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           WIZARDRY TIPS V (ADD)



AS WE PROMISED, WE HAVE FOUND HOW TO
IMPLIMENT THE ITEM REGISTERS TO YOUR
BENEFIT. TO USE THIS, GIVE YOUR CHAR
8 ITEMS. NOW BREAK OUT THE SECTOR
EDITOR. ON THE 54TH BYTE AFTER YOUR
CHAR'S NAME (REMEMBER, IT HAS ONLY 9
LETTERS), YOU WILL FIND A "01". THE
NEXT TWO BYTES WILL BE "00" AND ANOTHER
NUMBER. THIS SECOND NUMBER IS THE ITEM
INDEX. EVERY EIGHT BYTES FOLLOWING, YOU
WILL FIND THREE BYTES IN THIS FORMAT
AND THE THIRD IS THE ITEM INDEX. THIS
WILL CONTINUE 8 TIMES (8 ITEMS). BELOW
ARE LISTED THE ITEMS AND THEIR
CORRESPONDING HEXADECIMAL CODES. SO FAR
WE HAVE ONLY DISSECTED THE ORIGINAL
SCENARIO. KOD WILL BE FORTHCOMING.


#              ITEM
---------------------------------------
00          BROKEN ITEM
01          LONGSWORD
02          SHORTSWORD
03          ANOINTED MACE
04          ANOINTED FLAIL
05          STAFF
06          DAGGER
07          SMALL SHIELD
08          LARGE SHIELD
09          ROBES
0A          LEATHER
0B          CHAIN MAIL
0C          BREAST PLATE
0D          PLATE MAIL
0E          HELM
0F          DIOS POTION
10          LATUMOFIS POTION
11          LONGSWORD +1
12          SHORTSWORD +1
13          MACE +1
14          STAFF OF MOGREF (WHO'S HE?)
15          SCROLL OF KATINO
16          LEATHER +1
17          CHAIN MAIL +1
18          PLATE MAIL +1
19          SHIELD +1
1A          BREASTPLATE +1
1B          SCROLL OF BADIOS
1C          SCROLL OF HALITO
1D          LONGSWORD -1 (VALUABLE..)
1E          SHORTSWORD -1 (DITTO)
1F          MACE -1
20          STAFF +2
21          DRAGONSLAYER
22          HELM +1
23          LEATHER -1
24          CHAIN -1
25          BREAST PLATE -1
26          SHIELD -1
27          JEWELED AMULET
28          SCROLL OF BADIOS
29          POTION OF SOPIC
2A          LONGSWORD +2
2B          SHORTSWORD +1
2C          MACE +2
2D          SCROLL OF LOMILWA
2E          SCROLL OF DILDO
2F          COPPER GLOVES
30          LEATHER +2
31          CHAIN +2
32          PLATE MAIL +2
33          SHIELD +2
34          EVIL HELM +2
35          DIAL POTION
36          RING OF PORFIC
37          WERESLAYER
38   ^       MAGE MASHER
39          MACE PRO POISON
3A          STAFF OF MONTINO
3B          BLADE CUSINART'
3C          AMULET OF MANIFO
3D          ROD OF FLAME
3E          EVIL CHAIN +2
3F          NEUTRAL PLATE MAIL +2
40          EVIL SHIELD +3
41          AMULET OF MAKANITO
42          DIADEM OF MALOR
43          SCROLL OF BADIAL
44          SHORTSWORD -2
45          DAGGER +2
46          MACE -2
47          STAFF -2
48          DAGGER OF SPEED
49          CURSED ROBES
4A          LEATHER -2
4B          CHAIN -2
4C          BREAST PLATE -2
4D          SHIELD -2
4E          CURSED HELM
4F          BREAST PLATE +2
50          SILVER GLOVES
51          EVIL SWORD +3
52          EVIL SHORTSWORD +3
53          THIEVES' DAGGER
54          BREAST PLATE +3
55          LORD'S GARB
56          MURASAMA BLADE
57          SHURIKEN
58          CHAIN PRO FIRE
59          EVIL PLATE +3
5A          SHIELD +3
5B          RING O' HEALING
5C          RING PRO UNDEAD
5D          DEADLY RING (FUN!)
5E          W E R D N A 'S  AMULET
5F          STATUETTE OF A BEAR
60          STATUETTE OF A FROG
61          BRONZE KEY
62          SILVER KEY
63          GOLD KEY
64          BLUE RIBBON

       (OH TIE A BLUE RIBBON...)

           KOD BUG
           -------

  YOU'LL NEVER GUESS WHAT! ANOTHER BUG
IN SOME VERSIONS OF KOD...THERE IS NO
KOD'S ARMOR! YOU MAY DEFEAT THE "MAGIC
ARMOR" BUT WILL ONLY RECEIVE AN UNSET.
(WHAT SHAPE AN UNSET ACTUALLY TAKES IS
BEYOND US). WE DON'T KNOW ABOUT AN
UPDATE POLICY-TALK TO YOUR FRIENDLY
NEIGHBORHOOD INC'S.


.......................................


        NEW ITEM GARBAGE
        ----------------

DIEDEM OF MALOR - HELM OF MALOR. ONE
USE ONLY.

USE AND CARE OF MARASUMA AND SHURIKEN-
IF YOU HAVE TWO OF EITHER OF THE ABOVE,
USE THE SPECIAL POWER OF ONE AND THE
FIGHTING ABILITY WILL BE INCREASED
GREATLY.

.......................................


      KOD HAMAN AND MAHAMAN
      ---------------------

  WHEN WE FIRST USED THESE SPELLS IS
THE FIRST SCENARIO, WE VOWED NEVER TO
USE THEM AGAIN. WE DID NOT ENJOY THE
RANDOM FACTORS INVOLVED IN VIEW OF THE
EXPERIENCE LOSS. NOW WE HAVE FOUND THAT
A MENU IS GIVEN WHEN THE SPELL IS CAST.
THE MENU CONTAINS THREE OF THESE:
   1) HEAL THE PARTY - HEALS SOME HITS
ALL AROUND.
   2) CURE THE PARTY - CURES DISORDERS
LISTED IN STATUS (POISON, P-LYZE, ETC).
   3) PROTECT THE PARTY - GIVES THE
PARTY -10 AC UNTIL THE CHAR IS NEXT
EQUIPPED.
   4) TELEPORT THE MONSTERS - GETS RID
OF NASTIES, LEAVES TREASURE.
   5) INCREASE POWER OF MAGIC
   6) SILENCE THE MONSTERS - ALWAYS
WORKS.

THE SPELL STILL DRAINS LEVELS.


.......................................

            MALOR COORDINATES
            -----------------

  WE HAVE FOUND THE MALOR COORDINATES
FOR TWO OF THE KOD ITEMS. THANX TO
ST1306 FOR THIS.

WE WILL GIVE THE KOD ITEMS ONLY AS WE
ASUME THEY ARE IN THE SAME PLACE IN ALL
SCENARIOS.


   SHIELD:
            N:  0
            E:  0
            D:  2

    HELM:   N:  4
            E: 11
            D:  3

THESE ALL WORK FROM THE ENTRANCE.
REMEMBER, KEEP YOUR RIGHT PINKIE ON THE
RESET KEY!

.......................................


        EDITING KOD CHARS
        -----------------

  AS WE PROMISED, WE HAVE FOUND HOW TO
EDIT YOUR KOD CHARS AND GIVE THEM ANY
ITEM YOU PLEASE. HEREIN WE SHALL LIST
ALL THAT IS NEEDED TO EDIT KOD CHARS
YOU WILL ALSO NEED THE INFO ON EDITING
THE PROVING GROUNDS CHARS. THE FORMAT
OF THE CHARS IS THE SAME, ONLY THE
TRACKS WHERE THEY ARE STORED ARE
DIFFERENT.
THIS MAY BE HARMFUL TO THE HEALTH OF
YOUR KOD SO BACKUP. HERE ARE THE PARMS.
THEY ONLY WORK ON LS 4, NOT NA ][.

T0-8:SYNC
T10-22:SYNC
T9-F:SYNC, 36=1

     1) MAKE A CHAR WITH A NAME 9
LETTERS LONG OR CHANGE AN EXISTING
CHAR'S NAME TO ONE OF THAT LENGTH.
     2) BREAK OUT THE SECTOR EDITOR.
FIND YOU CHAR'S NAME USING ASCII
EQUIVILENTS. THE CHARS WILL BE ON
TRACKS 1B AND 1C.
     3) USE THE SAME METHODS AS
DESCRIBED IN WIZARDRY AND KOD V. IF ALL
ARE USED YOU WILL GET:
         1) ANY PASSWORD
         2) ANY ALIGNMENT
         3) ANY RACE
         4) ANY CLASS
         5) 31'S IN ALL ATTRIBUTES
         6) 0 YEARS OLD
         7) 32,767TH LEVEL
         8) 32,767 HIT POINTS
         9) 32,767 OF ALL SPELLS
HAPPY EDITING!


HERE IS A LIST OF ALL THE NEW KOD ITEMS
THAT YOU CAN GIVE YOUR CHARS OSING THE
METHODS DESCRIBED IN THE SUPPLIMENT TO
WIZARDRY AND KOD V.


#              ITEM
---------------------------------------
5E            ROD OF RAISING
5F            AMULET OF COVER
60            ROBES +3
61            WINTER MITTENS
62            NCKLC. PRO MAGIC
63            STAFF OD LIGHT
64            LONGSWORD +5
65            SWORD OF SWINGING
66            PRIEST PUNCHER
67            PRIEST'S MACE
68            SHORTSWORD OF SWINGING
69            RING PRO FIRE
6A            CURSED +1 PLATE
6B            PLATE +5
6C            STAFF OF CURING
6D            RING O' REGENERATION
6E            METAMORPH RING
6F            STONE STONE
70            DREAMER STONE
71            DAMIEN STONE
72            GREAT MAGE WAND
73            COIN O' POWER
74            STONE 0' YOUTH
75            MIND STONE
76            STONE O' PIETY
77            BLARNEY STONE
78            AMULET O' SKILL
79            AMULET O' SKILL
7A            GREAT MAGE WAND
7B            COIN O' POWER
7C            STAFF OF GNILDA
7D            HRATHNIR
7E            KOD'S HELM
7F            KOD'S SHIELD
80            KOD'S GAUNTLETS
81            UNSET

OURS IS THE BUGGED VERSION WITH NO
ARMOR SO SORRY, NO ARMOR.


.......................................


    HOW TO USE UNUSABLE ITEMS
    -------------------------


TO DO THIS FIND THE ITEM REGISTER AFTER
YOUR CHAR'S NAME. IT SOULD BE IN THE
FORMAT OF 01 00 XX (THE XX BEING THE
ITEM). STARTING AT THE BYTE BEFORE THE
01, COUNT BACK 5 BYTES. ON THE FITH
BYTE, PUT IN "01". THIS WILL MAKE THE
ITEM EQUIPPED AND THEREFORE USABLE.
FOR EXAMPLE, A MAGE COULD USE A
HRATHNIR. FUN HUH?

.......................................

BY THE WAY, WE HAVE FOUND THE LOCATION
OF THE MOST ANNOYING MESSAGE IN
KIZARDRY/KOD. THE OUCH! WHEN YOU WALK
INTO A WALL. IT IS ON TRACK 12 SECTOR 0
USING ASCII EQUIVILENTS, YOU CAN CHANGE
THIS TO ANY FOUR LETTER EXCLAMAITION
YOU SO DESIRE (WE WONT TELL YOU WHAT WE
PUT IN).

WELL THAT'S ALL...
'TIL NEXT TIME
               JIM REICH - TCF369
               ADAM LEVINE
               JON FELDMAN