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ROSTER OF DEVONLINE PRODUCTS -- ---------------------------- Unlike many other DOOR authors and DOOR writing groups, DevPal MetroNet Communications places much more emphasis on research and development of new projects and on product debugging and reinforcement than on selling our products. This has fortunately given us a solid reputation for providing top-notch software and friendly, personal support... not just to our customers but to anyone requiring assistance or having questions about our products. Unfortunately, regrettable side effects of this are: a) a certain lack of product promotion, on our part and b) a lack of knowledge concerning all of our product lines, on the part of sysops. This list of short blurbs is a little step in improving our product pro- motions so that you, as an intelligent and discerning sysop, will be more informed concerning our products, both current ones and ones which are very close to completion. We hope that you will continue to send in your suggestions for improving our online games and ideas for the creation of more online games, as we are deeply committed to both the continual im- provement of our own products and the advancement of BBS-related software technology in general. ARM OF THE DRAGON : AotD is the introductory BattleTech(tm) simulations online game that has brought the excitement and complexity of 'Mech warfare from FASA Corporation's combat system to online (and offline) game players the world over. AotD was the first online game released to bring home the action of huge war machines to game players before any other software house, and AotD remains the premier game of this genre. The AotD game itself is now in its third edition, and although development for AotD/3 has effectively ceased, related products and a "successor" to AotD are currently being developed and are going to be released shortly. Our AotD development team is hard at work to match a GUI-like environment for game players with the universality of BBS communications to bring about the same suspense derived from DevOnline's 1984 AotD/UNIX game to the DOS arena. AVATARS OF SCREAMING STEEL : AoSS is DevOnline's entry into the Simple Personal Combat Category of online games, with a post nuclear war holocaust theme and an involved combat scheme. AoSS introduces a revolutionary approach to combat, using the concept of anticipating your opponent's moves and offering a special method in which to enter in your combat actions. COHERENCE : Coherence is not a single game, but rather a series of cyberpunk online games following an ultra-dark storyline (very much in keeping with the cyberpunk genre). Coherence brings the nightmarish gloss and glamour of the rogue themes of cyberpunk into a cutting-edge sharp focus that will engulf your players in its intimations of the stormy near-future on Earth. Our Earth. Of only a few years away... The Coherence Project originally began in 1988, with the AI guru Alexander Wei at the head of the development team. However, because of unexpected production and integration delays and the even more unexpectedly demise of Dr. Wei, none of the games in the Coherence line were ever released to the public. In early 1992, the Coherence Project was reopened by a some of Dr. Wei's friends and proteges, and the first Coherence game, BLACKJACK 20/40, is due out shortly. FLUMEN MUSAE NOVAE : One of the first DOS online games produced under the DevOnline banner, FMN was also the first fantasy wargame and true role-playing game available for play on BBS's. This game was originally produced for WWIV systems (way back when the only BBS program to support "DOORs" was WWIV). Although the original rendition is no longer in circulation, an updated version for all major BBS programs will be making its appearance very soon, bringing back the mystery and magic that -is- Flumen Musae Novae, the River of the New Muse! METRO-MEZZANINE : "A BBS carousel? What's that?" Thousands of BBS users from all over the world have paused at the sometimes bewildering and definitely exciting Ghostwheel that has graced the entrypoints to DevPal systems for over a decade. A BBS carousel enables the enterprising sysop to run more than one BBS program on a phone line. It also allows a sysop to add a special flair to his system that makes it truly unique, even though the particular BBS programs used on that system may not have many options that allow customability. Metro-Mezzanine helps to bring together any front-end/mailer program (like BinkleyTerm, FrontDoor, QFront, and many others) and any number of BBS programs which accept command-line options in a coherent manner which enable users, upon login (and at other points) to choose to access one BBS program (and, depending upon the BBS programs, even switch between BBS programs!). No other product offers such configurability at the same registration price, or even beyond! PEREGRINE, Reforging the Galactic Trust : This is one of the few online games which has a strong following even BEFORE it has been released! Peregrine is currently still in alpha-testing stages, but many sysops and users have "peeked" at technical documents and source literature pertaining to this game, and they have fallen in love with this interstellar conquest/trading game. If your players enjoy the concept of a science fiction online game but are sick and tired of the blandness of Trade Wars and its clones, Peregrine may be your cup of tea. Coming soon to a DevOnline distribution site near you!