💾 Archived View for devlog.thermokar.st › 2022-11-26.gmi captured on 2023-03-20 at 17:29:20. Gemini links have been rewritten to link to archived content
⬅️ Previous capture (2023-01-29)
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revisiting this work
my new day job has been occupying a lot of mental space (on top of some personal stuff) - so I haven't been able to dedicate as much time as I want to this work. i have some thoughts regarding pico-8 development - it might not be for me. just like with godot, i'm finding a lot of discomfort in the forced workflows with those tools. so, i'm taking a step back and focusing on rust-based work.
i spent some time playing with bevy, which is really neat, but, one of the primary targets i'm aiming for is my GameSH>, and getting the rendering stack to play nicely with that platform hasn't been all the fruitful.
the last few days, though, i stumbled upon agb, which is very interesting to me.
This is a library for making games on the Game Boy Advance using the Rust programming language. It attempts to be a high level abstraction over the internal workings of the Game Boy Advance whilst still being high performance and memory efficient.
in just a few minutes i was able to cook up a "hello world" rom and drop it on the GameSH> and everything just worked.
more soon.
© 2023 Matthew Ryan Dillon