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ROGUE(6)            UNIX Programmer's Manual             ROGUE(6)



NAME
     rogue - Exploring The Dungeons of Doom With a Rogue Clone

SYNOPSIS
     rogue [ _s_a_v_e__f_i_l_e ] [ -s ]

DESCRIPTION
     This game is a clone of the rogue 5.3 game that is part of
     the Berkeley Software Distribution (BSD) Tape.

     The command characters are precisely the same as in standard
     rogue 5.3.  h,j,k,l,y,u,b,n move you one step.  Capitalize
     it, and you move until you run into something.  Use the con-
     trol key instead, and you move until you are next to some-
     thing.

     Whenever the program asks you for an inventory letter, you
     can type '*' to get a list of the logical choices.  Some-
     times, however, you don't want to see that list, but instead
     you want to see the list of your scrolls, potions, weapons,
     or whatever.  In these cases you can type one of ?!=:/)] to
     see a menu of your scrolls, potions, rings, foods, wands,
     weapons or armor respectively.  This is especially usefull
     when you know you want to drop a particular item, a scroll
     for example, but you don't want to pick it from the entire
     list, just from your collection of scrolls.

     When you type control-a, you are shown a line that looks
     like:

               R-Hp: 6.50, E-Hp: 7.00 (!: 2, V: 0)

     This line refers to Hp-raise averages.  Each time your
     experience level goes up, your Hp is increased by a random
     amount not to exceed 10.  If you are curious about your luck
     in these raises, you can use the ^A command.  In the example
     above R-Hp stands for "real Hp" which is exactly your aver-
     age Hp raise during the game.  E-Hp stands for effective Hp,
     and is the same as R-Hp except Hp raises from potions, and
     Hp-subtractions from vampires are factored in.  In the above
     between the parentheses, it shows that 2 Hp points were
     given as a result of quaffing potions of healing, and that
     vampires have taken way none.  All of these Hp numbers refer
     to you max Hp number; the rightmost number in Hp: (15)22 in
     the status line at the bottom of your rogue screen.

     The 'X' command silently creates a file in your current
     directory called rogue.screen.  This file contains a copy of
     your screen at the time you typed typed the 'X'   This works
     at absolutely any point in the program.  It is useful for
     showing other folks what kind of a mess you got into, or
     what a great game you were having.  This functionality means



Printed 5/14/87           March 4, 1987                         1






ROGUE(6)            UNIX Programmer's Manual             ROGUE(6)



     that you cannot use the letter 'X' when 'calling' an object
     something.

     The -s (Reg.)option prints the score file and exits.

     For more detailed directions, read the document _A _G_u_i_d_e _t_o
     _t_h_e _D_u_n_g_e_o_n_s _o_f _D_o_o_m.

AUTHOR
     Tim Stoehr <tims@zues.TEK.COM>

FILES
     rogue.scores        Score file

SEE ALSO
     Michael C. Toy and Kenneth C. R. C. Arnold, _A _g_u_i_d_e _t_o _t_h_e
     _D_u_n_g_e_o_n_s _o_f _D_o_o_m

     `help doom'




































Printed 5/14/87           March 4, 1987                         2