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                                   EPYX
                            COMPUTER SOFTWARE

                            SUMMER GAMES II TM
                            INSTRUCTION MANUAL
                      for Apple II TM Home Computers

     Game Program Designed by Larry Clague, Jon Leupp, Scott Nelson,
     Kevin Norman and Chuck Sommerville. Graphics by Michael Kosaka.


INTRODUCTION

A thousand athletes. A hundred countries. Billions watching
around the world as you enter the stadium, marching confidently
among your nation's strongest, fastest and boldest young men
and women. Your gaze sweeps the crowd as you realize the scope
of your achievement. You are walking in the footsteps of Jim
Thorpe and Jesse Owens. In the footsteps of the ancient Greeks.
You are about to compete against the world's best athletes in a
3,000-year-old competition. The pinnacle of athletic
achievement. The Summer Games.

The majesty, scope and glory of the original SUMMER GAMES TM
return in SUMMER GAMES II.TM Now you can explore the thrill of
the world's greatest athletic competition with eight brand new
events. Challenge your timing in the triple jump. Test your
endurance in the equestrian arena. From fencing to kayaking,
you'll be at the heart of the action as you "go for the gold."

Strategy, skill and determination are the qualities you'll need
to succeed. Give your best in every event. Nothing can be held
back. Not if you want to be a champion. Strive for victory --
if you win, the gold medal will be yours. Break the world
record, and your achievement will be heralded as the greatest
performance ever!

There's plenty of time for practice, but you'd better be ready
when the fanfare sounds the start of the opening ceremonies,
because this is world class competition. This is SUMMER GAMES II.


OBJECTIVE

SUMMER GAMES II challenges your competitive skills with a
series of athletic contests for 1 to 8 players. Experience the
excitement and realism of eight different events -- cycling,
equestrian, fencing, high jumps, javelin, kayaking, rowing, and
triple jump.

Practice each event first to sharpen your skills. Then choose
from the 18 countries you can represent in the competition and
let the Games begin!

Try to win the gold as you compete in each event. You'll get a
silver medal if you finish second and a bronze medal if you come
in third. Try to win the most medals as you compete in all the
events. SUMMER GAMES II keeps scores, handles the judging, and
awards medals to all of the winners.

If you break a "World Record," SUMMER GAMES II will save your
name and display it on a special World Records screen.

So get ready to give it your best. The thrills and excitement
of SUMMER GAMES II are about to begin.


GETTING STARTED

Loading Instructions:


  the Owner's Manual.

  Label facing up, cutout pointing towards the back. (You will be
  prompted when to remove the disk to load Side 2.)

  opening ceremony will begin.


STARTING PLAY

A spectacular opening ceremony welcomes you to SUMMER GAMES II.
The lighting of the flame marks the start of the international
competition. White doves are released over the stadium -- a
traditional symbol of peace.

Once the opening ceremony concludes, a menu screen offers you a
choice of nine options. To make a selection, use your joystick
to move the cursor to your choice, then press the FIRE BUTTON.
If you are using the keyboard, you can either use the cursor
keys to move up and down the menu, type the corresponding
numbered key, or press I to move up the menu, or M to move
down, and then RETURN to make the selection.


OPTION 1: COMPETE IN ALL THE EVENTS
This option allows the players to compete in all eight (or
sixteen if you own SUMMER GAMES I -- see OPTION 5) of the
events; while keeping a running tally of medals awarded to each
player. You'll compete in the events in this order: Triple
Jump, Rowing, Javelin, Equestrian, High Jump, Fencing, Cycling,
and Kayaking.


  country.

  enter.

  flag of your choice, then press the FIRE BUTTON or the RETURN
  key to pick that country. (If you want to just listen to the
  anthem, type S.)

  player (up to eight). When all players' names and countries
  have been entered, press the RETURN key again.

  are correct, select YES with the joystick and press the fire
  button, or type Y. If you need to make any changes, select NO,
  or type N.

OPTION 2: COMPETE IN SOME EVENTS

  the listed events for this round of international competition.

  by moving your joystick and pressing the FIRE BUTTON, or
  pressing key I or M and then the RETURN key.

  the word DONE and press the FIRE BUTTON or the RETURN key.

OPTION 3: COMPETE IN ONE EVENT

  event of your choice.

  moving the joystick and pressing the FIRE BUTTON or pressing
  key I or M and then the RETURN key.

OPTION 4: PRACTICE ONE EVENT

  BUTTON, type the corresponding numbered key, or press key I or
  M, and then the RETURN key. No scoring records are kept during
  practice rounds.

OPTION 5: SUMMER GAMES I EVENTS (YES or NO)

  press the FIRE BUTTON or the RETURN key to select YES. This
  will allow you to compete in 16 different events. The program
  will prompt you when to insert the SUMMER GAMES I disk.

OPTION 6: SEE WORLD RECORDS

  name and country of the player who achieved each world record.


OPTION 7: OPENING CEREMONIES


OPTION 8: CLOSING CEREMONIES


OPTION 9: SOUND TO APPLE SPEAKER/CASSETTE PORT

  sound on, Cassette Port, sound off.


THE GAMES

All events in SUMMER GAMES II can be controlled with either the
joystick, or the keyboard. Movements from the keyboard are
depicted below.

     (FORWARD)

         I
         |
(LEFT) J---K (RIGHT)
         |
         M

   (DOWN or BACK)

TRIPLE JUMP

The stadium is alive with excitement as the athletes prepare to
compete in the first track and field event. The triple jump
consists of three continuous, fluid actions: the hop, the step,
and the jump. Victory in this event requires strength and
coordinated, fluid movement!


  track.

  or press the K key to begin the "hop."

  press the K key again to initiate the "step."

  J key to begin the "jump."

  yourself a final boost as you fly through the air into the
  landing pit.

Note: The joystick movements correspond to the movements of
your feet. (i.e. Move the joystick RIGHT or press the K key to
jump off from the right foot.)


  or press the appropriat key at just the right moment to perform
  each action correctly.

  * The right moment to move the joystick or press the key for the
    takeoff, or hop, is just as you reach the takeoff line.
  * The proper time for the step and the jump is just as you land
    from the previous jump.


  the three actions.

  play.

  a single attempt.


ROWING

The single sculls is the most demanding rowing event in the
Games. Alone in your boat, you confront a single opponent in
head-to-head competition. Be ready to bend to the oars when the
countdown reaches "GO." Keep a steady rhythm going, because a
single stroke can mean the difference between victory and
defeat!


  the screen. Your rower is on the bottom half of the screen.
  Press the FIRE BUTTON on the joystick or the SPACE BAR on the
  keyboard to begin the countdown.

  joystick to the LEFT or pressing the J key to pick up your
  oars, and then to the RIGHT or the K key to push them through
  the water (the stroke).

  movement through the water.

  pressing J, then K, alternating the rhythm of the oars.

  to begin the next event.



JAVELIN

Soaring in a long, graceful arc, the javelin brings
appreciative cheers when thrown with power and precision. To
win, you must build up speed on the runway and choose the right
moment to throw. Strive to release the javelin at the best
angle for distance in flight and you'll make a record-breaking
throw!


  track.

  runway. The more times you press the button or key, the faster
  you will go.

  press the J key to break stride and begin your throw.

  to rise (keyboard only requires one key press). When you
  release the joystick or press the K key, it will "lock in" the
  angle and begin the throw.
  * If you release the javelin too low, your throw will have a low
    arc.
  * Releasing the javelin too high will result in a high throw and
    a disappointing performance.
  * The best angle to release the javelin at will be discovered
    through practice.

  will be recorded as your final score.



EQUESTRIAN

This is the pinnacle of competition for horse and rider -- a
fierce test of skill and endurance. You must be prepared for
anything, because even a champion thoroughbred can fall or
refuse to jump. Keep a tight grip on the reins and watch out:
stone walls can be dangerous!


  reaches "GO," push the joystick FORWARD or press the I key to
  start the horse.

  joystick FORWARD or press the I key. It will decrease each time
  you pull the joystick BACK or press the M key.

  key K, to make the horse jump.
  * If you move too early or too late, the horse may refuse to jump.

  prevent him from falling.

  jump.
  * Pull the joystick BACK, key M, to make the horse turn around.
  * Go back far enough from the barrier to build up speed for the
    jump, then push the joystick FORWARD, key I, to turn the horse
    around again and continue on the course.

  get back in the saddle and then press it again to start the
  horse.

  penalized for exceeding the time limit for the course.
  * 6 points for each time you fall.
  * 20 points for each refusal to jump.
  * 1 point for every second that your time exceeds the optimal
    time of 50 seconds.

  * Your total points from faults and refusals exceeds 99.
  * Your total time exceeds 100 seconds.

  concentration. Try to anticipate the next obstacle and strive
  for a smooth transition from one jump to the next.

  score.


HIGH JUMP

A cheer wells up from the crowd as you approach the high-jump
bar for your final attempt. Already you have shattered the
record. Two and a half meters. Now you are striding toward a
bar set even higher. Gather your strength and feel your legs
explode as you soar over the bar!


  name and country, and the bar height. The bar begins at the
  minimum height.

  RIGHT, K key. If not, then move the joystick to the LEFT, key
  J, to answer "NO." If all of the players decide not to jump,
  the bar is raised and the question is asked again.


  ATTEMPT," "SECOND ATTEMPT" or "THIRD ATTEMPT." Press the FIRE
  BUTTON or SPACE BAR to begin.

  running.

  appropriate key to control your position and speed.
  * FORWARD, or key I, to approach closer to the bar.
  * BACK, or key M, to widen the angle of your approach to the bar.
  * RIGHT, or key K, to continue running. To run faster, hold the
    joystick to the RIGHT and continuously press the FIRE BUTTON or
    the K key.
  * Press the FIRE BUTTON or SPACE BAR to jump. If you do not, you
    will run past the bar. You may then repeat the attempt without
    penalty.
  * Push the joystick FORWARD, or key I, to flip up and over the
    bar.


  failures eliminate you from the high jump competition.

  attempts at a given height. You will then be able to compete at
  the next height.


FENCING

You need good strategy, flawless timing and lightning reflexes
to capture the gold in this event. Try to stay on the attack,
but don't ignore your defenses. En garde!


  and press RETURN. Press any key to start.

  at the bottom of the screen. You are the fencer on the left,
  the computer player is the fencer on the right.

  begin the bout.

  try to block your opponent's moves.

  or use the joystick:

KEYBOARD:

    Q            w             E
              (FOIL UP)
(FOIL LEFT)                (FOIL RIGHT)
    A            S             D
              (CENTER)

    Z            X             C
            (FOIL DOWN)

JOYSTICK:
  * Move the joystick UP or DOWN to position your foil at the same
    level as your opponent's foil.
  * Move your joystick LEFT or RIGHT to position your foil to the
    extreme left or right. (You can also move the joystick in
    diagonal directions such as down and to the left.)

  joystick in the other direction. If your foil was positioned
  correctly, you will block your opponent's foil, immobilizing it
  for a brief moment. You can now thrust to score a hit on your
  opponent.

  the field of play, press and hold the FIRE BUTTON or CONTROL
  key and move the joystick or press the appropriate key:
  * FORWARD with the joystick, or CONTROL and W keys, to thrust
    with your foil and recover to a defensive posture.
  * BACK with the joystick, or CONTROL and X, to thrust and advance.
  * LEFT with the joystick, or CONTROL and A, to move left on the
    playing field, or "fencing piste."
  * RIGHT with the joystick, or CONTROL and D, to move right on the
    fencing piste.

  score a hit against you.

  fencer.

  against his opponent.

  hits are made against a fencer.

  "sudden death" fence-off begins. The first player to score a
  hit is declared the winner. If neither player scores a hit
  during the fence-off, both players are assessed a loss.

  opponent off guard, parrying and feinting (by pulling back)
  before thrusting for a hit.

  the only possible move is retreat.

  to continue.

  wins the most bouts in the tournament. The actual rankings are
  determined by the number of points awarded for the margin of
  victory.
  * If you lose or tie: [Hits made x 1000]
  * If you win: [(Hits made x 1000) + (4 - Hits against) x 1000]


CYCLING

This is an all-out sprint for the finish line. You can't let up
even for a moment, because the margin of victory can be a
fraction of a second!


  of the screen. Your cyclist is on the bottom half of the
  screen. Press the FIRE BUTTON or SPACE BAR to begin the
  countdown.

  or use keys J and K, following the movement of the rotating
  arrow.
  * When the arrow points UP, move your joystick to the RIGHT or
    press the K key.
  * When the arrow is pointing DOWN, move the joystick to the LEFT
    or press the J key.

  strokes accordingly.

  to continue.

  the shortest time.


KAYAKING

Kayaking involves speed, determination, and planning. Handling
your boat properly throughout the course is going to take your
last ounce of effort!


  your kayaker will paddle in the direction indicated
  * FORWARD, I key, to go forward.
  * BACK, M key, to back up.
  * LEFT, J key, to turn left.
  * RIGHT, K key, to turn right.

  joystick direction. This way you can paddle continuously in the
  direction indicated unless you release the key or joystick.


  without incurring penalties. TO GO THROUGH A GATE PROPERLY, YOU
  MUST ALWAYS KEEP THE RED MARKER ON YOUR LEFT.

  * DOWNSTREAM NORMAL: This gate has a red marker on the left and a
    blue marker on the right. FACE FORWARD as you go through this
    gate.
  * DOWNSTREAM REVERSE: This gate has a white marker on the left
    and a red marker on the right. You must turn your kayak around
    and go through this gate BACKWARDS. (Red marker will be on your
    left as you pass through.)
  * UPSTREAM: This gate has a blue marker on the left and a red
    marker on the right. Go around this gate and pass through it in
    the OPPOSITE DIRECTION. Then turn your kayak around, go around
    the markers (don't go through them again) and continue to the
    next set of gates. Do not paddle through the gate backwards or
    you will incur a penalty.


  through a gate the wrong way. Penalties are also assessed if
  you go through the same gate more than once. (You will hear a
  beeping noise each time you incur a penalty.)

  gates you missed, completed, or went through incorrectly, as
  well as your total time.

  your kayak accordingly. Always be thinking a gate or two ahead,
  and don't be afraid to paddle backwards to get into position (a
  missed gate is worse than a couple of seconds of lost time).

  to advance to the next event.

  (including penalties).


SCORING

AWARDS CEREMONY

After every event the names, countries, and scores of all
competitors are listed in the order they placed. The name of
the Gold Medal winner appears at the top of the screen, and his
or her country's national anthem is played.

CHAMPION CEREMONY

If players compete in all SUMMER GAMES II events, a Grand
Champion of the games is selected based on the number of medals
awarded.
        Gold Medal = 5 points
        Silver Medal = 3 points
        Bronze Medal = 1 point

The points are totaled after all events have been completed,
and the player with the most points is honored as the Grand
Champion. The ceremony takes place after the Awards Ceremony
for the final event.

CLOSING CEREMONY

Following the awards ceremony for the final event, a thrilling
Closing Ceremony brings the games to an end. Fireworks light up
the sky, and the famous EPYX blimp flies across the stadium,
closing out another exciting edition of SUMMER GAMES II.

WORLD RECORDS

If a world record is achieved in any event, the name of the
record-breaking player is saved by the SUMMER GAMES II program.
The records are displayed on the World Records screen. If a new
record is set for an event, the previous record is erased and
the new information appears in its place.

CONTINUING PLAY

To restart SUMMER GAMES II at any time during play, press and
hold the CONTROL and RESET keys. The program will return to the
Main Menu. You may be instructed to change disks at this time.


1984 MEDALISTS

CYCLING
Individual Road Race
GOLD -- Alexi Grewai, United States
SILVER -- Steve Bauer, Canada
BRONZE -- Dag Otto Lauritzen, Norway

Women's Individual Road Race
GOLD -- Connie Carpenter, United States
SILVER -- Rebecca Twigg, United States
BRONZE -- Sandra Schumacher, W. Germany


EQUESTRIAN
Individual Jumping
GOLD -- Jose Fargis, United States
SILVER -- Conrad Homfeld, United States
BRONZE -- Heidi Robbiani, Switzerland

Individual Dressage
GOLD -- Reiner Klimke, W. Germany
SILVER -- Anne Grethe Jensen, Denmark
BRONZE -- Heidi Robbiani, Switzerland


FENCING
Men's Individual Foil
GOLD -- Mauro Numa, Italy
SILVER -- Matthias Behr, W. Germany
BRONZE -- Stefano Cerioni, Italy

Women's Individual Foil
GOLD -- Luan Jujie, China
SILVER -- Cornelia Hanisch, W. Germany
BRONZE -- Dorina Vaccaroni, Italy


HIGH JUMP
Men's High Jump
GOLD -- Dietmar Mogenberg, W. Germany
SILVER -- Patrik Sjoberg, Sweden
BRONZE -- Zhu Jianhua, China

Women's High Jump
GOLD -- Ulrike Meyfarth, W. Germany
SILVER -- Sara Simeoni, Italy
BRONZE -- Joni Huntley, United States


JAVELIN
Men's Javelin
GOLD -- Arto Harkoenen, Finland
SILVER -- David Ottley, Great Britain
BRONZE -- Kennth Eldebrink, Sweden

Women's Javelin
GOLD -- Tessa Sanderson, Great Britain
SILVER -- Tiina Lillak, Finland
BRONZE -- Fatima Whitehead, Great Britain

KAYAKING
500 M One-Man Kayak
GOLD -- Ian Ferguson, New Zealand
SILVER -- Lars Erik Moberg, Sweden
BRONZE -- Bernard Bregeon, France

500 M One-Woman Kayak
GOLD -- Agneta Andersson, Sweden
SILVER -- Barbara Schuttpelz, W. Germany
BRONZE -- Annemieck Derckz, Netherlands

ROWING
Single Sculls
GOLD -- Pertta Karppinen, Finland
SILVER -- Peter-Michael Kolbe, W. Germany
BRONZE -- Robert Mills, Canada

Women's Single Sculls
GOLD -- Vakerue Racila, Romania
SILVER -- Charlotte Geer, United States
BRONZE -- Ann Haesebrouck, Belgium

TRIPLE JUMP
Men's Triple Jump
GOLD -- Al Joyner, United States
SILVER -- Mike Conley, United States
BRONZE -- Keith Conner, Great Britain


                   22 FAST PACED, CHALLENGING, EXCITING
                         WAYS TO GO FOR THE GOLD!
                   With Summer Games, Summer Games II,
                             and Winter Games


  100 Meter Relay, Gymnastics, Pole Vault, 4 x 400 Meter Relay,
  and Skeet Shooting.

  Freestyle Skating, Ski Jump, Speed Skating, and the Biathlon.

  Anthems of 18 Different Countries.



LIMITED WARRANTY

EPYX, Inc. warrants to the original purchaser of this EPYX software
product that the medium on which this computer program is recorded is
free from defects in materials and workmanship for a period of ninety
(90) days from the date of purchase. This EPYX software program is sold
"as is," without express or implied warranty of any kind, and EPYX is
not liable for any losses or damages of any kind resulting from use of
this program. EPYX agrees for a period of ninety (90) days to either
repair or replace, at its option, free of charge, any EPYX software
product, postage paid, with proof of date of purchase at its Factory
Service Center.

This warranty is not applicable to normal wear and tear. This warranty
shall not be applicable and shall be void if the defect in the EPYX
software product has arisen through abuse, unreasonable use mistreatment
or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER EXPRESS WARRANTIES AND
NO OTHER REPRESENTATION OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
OBLIGATE EPYX. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE
PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED
ABOVE. IN NO EVENT WILL EPYX BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGE RESULTING FROM POSSESSION, USE OR MALFUNCTION OF
THIS EPYX SOFTWARE PRODUCT

Some states do not allow limitations as to how long an implied warranty
lasts and/or the exclusion or limitation of incidental or consequential
damages so the above limitations and/or exclusions or limitations of
liability may not apply to you. This warranty gives you specific legal
rights, and you may also have other rights which vary from state to
state.

                                Epyx (TM)
                            COMPUTER SOFTWARE
                   1043 Kiel Court Sunnyvale, CA 94089
             Apple II is a trademark of Apple Computers, Inc.
 Summer Games, Summer Games II, and Winter Games are trademarks of EPYX, Inc.
              (C) 1985 EPYX Inc.      Part Number 08307D-60