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              *:-                                           -:*
              *:-         The Digital Gang Presents:        -:*
              *:-                                           -:*
              *:-            P E R R Y  M A S O N           -:*
              *:-      The Case of the Mandarin Murder      -:*
              *:-                                           -:*
              *:- Cracked by: Tom E. Hawk & The Dragon Lord -:*
              *:-       Docs typed by: Sherlock Apple       -:*
              *:-        Dists: The Bit & The Triton        -:*
              *:-                                           -:*
              *:-:*:-:*:-:*:-:*:-:*:-:*:-:*:-:*:-:*:-:*:-:*:-:*


Documentation formatted for 80 columns, upper & lower case.

Perry Mason: Case of The Mandarin Murder is four sided Mystery by Telarium Corp

Documentation are in three files as follows, 76 sectors, 77 sectors, and 26
sectors. This is file 1.



                              GETTING STARTED




TO LOAD THE GAME:

The following instructions will help you as you investigate THE CASE OF THE
MANDARIN MURDER. It is particularly important to make a Save Disk so that you
can save your game. To do this, follow the instructions under "Create" as soon
as you boot PERRY MASON.

NEWDATA:

Enter NEWDATA when you first load the game to obtain any instructions that may
have changed since the publication of this textfile.

CREATE:

Note: The program will erase the contents of any disk created as a Save Disk.

The create command will create a Save Disk, which will enable you to save at
any point in the game. You must create a Save Disk before you can save a game.
This point should be done as soon as you boot PERRY MASON. To do this:

     1. Enter CREATE. Follow all the instructions on the screen.
     2. The words "CREATE complete" will appear when the Save Disk is ready.
     3. Remove the Save Disk and replace the game disk in the drive.

SAVE:

You can save at any point in the game, and restore to that point later on. To
save a game:

     1. Enter SAVE
     2. Follow all instructions on the screen (you can type up to 30 characters
        identifying your location when you save).

When the save is complete, you may continue investigating your case.

RESTORE:

You can restore to any point you have saved on the Save Disk at any time during
the game. To do so:

     1. Enter RESTORE.
     2. Follow all instructions on the screen. PERRY will resume from the point
        you selected, and you can continue your game.

Note: If you change your mind after typing CREATE, SAVE, or RESTORE, type "*"
      to cancel the command.

RESTART:

Enter RESTART at any time you wish to return to the beginning of the game.

QUIT:

Enter QUIT if you wish to end the game before completing it.

PICTURESON/PICTURESOFF:

PERRY MASON can be played without graphics. If you wish to play using text
only, enter PICTURESOFF. You can recall the graphics to your screen at any time
by entering PICTURESON.




                         STRATEGIC CONSIDERATIONS




OBJECTIVE:

Your primary objective is to gain an acquittal for your client; secondarily,
you should try to bring the real murderer to justice. Bear in mind that you
must remain conscious of your client's best interests at all times. Novice
defense lawyers often let damaging evidence against their client slip into the
court record when they mistakenly concentrate on convicting the real criminal.

USING PAUL AND DELLA:

Be selective about what you send Paul to investigate, as each job takes time.
Also be aware of Della's limitations. She is too busy to take shorthand notes
during the trial, so you should take notes of the significant details which
come up during direct and cross-examination yourself.

Use Paul to investigate places or people which make use of his detective
skills. Della is more helpful in sticky personal matters. She is especially
good at persuading reluctant people to submit depositions on the defense's
behalf.

DIRECT EXAMINATION STRATEGIES:

Do not be afraid to object to a question when you belive the answer will
present evidence damaging to your client and there exists grounds for the
objection. Remember, however, that objections are interruptive, and are often
perceived by juries as attempts to withhold evidence from the court. Use your
discretion in deciding not only when to object, but also in determining the
proper legal grounds for objection.

CROSS-EXAMINATION STRATEGIES:

The following are a few questions to help you decide whether or not to cross-
examine a witness:

     Has the witness hurt your case?

     Was the witness' testimony believable?

     What do you expect to get out of the cross?

     What is the risk involved if other damaging evidence surfaces?

Consider both the incriminating evidence brought forth by a witness and the
witness' believability. If both factors rate high, then consider the amount of
ammunition you have to crack the witness' testimony. What is the risk involved?
Do you stand to gain or lose in the cross-examination? Be careful with expert
witnesses. Questioning them too harshly will not assist the defense of your
client.

INTRODUCING EVIDENCE STRATEGIES:

Introducing key items into evidence will greatly assist the defense of your
client. Remember, however, to introduce each item at the appropriate moment.
The following may be a useful step-by-step guide to cracking a witness:

     1. Ask a question which you know will provoke a dishonest response from
        the witness.

     2. Introduce a key item into evidence which discredits the witness'
        testimony.

     3. Show that item to the witness. If you simply show the item to the
        witness before provoking a dishonest response, you lose an opportunity
        to force the witness into making contradictory statements, which scores
        points with the jury. Remember, however, that not all witnesses can be
        cracked. Attempting to discredit some witnesses - especially expert
        witnesses - will anger the jury and discredit your defense.




                           INVESTIGATING THE CASE




MOVING BETWEEN GAME LOCATIONS:

Type GO TO followed by your destination. For example to go to the scene of the
crime, type:

     GO TO THE APARTMENT or
     GO TO APARTMENT

Once in the apartment, you may go from one room to another by typing:

     GO TO LIVING ROOM

or any other room you wish to investigate. To go to the courthouse and begin
the trial, type:

     GO TO COURTHOUSE or
     GO TO COURT

GETTING A DESCRIPTION OF YOUR ENVIROMENT:

Type SURROUNDINGS or SURR. For more specific information about anything
described in the text, type EXAMINE, EX, or INSPECT followed by the name if the
object. For example:

     EXJURY or
     INSPECT GOLD STATUE

TAKING EVIDENCE:

Type TAKE followed by the name of the object. For example:

     TAKE GOLD LEAF

REVIEWING YOUR INVENTORY:

Type INVENTORY or INV at any time to see a complete list of the items you have
taken and are carrying with you.

WHEN THE SYMBOL *** APPEARS, PRESS ANY KEY TO CONTINUE YOUR INVESTIGATION.




                           USING YOUR ASSISTANTS




PAUL DRAKE:

Paul Drake is a top-notch detective, experienced in investigating nearly any
situation, no matter how dangerous or complex. If at any time you would like a
report on a certain character or place, type PAUL, followed by a comma, and
then INVESTIGATE, followed by the name of the character or place. For example:

     PAUL, INVESTIGATE VICTOR KAPP or
     PAUL, INVESTIGATE THE MANDARIN RESTURANT

While Paul is out investigating, continue pressing your case. Paul will return
with his report when he has completed his examination.

DELLA STREET:

Della Street is a highly skilled legal assistant, available to assist you in
any telephone investigation you deem necessary. Once in the courtroom, Della
can also summarize topics covered in the direct examination.

To ask Della to telephone a character or place, type DELLA, followed by a
comma, and then CALL, followed by a person or a place. For example:

     DELLA, CALL JANE WINSLOW or
     DELLA CALL DR. ERICHSON

Continue presenting your case until Della returns with the report from the
phone call.

To ask Della to summarize the direct examination of a witness, type:

     DELLA, SUMMARIZE

Della will then summarize the topics covered by the prosecution for your use
during your cross-examination.

To ask Della to assist you in formulating a cross-examination strategy, type:

     DELLA, TIP

Della will then suggest a brief strategy for approaching the witness currently
under cross-examination. She will also include a list of questions which you
may ask the witness.




                           THE DIRECT EXAMINATION




During the direct examination the prosecuting attorney, Hamilton Burger, will
call a witness to the stand for questioning. You, as defense attorney Perry
Mason, can either object to Burger's questions or allow the witness to answer.
Either choice will carry weight in determining the outcome of the trial.

DIRECT EXAMINATION PROCEDURES:

Following the text in which Hamilton Burger calls his witness to the stand, or
following a witness' answer to a question, *** will appear. Press any key to
continue. Burger will then ask a question. When the cursor appears, you can
either object to the question by typing:

     OBJ or OBJECTION

or allow the witness to continue by typing:

     ANSWER OR LISTEN

Answer can be abbreviated to A.

Type REPEAT at any time during the direct examination to get Burger's last
question to reappear on the screen.

To enter commands such as:

     SAVE, RESTORE or EXAMINE

type the command when the cursor appears, as you would at any other point in
the game. Some commands will cause the last question Burger asked to scroll off
the screen.

OBJECTING TO HAMILTON BURGER'S QUESTIONS:

If you type OBJ or OBJECTION, Judge Northrup will either overrule your
objection, or ask you to state the grounds for the objection. Permissible
grounds for objecting are as follows:

- IRRELEVANT      (Question is irrelevant). Use this objection when you believe
                  Burger's question asks for evidence that would have no
                  bearing on the trial. For example: JULIAN, WHERE WERE YOU
                  BORN?

- HEARSAY         (Question asks for hearsay). Use this objection when you
                  believe the question asks for evidence based on a statement
                  made by someone other than the defendant, and is beyond the
                  witness' direct experience. The statement may be oral,
                  written, or non-verbal conduct. For example: JULIAN, DID
                  MARGOT TELL VICTOR ABOUT THE GUN?

- LEADING         (Question is leading the witness). Use this objection when
                  you believe the question suggests a specific answer. For
                  example: JULIAN, DID THE DEFENDANT STEAL THE MONEY?

- OPINION         Use this objection when you believe the witness does not
                  possess the necessary expertise to answer the question. Only
                  witnesses who qualify as experts may offer opinions in court,
                  and they may only offer opinions in their areas of expertise.
                  For example: COULD ANYONE FIRE THE GUN FROM CLOSE RANGE? is a
                  question which could only be asked of ballistics expert Bill
                  Dorset, as it concerns his area of expertise. This objection
                  may also be used when you believe the witness' answer cannot
                  be substantiated by facts. For example: SUZANNE, DID VICTOR
                  LOVE LAURA?

- UNQUALIFIED     Use this objection when the question asks for a fact, but the
                  witness is unqualified to give the information. Note that
                  this objection differs from the opinion objection in that it
                  concerns witnesses offering factual information in an area
                  outside of their expertise, while the opinion objection
                  concerns witnesses offering opinions in areas outside their
                  expertise. For example: BURNS, DID THE GUN KILL VICTOR?

- BROWBEATING     Use this objection when you believe Burger is intimidating
                  the witness or using unseemly conduct. Often browbeating
                  arises from a series of intimidating questions designed to
                  make the witness suffer emotional stress. For example:
                  MILLER, DIDN'T YOU DESPISE THE VICTIM?




                           THE CROSS EXAMINATION




After Hamilton Burger has finished questioning a witness in the direct
examination, you will have the opportunity to cross-examine the witness. During
the cross-examination, you may ask any question that pertains to the subject
matter introduced during the direct. If you ask a question outside of the
subject matter covered in the direct examination, Burger will object, and you
will have to withdraw your question.

CROSS EXAMINATION PROCEDURES:

At the end of the direct examination, Hamilton Burger will signal that he is
finished questioning: YOUR WITNESS, COUNSELOR. When the cursor appears, you may
begin your cross-examination by typing in a question. If there are no
objections to your question, the witness' answer will automatically follow your
question. Hamilton Burger objects to your question and the objection is
sustained, your question will be withdrawn and the witness will not answer.

When the cursor appears, proceed to your next question. You may continue to ask
as many questions as you like, until you decide that you have gotten all
possible evidence in favor of your client, without introducing evidence that
may damage her case.

To restate your previous question, and therefore press a witness for the truth,
type:

     REPEAT or CONTINUE

at any time during the cross. To end the cross-examination, type:

     END or NO FURTHER QUESTIONS

The witness will step down from the stand, and Burger will call his next
witness.




                           INTRODUCING EVIDENCE




INTRODUCING EVIDENCE INTO COURT:

To introduce an item from your inventory into evidence, type:

     INTRODUCE <an item> AS EVIDENCE

For example:

     INTRODUCE THE CIGARETTE AS EVIDENCE

USING EVIDENCE:

To use the evidence to make a point in the courtroom, type:

     GIVE or SHOW <item of evidence> to <witness>

For example:

     GIVE THE CIGARETTE TO MARGOT

LISTING ALL OBJECTS ENTERED IN EVIDENCE:

The command EXAMINE EVIDENCE will give you a list of the objects in evidence.




                          COURTROOM THEATRICS




Occasionally you may wish to adopt certain poses and change the expression on
your face in order to score points with the jury and intimidate a witness. To
do so, type:

     SMILE AT, SNEER AT, CURSE etc. <the witness>

You may also:

     STAND, SIT, FACE, WHIRL TOWARDS, etc. <jury, witness, judge, prosecution,
                                            or courtroom>




                      CONVERSING WITH OTHER CHARACTERS




The following chart will assist you in solving THE CASE OF THE MANDARIN MURDER.
When questioning witnesses you must phrase your questions in the format
outlined in the chart (chose one from each column):

As the chart illustrates, when phrasing your questions you must choose from all
the words listed in columns A, B, and C (Each of these three columns contain
ALL the possible words you may use). The possible verbs (column D) and object
phrases (column E) are listed in the word list. Additional rules:

1. The first time you address someone, you must begin your question with his or
   her name, followed by a comma. For instance, you might begin your
   interrogation of Burns by asking:

     BURNS, WHAT IS YOUR OCCUPATION?

If you instead typed

     BURNS WHAT IS YOUR OCCUPATION?

your question would not be understood by the game. After you have addressed the
character once, it is not necessary to address him or her again until you wish
to speak to a new character. For instance, the next question directed to Burns
might be:

     HOW MANY GUESTS ENTERED THE BUILDING?

2. You may use one prepositional phrase in column E. For instance, you may say:

     DID YOU STUDY BALLISTICS IN SCOOL?

You may not, however, use more than one prepositional phrase. For instance:

     DID YOU GO TO THE APARTMENT ON FRIDAY NIGHT?

would not be understood by the game.

3. Use single verbs in column D. For instance:

     COULD MARGOT KILL VICTOR?

is an acceptable sentence. Compound verbs, however, should not be used. For
instance,

     COULD MARGOT HAVE KILLED VICTOR?

would not be understood by the game.

4. You may use the first name, last name, or both first and last names of the
   subjects in column C. Please note, however, that the subjects in column C
   are the only subjects which may be used.

5. Here are the only exceptions to the above rules:

You may type:

     DESCRIBE <the object>
     EXAMINE <the object>
     TAKE <the object>
     GO TO <the object>
     PAUL, INVESTIGATE <the object>
     DELLA, CALL <the object>
     DELLA, SUMMARIZE
     DELLA, TIP
     SURR
     INVENTORY




Perry Mason: The Case of the Mandarin Murder - Created by Erle Stanley Gardner
(C) 1985 Telarium Corp. and Paisano Productions. All rights reserved.

Perry Mason: The Case of the Mandarin Murder - Cracked by Tom E. Hawk & The
Dragon Lord - Docs typed by Sherlock Apple - Distributed by The Bit & The
Triton - < A Digital Gang Production - 1985 >






                           APPENDIX A - WORD LIST




NOUNS:

action                    earring                    palmtree
affair                    Ed                         partners
affidavit                 editor                     partnership
afternoon                 elevator                   Paul
age                       employee                   paw
alibi                     entry                      pen
alien                     envious                    penalty
Andrew                    envy                       penthouse
anger                     Epicure                    people
angle                     Erichson                   percentage
anyone                    evidence                   perjury
apartment                 examination                permit
appearance                examiner                   philharmonic
Argos                     exit                       phone
arrival                   experience                 photo
Arthur                    expert                     pillows
ashes                     expertise                  pinscher
asylum                    feet                       plant
attorney                  file                       plate
automatic                 finances                   police
autopsy                   fingerprint                position
ballistics                fired                      post
ballroom                  fireplace                  profit
bar                       Flamingo                   prison
Barstow                   floor                      prosecution
bathroom                  food                       purse
bedroom                   Forbes                     qualification
behavior                  force                      qualified
bill                      foyer                      radio
blood                     Frank                      range
bloodstain                Friday                     reason
Bob                       friend                     record
body                      friends                    registration
bone                      friendship                 relationship
book                      Fritzie                    report
bookshelf                 fury                       resident
bottle                    gambler                    responsibility
box                       gambling                   resturant
Bradford                  gin                        results
brandy                    glass                      review
Brannigan                 guest                      rights
briefcase                 gunshot                    room
browbeating               Harvard                    rug
building                  hate                       rum
bullet                    hatred                     Russell
bureau                    hearsay                    sample
Burger                    Holcomb                    Saturday
Burns                     hole                       scene
business                  home                       schizophrenia
butt                      homicide                   school
cabinet                   honor                      scotch
cafe                      illness                    scratch
call                      immigrant                  search
career                    institute                  sergeant
case                      institution                sgt
cause                     intimidating               share
ceiling                   investigation              sheet
chair                     investiment                shift
chalk                     irrelevant                 sickness
chef                      Jack                       sink
chief                     jail                       snapps
cigarette                 Jane                       sofa
citizenship               jealous                    someone
closet                    jealousy                   sound
clothes                   job                        speaker
clothing                  judge                      spot
club                      Julian                     stain
cognac                    jury                       stair
college                   Kahlua                     stand
Colt                      Kapp                       state
conclusion                kennel                     statue
condition                 key                        step
confidate                 kitchen                    stereo
conscious                 landlord                   street
contract                  Laura                      struggle
contrusion                leading                    Sunday
cook                      leaf                       Suzanne
cooking                   leaves                     switch
coroner                   letter                     table
corpse                    lieutenant                 telephone
couch                     lightswitch                television
counsel                   liqueur                    tenant
court                     liquor                     terms
courtroom                 list                       terrace
crime                     litter                     Terry
critic                    lobby                      test
cross                     location                   threats
Crossman                  lock                       Thursday
cut                       love                       time
cuts                      magazine                   today
Daphne                    man                        toilet
death                     Mandarin                   towel
debt                      mantle                     trainer
deceased                  Margot                     tree
decedent                  marriage                   Tragg
defendant                 Masters                    trash
degree                    me                         Tuesday
delirious                 medicine                   Tufts
Della                     men                        type
den                       Midori                     university
dent                      Miller                     unstable
deposition                mirror                     unqualified
detective                 mistake                    victim
deterioration             Monday                     Victor
diploma                   money                      vodka
disease                   motive                     voice
dish                      murder                     wall
distance                  murderer                   water
divorce                   name                       warm
Doberman                  next                       Wednesday
doctor                    night                      wife
document                  noise                      window
dog                       Nurthrup                   wineglass
doll                      note                       Winslow
door                      occupation                 woman
doorman                   office                     women
Dorset                    officer                    work
dr                        opening                    wound
Drake                     opinion
Duboq                     outline

ADJECTIVES:

accompanied               dog's                      lethal
accurate                  door's                     living
any                       Epicure                    Mandarin
apartment                 expert                     marriage
Argos                     faithful                   master
ballistics                fatal                      medical
Barstow                   financial                  mental
blood                     Flamingo                   miss
Bradford                  forensic                   more
breakfast                 Friday                     murder
broken                    Fritzie's                  not
browbeating               further                    oriental
bullet                    glass                      other
bullet's                  gold                       palm
business's                golden                     partnership's
cafe's                    guest                      phone
card                      gun                        police
chalk                     gun's                      prosecuting
chef's                    headless                   resturant
cigarette                 her                        sign-in
closet                    highball                   sliding
closet's                  his                        steak
clove                     human                      two
coffee                    illegal                    unaccompanied
Colt                      intimidating               wet
cooking                   jury                       wine
cross                     kennel's                   your
dining                    lady's
district                  leading

PREPOSITIONS:

about                     for                        on
after                     from                       over
as                        in                         through
at                        into                       to
before                    near                       towards
behind                    of                         under
during                    off                        with

VERBS:

admit                     fired                      proceed
agree                     flush                      punch
arm                       found                      put
answer                    frown                      qualified
appear                    gamble                     rant
are                       get                        rave
arrest                    give                       read
arrive                    glare                      reassure
ask                       go                         recognize
asks                      grab                       register
attack                    graduate                   release
attract                   growl                      rest
become                    had                        review
been                      happen                     ruin
begin                     has                        run
belong                    hate                       said
blackmail                 have                       saved
break                     having                     saw
bring                     hear                       say
browbeating               hearsay                    search
call                      hesitate                   see
came                      hide                       sell
cause                     hire                       serve
caused                    hit                        shoot
certain                   injure                     shot
change                    inspect                    show
check                     insult                     sift
chuckle                   intimidating               sigh
climb                     introduce                  sign
close                     inventory                  sit
conclusion                invest                     skip
collide                   involve                    sleep
come                      irrelevant                 smile
comfort                   is                         smoke
commit                    join                       snarl
complete                  jump                       sneer
conduct                   keep                       spend
continue                  kill                       spin
cook                      killed                     spit
could                     knock                      split
cover                     know                       stand
curse                     leading                    stare
date                      learn                      start
describe                  leave                      study
despise                   left                       summarize
deteriorate               let                        surr
dial                      lie                        surrounding
did                       lift                       suspect
die                       light                      swear
dissolve                  like                       take
divide                    listen                     talk
divorce                   live                       taste
do                        lock                       tell
does                      look                       test
doing                     love                       think
drink                     marry                      threaten
drop                      mean                       time
eat                       meet                       train
employ                    miss                       tune
end                       move                       turn
enter                     murder                     unlock
entered                   murderer                   unqualified
examine                   no                         use
exit                      obj                        visit
expert                    objection                  wait
face                      open                       was
fail                      opinion                    were
fall                      owe                        whirl
feel                      own                        wink
fell                      owned                      witness
finance                   pause                      work
find                      perform                    would
finish                    pet
fire                      pick


COLUMN A        COLUMN B        COLUMN C        COLUMN D       COLUMN E

INTERROGATIVE   INTERROGATIVE   SUBJECT         ANY VERB       ANY OBJECT
PRONOUN         VERB                                           PHRASE OR WORD
(optional)      (optional)

When            Did             Anyone          Look           At the apartment
How             Do              Burger          Speak          Ballistics
Where           Were            Burns           Take           On Friday Night
Why             Could           Crossman        Admit          Any Blood
Who             Weren't         Defendant       Entered        The Gun
How Many        Are             Dog             Kill           Broken Glass
What            Is              Dorset          Happen         At Victor
                Was             Fritzie         Came           On the Couch
                Would           Guests          Smile          In the Closet
                Didn't          Julian          Turn           The Bullets
                                Laura           Fired          Near the Table
                                Margot          Let            To School
                                Murderer        Commit         In the Resturant
                                Police          Doing
                                Residents       Grab
                                Russel
                                Suzanne
                                Tragg
                                Victor
                                You

NOTE: Column C may contain any character or piece of evidence. Column D may
contain any other verb. Column E may contain any other object phrase. An object
phrase must contain a noun from the noun sheet (above) It may contain any
preposition, adverb, and adjective listed. It may NOT contain a verb.



                APPENDIX B - BUILDING SENTANCES WITH THE CHART



1. Choose a question phrase from column A and column B:

     WHEN DID
     COULD
     WHO WERE
     WHAT WAS
     HOW MANY

2. Choose a subject from column C:

     THE DOG
     CROSSMAN
     THE DOCUMENT

3. Choose one verb from column D:

     LOOK
     TAKE
     ADMIT

4. If needed, construct a phrase for column E:

     - Find a noun on the noun list
       APARTMENT   GUN   ARGOS

     - If needed, find an adjective from the adjective list
       LAURA'S   BROKEN   FRIDAY

     - Choose one preposition from the preposition list
       TO   IN   AT

     These can be combined into an object phrase
       ON THURSDAY NIGHT
       IN VICTOR'S APARTMENT
       THE GUN


     DID YOU GO INTO THE APARTMENT ON FRIDAY NIGHT? would not work as the
sentence contains two prepositions from the preposition list.

     DID YOU ENTER THE APARTMENT ON FRIDAY NIGHT? would work. Note that the
second sentence replaces a verb and a preposition (GO and INTO) with a single
verb (ENTER).

     HOW MANY GUESTS SIGNED-IN ON FRIDAY? would not work, as signed-in is a two
word verb. Remember that two word verbs and compound verbs (like WERE TAKEN)
are not understood by the game. Only single verbs from the verb list are
accepted.

     HOW MANY GUESTS REGISTERED ON FRIDAY? would work. Note that the second
sentence replaces a two word verb (SIGNED-IN) with a single word verb
(REGISTERED).

     WAS THE FRONT DOOR UNLOCKED would not work, as UNLOCKED is not one of the
adjectives listed on the adjective list.

     Resort to the describe command: DESCRIBE THE FRONT DOOR. This would work.
If you want information about a particular topic (the front door, the statue,
the gun, etc.) the DESCRIBE command is especially useful. Instead of asking for
specific information about a particular topic (WAS THE GUN LOADED, WAS THE
STATUE PURPLE) ask for general information about the topic using the DESCRIBE
command. In most instances, this will prompt the witness to tell you all he or
she knows about the topic.




Perry Mason: The Case of the Mandarin Murder - Created by Erle Stanley Gardner
(C) 1985 Telarium Corp. and Paisano Productions. All rights reserved.

Perry Mason: The Case of the Mandarin Murder - Cracked by Tom E. Hawk & The
Dragon Lord - Docs typed by Sherlock Apple - Distributed by The Bit & The
Triton - < A Digital Gang Production - 1985 >







         APPENDIX C - INFORMATION ON THE CASE OF THE MANDARIN MURDER



Perry -

Here is some information I dug up for the Kapp case. These are all the
important people involved as far as I can tell. If you ask me, Victor Kapp was
a real snake, with enough enemies to fill up Dodger Stadium. If you need
anything else, you know where you can find me.                          -Paul

LAURA KAPP - released from the institution only to find her world turned upside
             down.

VICTOR KAPP - The dead restauranteur. I guess he got stiffed for the last time,
              huh Perry!!

SERGEANT HOLCOMB - Mr. Long Arm of the Law himself. He'd rather arrest you than
                   the murderer any day!

RUSSELL MILLER - the resturant critic who finds himself in an occasional cash
                 bind. I don't like him. What a wimp!

JULIAN MASTERS - His money made Victor's dreams come true. My operatives tell
                 me Victor didn't need him for the Mandarin. I wonder why?

SUZANNE MASTERS - Julian's wife and Laura's friend, a kept woman who's keeping
                  a few secrets of her own.

ED BURNS - door man at St. James Apartments

MARGOT DUBOQ - What a curvy little croissant!! Who knows what her relationship
               with Victor was all about? A slippery one, Chief!

BILL DORSET - police ballistics expert - a good man.

JACK CROSSMAN - medical examiner - tops in his field.

LT. TRAGG - Chief of Homicide. He may work for the prosecution, but I know he
            likes and respects you.



                         APPENDIX D - NEWS CLIPPINGS




                      R E S T A U R A N T  R E V I E W
                             BY: RUSSELL MILLER

The Argos Cafe - 1330 La Brea Ave.

                                ONE STAR
                          (our lowest rating)

     The Argos Cafe is restauranteur Victor Kapp's latest attempt to ingratiate
himself with Los Angeles society. It features "Greek-Italian specialties" -
whatever that may be - and a sixty page wine list almost as exclusive in its
selections as the Sacramento telephone book. And the food! Have you ever seen
moussaka spumoni on any menu, anywhere? Or bahklava torellini? I finally
settled on a feta cheese lasagne, which didn't arrive for an hour, and by that
time I'd drunk so many kirs that I barely noticed when one of the waiters
spilled gazpacho all over my tie. I vaguely remember that the lasagne was baked
to the consistency of a man's shoe. A very fine shoe, mind you, reminiscent of
Italian leather, but a shoe nonetheless. So if you're in the market for a new
pair of oxfords, by all means, try the Argos; if you're an investigator for the
ASPCA, the Argos kitchen is probably hiding something you should know about,
but if you're looking for a meal stay as far away from 1330 La Brea Avenue as
you possibly can.




                                REX MANARD'S
                        L . A .  T O D A Y   5 / 1 4


Good Morning! Rumor has it that heiress Alexis Chandler has finally agreed to tie the knot with Latin Lover Roman Romaine ... by the way, where did film star Colleen Gaughan find that perfectly awful hat she's been sporting? Tres tacky Colleen, but unfortunately entirely in character ... V.K. spotted last night at the Bradford Ballroom with M.D. ... I wonder if L. knows, the poor dear...or (gulp!) J.M., that grptesque beast ... say, does anyone care anymore about Liz and Dic, or am I the only one left ...




                       THE PERRY MASON BOARD OF ADVISORS




DR. DOUGLAS DIXON               Medical Examiner - City of Boston
BOYD G. STEPHENS                San Francisco Coroner's Office
ISIDORE E. LEINWAND             Javits, Robinson, Brog, Leinwand & Reich - NY
ROBERT LEINWAND                 Javits, Robinson, Bron, Leinwand & Reich - NY
HOWARD ROSENBLUM                Testa, Hurwitz & Thibeault - Boston
TIM BLANK                       Testa, Hurwitz & Thibeault - Boston
COLT INDUSTRIES                 Hartford, Connecticut
JOHN SVALINA                    Army Surgeon General's Office - Washington




Perry Mason: The Case of the Mandarin Murder - Created by Erle Stanley Gardner
(C) 1985 Telarium Corp. and Paisano Productions. All rights reserved.

Perry Mason: The Case of the Mandarin Murder - Cracked by Tom E. Hawk & The
Dragon Lord - Docs typed by Sherlock Apple - Distributed by The Bit & The
Triton - < A Digital Gang Production - 1985 >



- End of documentation -