💾 Archived View for federal.cx › social › jns.gmi captured on 2023-03-20 at 18:29:48. Gemini links have been rewritten to link to archived content
⬅️ Previous capture (2023-01-29)
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..fetching..
2023-03-18T21:56:04.056Z (jns)
[@cat] (https://b4udw3rk5.com/@cat) Also, they wear boots!
2023-03-17T19:00:37.595Z (jns)
[@cat] (https://b4udw3rk5.com/@cat) That's looking fantastic!!
2023-03-17T18:59:02.990Z (jns)
[@thomasadam] (https://bsd.network/@thomasadam) Love this! I have a payphone in the living room hooked up to SDF's voip system using a contraption of line booster + voip gateway hooked into the old house phone wiring. I always wanted to have more phones throughout the house and do exactly this.
2023-03-17T18:55:14.012Z (jns)
[@signal9] (https://hackers.town/@signal9)
Same.
Just like how I never had a Facebook account, I aim to never touch these things either.
In general, it's probably good practice to avoid the society-destabilizing stuff brought to us by corpo- villains, I reckon.
Do not feed the robo-God.
2023-02-15T20:45:41.008Z (jns)
[@jk] (https://mastodon.linkerror.com/@jk) hahaha poor thing
2023-02-03T20:41:06.716Z (jns)
[@jk] (https://mastodon.linkerror.com/@jk) Nooooooooooooooooooooooooooooooooo
2023-02-03T18:09:55.578Z (jns)
[@siina] (https://fedi.criminallycute.fi/users/siina) As someone with multiple monitors with different dimensions and an asymmetric layout, I sympathize :) I'm using fvwm3 which works right most of the time, but there's still some bugs to be worked out, like context menus sometimes get rendered off-screen, which can be really annoying (although fixed with a restart of the application) - Doesn't seem to happen to everyone though... ( [https://github.com/fvwmorg/fvwm3/issues/779] (https://github.com/fvwmorg/fvwm3/issues/779) ) - WindowMaker also works with this setup, and doesn't have that bug, fwiw,... so there's alternatives beyond kde at least,...
2023-02-03T18:04:31.651Z (jns)
[@cat] (https://b4udw3rk5.com/@cat) It looks like a tank!
2023-02-03T18:03:46.653Z (jns)
[@cat] (https://b4udw3rk5.com/@cat) Ahhhh was it YOU that called my payphone early in the morning while I was still asleep? hahaha - just got up- it's noon :P - have to check my voicemails yet.
2023-02-02T00:52:37.731Z (jns)
[@tomasino] (https://tilde.zone/@tomasino) green!
2023-02-01T00:35:09.535Z (jns)
[@remotenemesis] (https://hackers.town/@remotenemesis) :hobo_thumbs:
2023-01-28T00:14:00.555Z (jns)
[@cat] (https://b4udw3rk5.com/@cat) That sounds extremely uncomfortable :(
2023-01-28T00:13:38.428Z (jns)
[@cat] (https://b4udw3rk5.com/@cat) ... try not to do that? Who's going to write fax sex then?
2023-01-28T00:11:53.472Z (jns)
Small [#gamedev] (https://mastodon.linkerror.com/tags/gamedev) engine update:
Today I finished the animation improvements I was working on. It's now possible to mix multiple active animations and precise seek them, pause them, play them back in reverse, individually.
[https://toobnix.org/w/wvSQTDWnYLJDvPwA2sY9db] (https://toobnix.org/w/wvSQTDWnYLJDvPwA2sY9db)
Without this, I couldn't open the mech cockpit canopy door while it was also walking around :)
2023-01-24T03:21:56.221Z (jns)
Managed to implement depth peeling in a day, so it wasn't as bad as I thought it would be! Things look a lot better now!
Lighting outside of the mech cockpit is no longer broken when looking through the transparent cockpit window.
[https://toobnix.org/w/tCCeGp62hxFw2nKxw12WXc] (https://toobnix.org/w/tCCeGp62hxFw2nKxw12WXc)
[#gamdev] (https://mastodon.linkerror.com/tags/gamdev)
2023-01-23T21:38:30.503Z (jns)
Make no mistake, the above post is totally me procrastinating on actually implementing what I described! :) :)
2023-01-23T21:35:07.385Z (jns)
First progress video on the mech game I'm working on...
[https://toobnix.org/w/a5uNnP83eQGGBSknNjvSj3] (https://toobnix.org/w/a5uNnP83eQGGBSknNjvSj3)
It all still looks pretty crappy. Obviously still have to make the UI pretty. And there's a huge issue with lighting through transparent objects, that I only discovered after I implemented being able to switch between internal and external views.
Note how the external view is darker, and later in the video actually shows the radius of a point light, where-as the internal view shows no external lighting at all? That's what you get when you have a deferred render engine, and you render transparent objects simply by sorting the scene by depth, without doing any depth peeling.
tl;dr I'm going to have to implement proper depth peeling. This will not be fun, and add extra render passes. :( So a bit more engine work needed after all. Oh well!
[#gamedev] (https://mastodon.linkerror.com/tags/gamedev)
2023-01-18T20:46:45.689Z (jns)
[@micheal] (https://social.ecliptik.com/@micheal) I run it in fvwm3 - FvwmButtons lets you swallow a gkrellm instance, which is quite nice!
2023-01-18T19:22:55.268Z (jns)
[@micheal] (https://social.ecliptik.com/@micheal) 'black' is the best gkrellm theme! :)
2023-01-18T17:52:07.881Z (jns)
[@Omstero] (https://mastodon.gamedev.place/@Omstero) godot lets you write c++ plugins/modules/whatever they call it, but not an easy/supported way to start from main() last I checked? Has that changed?
FINI