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Lua

Varliables

Example

c , d = 5, 10;          --declaration of c and d as global variables.
e, f = 10               --[[declaration of e and f as global variables.
                           Here value of f is nil --]]
local a , b = 5 ,10     --declaration of a and b as local variables.

Data Types

Lua is a dynamically typed language, so the variables don't have types, only the values have types.

Example

print("= Data types =")
print(type("What is my type"))

Operators

Example

print("= Operators =")
print("5.2 % 3 = ",5.2%3)

Loops

While loop

Syntax

while(condition)
do
	statement(s)
end

For loop

Syntax

for init,max/min value, increment
do
	statement(s)
end

Example

print("= For loop =")
for i = 10,1,-1
do
	print(i)
end

Repeat-until loop

Syntax

repeat
	statement(s)
until(condition)

Example

print("= Repeat until loop =")
a = 10
repeat
	print("a = ",a)
	a = a + 1
until(a>15)

Conditionals

Any combination of Boolean true and non-nil values as true, and if it is either boolean false or nil, then it is assumed as false value. Zero is evaluated as true.

if-then-else

if(condition)
then
	statement(s)
else
	other_statement(s)
end

Functions

Syntax

optional_function_scope function function_name( argument_1, argument_2, ... argument_n)
	function_body
	return result_parameters_separated_by_commas
end

optional_function_scope - keyword local to limit the scope of the function or ignore the scope section, which will make it a global function
return                  − possible to return multiple values by following the return keyword with the comma separated return values

Functions can be assigned to variables and passed as parameters of another function.

Example

print("= Functions =")
function one_up(x)
	return x + 1
end
print("one_up(1) = ",one_up(1))
up = function(x)
	return x + 1
end
print("up(1) = ",up(1))
twice = function(x,fun)
	return fun(fun(x))
end
print("apply_twice(1,up) = ",twice(1,up))

Strings

Syntax

str1 = "string"
str2 = 'string'
srt3 = [[ string; potentiall
long and containing linebreaks ]]

Escape sequences: \a \b \f \n \r \t \v \\ \" \' \[ \]

String manipulation functions

string.strlen(str)
string.upper(str)
string.lower(str)
string.sub(str,StartIndex,optionalEndIndex)
string.gsub(str,find_str,replace_str)
string.find(str,find_str,optionalStartIndex,optionalEndIndex)
string.reverse(str)
string.format(...)
  Formatting options: %s - string
                      %c - character
                      %f - float
                      %d - decimal
                      %x - hexadecimal
                      %o - octal
string.char(n)
  Returns internal numeric representation.
string.byte(str,optionalCharacterIndex)
  Returns internal character representation.
string.rep(str,n)
  Returns a string by repeating the input string n times.
..
  Concatinates two strings.

Example

print("= Strings =")
long_str = "a long string"
short_str = string.gsub(long_str,"long","")
print(long_str)
print(short_str)
s, e = string.find(long_str,"long")
substr = string.sub(long_str,s,e)
print(substr)
print(string.byte("abcd",2))
print(string.byte("abcd",-2))

Arrays

Syntax

array ={"alice", "bob"}
array[1] = "alice"
array[2] = "bob

Indexing generally starts at index 1 but it is possible to create objects at index 0 and below 0 as well. Accessing an index that is not used will result in nil.

Example

print("= Arrays =")
array = {}
for i = -3,3,1 do
	array[i] = 2^i
end
for i = -3,3,1 do
	print(array[i])
end

Iterators

Functions represent iterators. Based on the state maintenance in these iterator functions the two main types are stateless and stateful iterators.

Generic iterator

Example

print("Generic iterator")
array = {"alice", "bob"}
for k,v in ipairs(array) do
	print(k,v)
end

Stateless iterators

Example

print("Stateless iterators")
function square(max_count,count)
	-- max_count is the invariant state
	-- count is the control variable
	if count <= max_count then
		count = count + 1
		return count,count * count
	end
end
for k,v in square,4,0 do
	print(k,v)
end

Stateful iterators

Example

print("Stateful iterators")
function simpleCounter(n)
	local count = 0
	return function()
		count = count + 1
		if count > n then
			return nil
		end
		return count
	end
end
for v in simpleCounter(5) do
	print(v)
end

Tables

Tables are the only data structure available in Lua that helps us create different types like arrays and dictionaries. Lua uses associative arrays and which can be indexed with not only numbers but also with strings except nil. Tables have no fixed size and can grow based on our need.

Lua uses tables in all representations including representation of packages. When we access a method string.format, it means, we are accessing the format function available in the string package.

Tables are called objects and they are neither values nor variables. Lua uses a constructor expression {} to create an empty table. It is to be known that there is no fixed relationship between a variable that holds reference of table and the table itself.

Example

print("= Tables =")
table = {}
table[1]="alice"
table["two"]="bob"
table[3]={"a","b","c"}
print(table[1])
print(table["two"])
print("Print table:")
for k,v in pairs(table) do
	print(k,v)
end
print("Print table in table:")
for k,v in ipairs(table[3]) do
	print(k,v)
end

Common functions

table.concat(table,optionalSeperator,optionaStartIndex,optionalEndIndex)
   Concatenate the elements of a table to form a string. Each element must be able to be coerced into a string.
   A separator can be specified which is placed between concatenated elements.
   Additionally a range can be specified within the table, starting at the i-th element and finishing at the j-th element.
table.sort(table,optionalComparisonFunction)
    Sort the elements of a table in-place (i.e. alter the table).
table.insert(table,optionalPosition,value)
table.remove(table,optionalPosition)
   Remove an element from a table.If no position is given remove the last element in the table which is specified by the size of the table.
table.maxn(table)
   Returns largest numeric index.

Example

tab={"alice","bob","eve","ben","ken"}
table.remove(tab)
print(table.concat(tab,"~"))
table.sort(tab)
print(table.concat(tab,"~"))

Modules

All these functions and variables are wrapped in to the table, which acts as a namespace. Also, a well behaved module has necessary provisions to return this table on require.

Example

local mymath = {}
function mymath.add1(a)
	return a + 1
end

Loading a module

mymathmodule = require("mymath")
mymathmodule.add1(3)
require "mymath"
local add1 = mymath.add1
add1(3)

File I/O

file = io.open (filename [, mode])
Modes:
  "r"  - Read-only mode and is the default mode where an existing file is opened.
  "w"  - Write enabled mode that overwrites the existing file or creates a new file.
  "a"  - Append mode that opens an existing file or creates a new file for appending.
  "r+" - Read and write mode for an existing file.
  "w+" - All existing data is removed if file exists or new file is created with read write permissions.
  "a+" - Append mode with read mode enabled that opens an existing file or creates a new file.

io.input(file)
io.output(file)
io.write(x)
io.close(file)
io.tmpfile()
io.lines(optionalFileName)
  Provides a generic for loop iterator that loops through the file and closes the file in the end, in case the file name is provided or the default file is used and not closed in the end of the loop.

Back matter

External links

<1> Lua 5.4 Reference Manual

<2> Lua Tutorial