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Tactical RPG
I mentioned last week that I had been dealing with not feeling well - I had migraines and head/neck pain for about a week. I've been re-evaluating my work setup, because I don't think that my current seating arrangement at my desk is helping things (to be clear, I don't think the setup _caused_ the migraines, but I don't think it helped anything).
I bought a cheap gaming chair from a local box store to test the theory - the head support was a bit of a revelation! Unfortunately, there were some problems with this setup - very little about the chair was adjustable, which caused its own set of problems.
My current chair is generally pretty comfortable, but it doesn't offer any lumbar or head/neck support. I found a nice looking adjustable headrest online, bought it, and installed it on the task chair. Unfortunately the existing chair's profile made the headrest angle _away_ from my body. I bought some aluminim bar stock and made some shims to re-orient it, which actually worked surprisingly well, but unfortunately the headrest was just too far behind where the actual back of my head should naturally be, so I had to scrap that plan.
The next obvious candidate is the omnipresent Aeron chair, but I can't justify spending that kind of money (yet). I cruised around the internet for a long time and found something that _looks_ promising, it should be here in the next few weeks. I have to say though, buying stuff on the internet is a miserable experience. Virtually all of the product reviews I found were so clearly falsified - videos, blogs, everything is sponsored content, which is horseshit. I read a blog post on lobste.rs a few weeks back about how so much of the internet is thought to be bot-created content and I really felt that all too acutely while researching a new chair.
Okay, after taking a closer look at the FTL tutorial from GDQuest, I've decided to skip that one. Instead, there is a shorter "tactical RPG tutorial" that looks pretty interesting.
This should be the last "practice" piece for a while, I think once I wrap this tutorial up I'll be ready to break ground on my game.
Reading about Godot's "autoload" scene mechanism, which basically creates a psuedo-singleton.
Resources provide a similiar experience, and have the benefit of not being global.
I've been thinking a bit about setting up a git-annex server to handle game assets, but, I took a closer look at fossil scm today, and I think it's diffing algorithm might work well for what I want, plus I get issue tracking etc. I have used fossil a few times in the past, but its been 5ish years since the last time I touched it.
© 2022 Matthew Ryan Dillon