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Realtime Synchronization with Story Weaving (378 words)
Spreadsheets are Great (667 words)
BIND's Attack Style: Aftermath (256 words)
BIND's Attack Style (479 words)
Always Say the Target Number (327 words)
White Wolf Devlog 6: Changeling (1077 words)
Dualism in a World of Darkness (638 words)
Representing Star Trek Babble in an RPG (1120 words)
Real Time Passing Between Games (1355 words)
White Wolf Devlog 5: The Umbra (1559 words)
White Wolf Devlog 4: The Arena (1005 words)
White Wolf Devlog 3: Attributes (364 words)
White Wolf Devlog 2: Specializations and Expertise (552 words)
Standard Initiative Sucks (615 words)
I Don't Run Session Zero (948 words)
System Realism Matters (345 words)
Two Ubiquitous Fantasy Characters (461 words)
Systems and Genre Representation (514 words)
A Better Combat System for White Wolf (2681 words)
I Want Realistic Dragons (317 words)
Why Systems Matter & What They Do (2590 words)
If You Want to Understand an RPG System, Remove the Dice (1208 words)
Random Character Generation (640 words)