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Idiomdrottning — Rpg

How I do Insp in D&D 5e

1d4 hours, chance of waking up turn by turn

My reactions to One Page Dungeon compendium 2016

One Page Dungeon 2016 -- the good parts

5e Inspiration with a dash of Hillfolk

Al-Qadim Golden Voyages weather tables as state machines

5e Slot Grid

RISS

Hur spelledaren kan tänka

Fluff älskar crunch

The Resistance + Dramasystem mashup

5e house rule: Arrow threat

The Quest Queue

A way to salvage linear modules

Seeds & Petals theory

5e Inventory sheet

Om att advantage inte stackar

Two Player XP

Three Pillars XP, revisited

Inventory tracking without sheet

(D&D) Introducing late night fighting

The average HP to XP ratio of all pretties in the 5e SRD

Almost catching up in mixed level 5e parties

5e Wound Threshold

D&D Inventory System discussed in Excessive Detail

Ammo Recovery

Item sizes for (almost) everything

World Building Workshop in Skövde, June 2019

D&D Inspiration House Rules

D&D Schools of Magic: the Gathering

Drafta relationer för kampanjstart

Treasure

Landet fortsätter brinna (om diegetiska mekaniker)

Nybörjarkurs i att bråka till sent på natten

Wilderness

Mötesslag

Guardian Acorn

Combining multiple encounter rolls

Finer than 5% granularity on a 20-sided die

XP for gold

[5e] School of the Hard Knocks

[D&D] Know each other

5e NPC stats

Injury Threshold

[D&D] Looking for Stuff Outdoors

Lower ability scores in Five Torches Deep

Aiming

Timekeeping for DMs

[5e] My take on one-digit monster stats

[5e DM] Strong poison for the weak!

Instant stats for D&D characters

5e initiative cards

Principer för skräckregler

“Star Wars 012” SWd6 mod

New DM advice

Rescuing railroads

Xendros

Oh, Injury!

Clues in TRPG mysteries

Revising Turns

Musings on stats, post Tasha update

Edition Peace

My DM screen insert

Climbing abilites compared

Blorb Principles

Dice: Curve vs Linear

Converting to D&D

Less intricate method of purchases and acquisitions

RPG safety tools

Atomic Encounters

Extended Task Resolution

Glossary of key phrases while DM:ing

A li'l FKR caveat

Stray Thoughts on Fight Pacing

Blorb in Principia Apocrypha?

War Pigs & The Mob Rules

Half games

OSE, O5R, and OSR monster stats

Postfix rules, when describing action

Getting started with D&D

Flanking in D&D

The Searcher class for 5e

When to move forwards and when to give space

Realism and blorb

Expert / Warrior / Spellcaster XP

Albatross Hexbook

Slow Combat

Pretty Much Searchers of the Unknown, Straight Up

Lazy Evaluation in Blorb Prep

Fate Outcomes

Four Different Kinds of Rules Light

5e Fast Forage

Trodde du dissade BitD?

A blorb thought

GURPS, hate it or love it?

Skill systems and blorb

The Old Verbal Components

Autonomous Dorks

The mensch↔hardass scale

[DM] Prep toolbox? New Tepest.

The Fictioneers talk about Blorb again

Fragile Items

Ghost Town (homebrew D&D spell)

Say the DC

Fate's Golden Rules

Farewell, West Marches?

Why fights take a long time

Radically transparent DM-ing

Why D&D over other RPGs?

Steep XP curve

Non-Lethal Force

Fear and Delight

How I use index cards for D&D

DM organization

Every single strike we have advantage

Dicebot

Treasure Jukebox

Area of Effect

Ranks, flight, reach, and hiding

Chases and volley rounds

2d6 in Fate and Fudge

Crunch at the right level

Lists of CR groups

Lockpicking house rules for D&D

My dream for the 2024 D&D edition

Houseruled Spells & Abilities

Dirham och dinarer!

Mirror Story

Dungeon Outliner

Wights Are Already Scary

Drakar och Demoner

Fudging Designers

Modules and Toolboxes

Drawbacks with, and alternatives to, the plotted side quest system

Orc bashing was bad all this time

What Tasha's Cauldron should have been

Where I am with D&D

In a cloud of wallpaper, bones of salience

Daily logging on al-Toril

Question-Based Design

Job XP

Point Crawl

The Dungeon Map is not the Dungeon Territory

Mellan vättar och pumpahuven

Transparency of Method

Eventually RPG

Generate Veins Faster

How to stock dungeons

Your seven sources of dungeon maps

Diagram Dungeons

Adventure Game

The Good and Bad of Random

Diegetic mechanics

Mysterious spells

Being the Enemy

Playing Ignorant

Inverted DC

The Silver Standard

Unique Jewels

Fractal subsystems

Diegetifying downtime

The purpose of spell scrolls

Dungeon Crawling Speed, explained

Fine Character Scale

Shoes: the unknown resource

Group by Group Initiative

Railroading, fudging, and cheating

I put horses heads in people's beds

One D&D (first survey)

I cast “Cleave”

Bonus-action potion quaffing

Dungeon room history, done right

Why monsters have HP

Deadly Encounters vs Deadly Dungeons

Fail Forward is bad for gaming

Skill checks

D&D's Trope Overlay

5.1 D&D doomsday averted

Starforged initial impressions

Fun in games

Moving the MacGuffin