN -2
4C BREAST PLATE -2
4D SHIELD -2
4E CURSED HELM
4F BREAST PLATE +2
50 SILVER GLOVES
51 EVIL SWORD +3
52 EVIL SHORTSWORD +3
53 THIEVES' DAGGER
54 BREAST PLATE +3
55 LORD'S GARB
56 MURASAMA BLADE
57 SHURIKEN
58 CHAIN PRO FIRE
59 EVIL PLATE +3
5A SHIELD +3
5B RING O' HEALING
5C RING PRO UNDEAD
5D DEADLY RING (FUN!)
5E W E R D N A 'S AMULET
5F STATUETTE OF A BEAR
60 STATUETTE OF A FROG
61 BRONZE KEY
62 SILVER KEY
63 GOLD KEY
64 BLUE RIBBON
(OH TIE A BLUE RIBBON...)
KOD BUG
-------
YOU'LL NEVER GUESS WHAT! ANOTHER BUG
IN SOME VERSIONS OF KOD...THERE IS NO
KOD'S ARMOR! YOU MAY DEFEAT THE "MAGIC
ARMOR" BUT WILL ONLY RECEIVE AN UNSET.
(WHAT SHAPE AN UNSET ACTUALLY TAKES IS
BEYOND US). WE DON'T KNOW ABOUT AN
UPDATE POLICY-TALK TO YOUR FRIENDLY
NEIGHBORHOOD INC'S.
.......................................
NEW ITEM GARBAGE
----------------
DIEDEM OF MALOR - HELM OF MALOR. ONE
USE ONLY.
USE AND CARE OF MARASUMA AND SHURIKEN-
IF YOU HAVE TWO OF EITHER OF THE ABOVE,
USE THE SPECIAL POWER OF ONE AND THE
FIGHTING ABILITY WILL BE INCREASED
GREATLY.
.......................................
KOD HAMAN AND MAHAMAN
---------------------
WHEN WE FIRST USED THESE SPELLS IS
THE FIRST SCENARIO, WE VOWED NEVER TO
USE THEM AGAIN. WE DID NOT ENJOY THE
RANDOM FACTORS INVOLVED IN VIEW OF THE
EXPERIENCE LOSS. NOW WE HAVE FOUND THAT
A MENU IS GIVEN WHEN THE SPELL IS CAST.
THE MENU CONTAINS THREE OF THESE:
1) HEAL THE PARTY - HEALS SOME HITS
ALL AROUND.
2) CURE THE PARTY - CURES DISORDERS
LISTED IN STATUS (POISON, P-LYZE, ETC).
3) PROTECT THE PARTY - GIVES THE
PARTY -10 AC UNTIL THE CHAR IS NEXT
EQUIPPED.
4) TELEPORT THE MONSTERS - GETS RID
OF NASTIES, LEAVES TREASURE.
5) INCREASE POWER OF MAGIC
6) SILENCE THE MONSTERS - ALWAYS
WORKS.
THE SPELL STILL DRAINS LEVELS.
.......................................
MALOR COORDINATES
-----------------
WE HAVE FOUND THE MALOR COORDINATES
FOR TWO OF THE KOD ITEMS. THANX TO
ST1306 FOR THIS.
WE WILL GIVE THE KOD ITEMS ONLY AS WE
ASUME THEY ARE IN THE SAME PLACE IN ALL
SCENARIOS.
SHIELD:
N: 0
E: 0
D: 2
HELM: N: 4
E: 11
D: 3
THESE ALL WORK FROM THE ENTRANCE.
REMEMBER, KEEP YOUR RIGHT PINKIE ON THE
RESET KEY!
.......................................
EDITING KOD CHARS
-----------------
AS WE PROMISED, WE HAVE FOUND HOW TO
EDIT YOUR KOD CHARS AND GIVE THEM ANY
ITEM YOU PLEASE. HEREIN WE SHALL LIST
ALL THAT IS NEEDED TO EDIT KOD CHARS
YOU WILL ALSO NEED THE INFO ON EDITING
THE PROVING GROUNDS CHARS. THE FORMAT
OF THE CHARS IS THE SAME, ONLY THE
TRACKS WHERE THEY ARE STORED ARE
DIFFERENT.
THIS MAY BE HARMFUL TO THE HEALTH OF
YOUR KOD SO BACKUP. HERE ARE THE PARMS.
THEY ONLY WORK ON LS 4, NOT NA ][.
T0-8:SYNC
T10-22:SYNC
T9-F:SYNC, 36=1
1) MAKE A CHAR WITH A NAME 9
LETTERS LONG OR CHANGE AN EXISTING
CHAR'S NAME TO ONE OF THAT LENGTH.
2) BREAK OUT THE SECTOR EDITOR.
FIND YOU CHAR'S NAME USING ASCII
EQUIVILENTS. THE CHARS WILL BE ON
TRACKS 1B AND 1C.
3) USE THE SAME METHODS AS
DESCRIBED IN WIZARDRY AND KOD V. IF ALL
ARE USED YOU WILL GET:
1) ANY PASSWORD
2) ANY ALIGNMENT
3) ANY RACE
4) ANY CLASS
5) 31'S IN ALL ATTRIBUTES
6) 0 YEARS OLD
7) 32,767TH LEVEL
8) 32,767 HIT POINTS
9) 32,767 OF ALL SPELLS
HAPPY EDITING!
HERE IS A LIST OF ALL THE NEW KOD ITEMS
THAT YOU CAN GIVE YOUR CHARS OSING THE
METHODS DESCRIBED IN THE SUPPLIMENT TO
WIZARDRY AND KOD V.
# ITEM
---------------------------------------
5E ROD OF RAISING
5F AMULET OF COVER
60 ROBES +3
61 WINTER MITTENS
62 NCKLC. PRO MAGIC
63 STAFF OD LIGHT
64 LONGSWORD +5
65 SWORD OF SWINGING
66 PRIEST PUNCHER
67 PRIEST'S MACE
68 SHORTSWORD OF SWINGING
69 RING PRO FIRE
6A CURSED +1 PLATE
6B PLATE +5
6C STAFF OF CURING
6D RING O' REGENERATION
6E METAMORPH RING
6F STONE STONE
70 DREAMER STONE
71 DAMIEN STONE
72 GREAT MAGE WAND
73 COIN O' POWER
74 STONE 0' YOUTH
75 MIND STONE
76 STONE O' PIETY
77 BLARNEY STONE
78 AMULET O' SKILL
79 AMULET O' SKILL
7A GREAT MAGE WAND
7B COIN O' POWER
7C STAFF OF GNILDA
7D HRATHNIR
7E KOD'S HELM
7F KOD'S SHIELD
80 KOD'S GAUNTLETS
81 UNSET
OURS IS THE BUGGED VERSION WITH NO
ARMOR SO SORRY, NO ARMOR.
.......................................
HOW TO USE UNUSABLE ITEMS
-------------------------
TO DO THIS FIND THE ITEM REGISTER AFTER
YOUR CHAR'S NAME. IT SOULD BE IN THE
FORMAT OF 01 00 XX (THE XX BEING THE
ITEM). STARTING AT THE BYTE BEFORE THE
01, COUNT BACK 5 BYTES. ON THE FITH
BYTE, PUT IN "01". THIS WILL MAKE THE
ITEM EQUIPPED AND THEREFORE USABLE.
FOR EXAMPLE, A MAGE COULD USE A
HRATHNIR. FUN HUH?
.......................................
BY THE WAY, WE HAVE FOUND THE LOCATION
OF THE MOST ANNOYING MESSAGE IN
KIZARDRY/KOD. THE OUCH! WHEN YOU WALK
INTO A WALL. IT IS ON TRACK 12 SECTOR 0
USING ASCII EQUIVILENTS, YOU CAN CHANGE
THIS TO ANY FOUR LETTER EXCLAMAITION
YOU SO DESIRE (WE WONT TELL YOU WHAT WE
PUT IN).
WELL THAT'S ALL...
'TIL NEXT TIME
JIM REICH - TCF369
ADAM LEVINE
JON FELDMAN