💾 Archived View for thingvellir.net › toys › applet › index.html captured on 2023-03-20 at 17:52:07.
⬅️ Previous capture (2023-01-29)
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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>WebAssembly Applet — thingvellir.net</title> <meta name="referrer" content="no-referrer"> <meta name="viewport" width="device-width" initial-scale="1.0"> <meta name="robots" content="index, follow"> <link rel="stylesheet" href="/style.css"> <link rel="icon" href="/favicon.png"> </head> <style> div#applet { text-align: center } div#applet canvas { image-rendering: pixelated; background: linear-gradient(135deg, #fff3, #0003); box-shadow: none; } div#applet canvas.quitted { box-shadow: 0 0 0 .2rem #5d3; } div#applet textarea { width: 100%; height: 16ch; resize: none; white-space: pre-wrap; overflow-x: wrap; overflow-y: scroll; } </style> </head> <body> <h1>WebAssembly Applet</h1> <p>I miss the old Java applets and Flash animations of the mid-to-late 2000s. They're long dead by now; Over the years it became increasingly obvious that giving servers the ability to run arbitrary un-sandboxed programs on their clients was Very Bad.</p> <p>So far, I haven't seen anything similar to applets for WebAssembly. A relatively simple, standardised API for user input and graphics would be cool for making little games and tools without needing to spend time focusing on everything around the canvas.</p> <h2>The Applet Demo Itself</h2> <div id="applet"> <canvas width="64" height="64" tabindex="1"> <p>This toy needs a Gecko, WebKit, or Blink web browser with Javascript enabled and support for WebAssembly to function properly.</p> </canvas> <hr> <label for="demo-picker">Pick a demo:</label> <select name="demo-picker" id="demo-picker"> <option value="stream.wasm">Stream</option> <option value="noise.wasm">Noise</option> </select> <button onclick="run_demo()">Run</button> <hr> <label for="logbox">Log Box</label> <textarea name="logbox" readonly></textarea> </div> <script src="index.js"></script> </body> </html>