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Primary discussion thread at ZDoom forums
ZDoomRL is is a set of addons/modifications for the ZDoom mod DoomRL Arsenal. Most of the provided features are packaged separately and can be used independently of each other. And, as with DoomRL Arsenal itself, these can be used with any map pack.
These addons were developed as single-player modifications. They were not tested in multiplayer, and it is unknown whether or not they will work there, and to what extent.
Install `acc`; Run `make` from the top-level directory, then pass any or all of the resulting PK3 files as `-file` arguments to ZDoom, after DoomRL Arsenal's.
The individual Make recipes for the included mods are provided next to the download links. You can use the `bundle` recipe to bundle all the PK3 files you made into a single file, `zdoomrl.pk3`, to simplify your ZDoom command line.
Development is done via git. You can clone this repository by executing the following command:
git clone https://simonvolpert.com/zdoomrl/
| Version | Compatible With | | ------- | --------------------------------- | | 1.0 | Arsenal 1.05, Monsters 6.2 | | 2.0 | Arsenal 1.1, Monsters 7.1 | | 2.1-2.4 | Arsenal 1.1.2, Monsters 7.2 | | 2.5-2.9 | Arsenal 1.1.3-1.1.5, Monsters 7.3 |
Player data is automatically migrated on startup when switching to a newer version.
Make recipe: `zetashop`
SHA1 sum: 643545cd0709c8ee64905f2ad867d4c2df7771b2
This modification adds a shop, in which you can sell off any unneeded weapons and items (which you keep finding, but always regret having to leave behind), accumulate credits and use them to give yourself an edge in your next unlucky playthrough.
The main features include:
Press the "Activate Shop" button (default: `/`) to trigger a sale or open the shop.
The shopping system is optimized to reduce fiddling wherever possible. As such, only uncommon items can be sold, and it is not possible to turn a profit from making assemblies for sale.
Your player data is saved in the background, usually within two seconds of any change. You can disable this from the mod's submenu in the "DoomRL Arsenal Options" menu, or wipe your player data to a blank slate.
Make recipe: `nukebarrel`
SHA1 sum: fac1c0277b64fafe0eab5a0b48bb495dcc5c69bc
This modification marks nuclear barrels, the bane of your one-death, no-saves playthrough, on the automap and emits a warning sound and message on your approach, complimenting the flavor message that DoomRL Arsenal shows on level start.
Make recipe: `asmflow`
SHA1 sum: 590514f802237b838808f8f0b8ce81abaca4890b
This modification removes the assembly prompt when applying modpacks to weapons. Instead, whenever a recipe is fulfilled, the weapon is upgraded automatically. Keep applying mods to the assembly to upgrade it to a higher assembly tier that shares parts of the same recipe.
Keep in mind, however, that not all assemblies accept all modpack types, which may block some upgrade paths.
Make recipe: `alwaysuv`
SHA1 sum: 080ab39a362a704d024de3c4b5d08b22929ca543
This modification removes all difficulty levels and locks the difficulty on Ultra Violence. With this, skill selection during New Game is skipped, letting you jump into action faster. With both this and "No Perks", the game starts immediately.
`alwaysuv.pk3` must be passed to ZDoom AFTER the DoomRL Arsenal Monsters package for the change to take effect.
Make recipe: `noperks`
SHA1 sum: 6abc6dc5becdbb60ef4851b44685b2d76bc6b531
This modification removes all player classes and lets you play as the default, perkless variant. While DoomRL Arsenal past version 1.1 includes a menu option to disable player classes, it still forces you to pick one during New Game; With this modification, player class selection during New Game is skipped entirely, letting you jump into action faster. With both this and "Always UV", the game starts immediately.
`noperks.pk3` must be passed to ZDoom AFTER the main DoomRL Arsenal package for the change to take effect.
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Last modified: 2022-09-15
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