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-=-=-=-=-=-=-

============================================================       
Nomed the Demon of the Mausoleum presents the 
              KING'S QUEST IV HINT BOOK
============================================================

I, Nomed, have'nt typed the introduction and the general questions,
because they are the same of the King's Quest III Hint Book (look the
Mad Player 5 v1.0). For some question, I have passed the first answers.
And I have not check the spelling of this doc.


:est TamirFI#M

Characters your may encounter here :

1. Pan Pan is a satyr, who is half-man and half-goat. Occasionally you
will observe him dancing around while playing his flute. It's obvious
that Pan loves music; but he isn't necessarily attached to his flute.
He's open to new options.

2. Cupid I'm sure you're all aware of who Cupid is. Cupid carries an
object that is of interest to you. Wait until he's preoccupied, then
take the object. (It will be used for avery good cause.)

3. The Fisherman and his Wife You will meet a poor couple who eke out a
meager living from the sea. It wouldn't hurt to help them out ... a
gift, perhaps. Being basically good people, in return, they will help
you out.

4. Wandering Minstrel A wandering minstrel is a musician who travels
from place to place and plays music for people. In this case, we have a
minstrel who plays the lute. You'll notice that he is not a good
musician, though. Perhaps he'd like to take up a new line of work?

5. A Green Frog You'll notice a lovely pond filled with lily pads. Atop
one of the lily pads is a large frog. The frog has something you want
... but you have to catch him first! If you find a gold ball you can
use that to help you catch the frog.

6. The Unicorn You'll occasionally see a beautiful unicorn in the
meadow. As might be expected, this unicorn is afraid of strangers and
will run at your approach. Eventually you will have to catch the
unicorn; but you've got to keep him from running away first!

How can I get Pan to stop dancing? He won't listen to me!

There's only one thing that will stop Pan from listening to his music
... and that's listening to your music.

You need to find a way to play music around Pan.

How about a lute? He might like lute music!

If you can get the lute from the minstrel, play it around Pan. He'll
stop and listen to your music. You might even give him the lute.

What do I do with Cupid? He keeps flying away!8;#?

You don't necesarily want to do anything with Cupid. You only care
about his bow and arrows.

If cupid flies away with his bow and arrows, that's bad. But if he
flies away without them, that's good. The question is : How do you keep
him from taking his bow and arrows?

You don't care about Cupid, you only want his bow and arrows. When
Cupid jumps into the water, go toward him. As you near Cupid, you will
startle him so badly that he will jump out of the water and forget his
bow and arrows. Now you can get them.

I want the fisherman's fishing pole, but he won't give it to me!#	#


You can't just take the fishing pole; it's not yours! If you want it,
you have to buy it or trade for it.

The fisherman is very poor. Don't you have anything of value that you
could give in trade for the fishing pole?

Since his fishing pole is the fisherman's sole means of survival, it is
precious to him. The only thing that would cause him to give up his
fishing pole is to give him the pouch of diamonds in trade.

Will the fisherman's wife do anything for me ?####

Not really. She's kind of a grouch.

You can give the diamond pouch to either her or her husband, but that's
about all.

Can I catch the sea gull on the pier?eh#l

What do you think you would do with it if you could?

The answer is NO. The sea gull is there for effect only.

All the minstrel does is play these bad songs for me! Can I take his
lute?OR#V

No, you can't take his lute. But you might be able to give him
something else in return for it.

The minstrel is not very good at being a minstrel. May be he needs to
take up a new line of work. How about being an actor?

Since the minstrel is not a very good musician, he might be more
interested in taking up acting. Giver him the Shakespeare book in trade
for his lute.

What do I do with the magic flowers I found in the meadow?=@#D

Are these like the poppies in the Wizard of OZ?

Well, I gotcha again, didn't I? Yes. That's right. This is another fake
question. If you had been playing the game right, you would have know
this was a fake question. Now, get back to the game!

I know I'm supposed to catch the frog ... but how?####

The frog is attacted to bright, round, gold things.

Do you remember the story of the Frog Prince...?

If you don't remember the story of the Frog Prince, then what you need
to do is to find the gold ball (which is under the bridge), and "drop"
it into the frog pond. You will then be able to catch the frog.

Okay, now that I have the frog ... what do I do with him?AD#H

What do most princesses do when they have caught a frog?!

Kiss him! Give him a big, old smackeroo right on his green frog lips!

Once you kiss the frog, he will turn into a handsome prince who will
then give you his little gold crown.

Where does Genesta live? I can't find her.####

Genesta lives on an island in the ocean.

If you swim in the ocean a couple of screens, you will run into
Genesta's island. Be careful of the sharks, though. It would be wise to
save your game before venturing into the ocean.

#&#*

Is there something special with the little stone bridge?mp#t

Yes, there is something special with it. Look at it very closely.

Do you see the little yellow dot under the bridge...?

The little yellow dot under the bridge is a golden ball. Take Rosella
near that spot, and then type in "Look under the bridge." Rosella will
bend down and retrieve it.

The unicorn keeps running away from me! How do I catch it?####

You're noy going to catch it until you stop it from running away from
you. So the real question is : How do you stop it from running away
from you?

Elementary, my dear Watson. Do you have Cupid's bow and arrows...?

Shoot the unicorn with Cupid's arrow. Since these are good arrows and
not bad arrows, they will cause the unicorn to like and trust you. Now
the unicorn will stand there patienty.

All right! I give up! The unicorn is no longer afraid of me... but it
won't follow me. Is there a bridle somewhere?GJ#N

Once you get swallowed by the whale, you need to climb its tongue and
then "tickle" its throat with the peacock feather. The whale will
sneeze you out into the ocean again. You will then see a small desert
island. Swim to the small island. The bridle is inside the wrecked
rowboat. Feed the fish to the pelican to be able to leave the island
and get back to the mainland of Tamir.

What do I do with the fishing pole ? I can't find a good spot to
fish!-0#4

Try fishing at the end of the pier. That's the only place that you can
catch any fish.

I tried to fish with the fishing pole, but I need bait. Where is
it?kn#r

You need to get worm. If you walk toward the bird and the worm, the
bird will fly away leaving the worm. You'd better hurry, though, as the
worm won't stay there very long.

I think the frog prince is cute! Can I keep him?kn#r

No! And you wouldn't want to! I hear that he's a pretty obnoxious guy!





sast Tamir###

Characters you may encounter here :69#=

1. The Ogre and Ogress These are nasty characters. Avoid them at all
costs. They will do nothing to help you. And "beware of the dog" when
you enter their house!

2. The Seven Dwarfs The Seven Dwarfs won't help you until you do
something nice for them, first. Until you do that, they could be very
grouchy fellows.

3. The Robin and the Worm You will encounter a robin pulling on a worm.
You want that worm.

4. Lolotte's Goons These are disagreable creatures, to say the least.
They do the dirty work for Lolotte, the bad fairy. However, to solve
the game you need to see Lolotte, so you can't really avoid them (at
least until the end of the game).

5. The Three, One-eyed Witches These three ladies inhabit a dreary
skull cave which is guarded by the trees of the scary forest. The
witches have something you need, but it's not what you think it is. And
don't give in too easily to them.

6. The Zombies You'd better avoid the zombies. If you're not careful,
you could end up like them!

7. The Mummy The mummy won't harm you. He won't help you either.
Basically, he's just there for effect.

8. The Scary Forest You will encounter human-like trees in the scary
forest. If you go too close to one, it'll grad you with its long limbs
and squeeze the living daylights out of you.

I want to enter the ogre's house, but it's locked!ux#|

The ogre's house will not be unlocked until Lolotte asks you for the
magic hen. Lolotte will not ask for the magic hen until you have taken
the unicorn to her.

Now that I'm able to enter the ogre's house, a big ferocious dog chases
me out again! What do I do with him?!%(#,

You'll find a bone to give to the dog behind the waterfall. Getting
behind the waterfall is another question.

I know the magic hen is supposed to be in the ogre's house, but I can't
find her!####

Hide in the closed when you know the ogre is coming home. You'll notice
there is a keyhole; look through it. You'll see cartoon sequence
showing the hen being brought to the ogre. When the cartoon sequence is
finished, you can leave the closed and get the hen. Be quick qbout it,
though.

How can I get through the scary forest without being caught by the
awful trees?###

There is an axe in the ogre's bedroom that you can get. When you are in
the scary forest "Swing the axe". Your axe will scare the trees so much
they will leave you alone.

I keep getting killed by the three witches in the skull cave!%(#,

There are two ways that you can get caught by the witches. One, is when
you're trying to get glass eye, and , two, is when you're trying to
avoid the one witch who continually chases you. Most impotantly, SAVE
YOUR GAME when you first enter this cave! Then to get the eye, maneuver
the chassing witch to the front of the cauldron before attempting to go
after it. You want the chassing witch as far away from you and the
other witches as possible. Now, go toward the order witches. Go right
up to where they are passing the eye back and forth and very quickly
type in "Get the eye". Once you have the glass eye, the witches can no
longer harm you.

Now that I got the glass eye from the blind witches, what do I do with
it? Should I give it back to them?:=#A

Don't give the witches back their glass eye right away. They will give 
you something in return for their eye if you scare them a little,
first. They are completely helpless without it, but they are also nasty
and selfish. If they feel that you would really walk off with their
eye, they will give in to you. Wlak out of the cave with the eye. The
next time you enter the cave the witches will throw something to you,
and will then beg for the return of their eye. You can get this object.
As to whether you ever give the eye back to the witches, that's up to
you.

I found a big red balloon! If I blow it up, will it take me over the
mountains?58#<

No more cheating!

I love the epitaphs on the tombstones in the cemetery!... but do they
mean anything!>A#E

After nightfall, you will encounter five ghosts in the haunted house.
Each of these ghosts wants something that is buried in the cemetery.
The epitaphs which is their particular grave.

I dug some holes in the cemetery and then my shovel broke! Now what do
I do?!gj#n

There are five ghosts that you will meet in the haunted house, and
there are only five holes that you can dig in the cemetery. Just be
sure that you dig in the right place for the right reasons before you
start indiscriminately digging holes.

How do I go inside the crypt?###!

There is a key that you can get which is inside the haunted house. This
key will unlock the crypt door. You can't get the key, though, until
after nighfall, after you have dealt with the witches, and after
exorcising all five ghosts. (It's in the organ.)

I don't know what to do in the Seven Dwarf's house. I don't see
anything here!###

Have you noticed that the house is messy? Perhaps it need to be
cleaned.

What do nice princesses do in messy dwarfs' houses? Clean them, of
course!?B#F

After "cleaning" the Seven Dwarf's house, you'll see that the little
men will come home for lunch. After they have finished eating, they
will go back to work, again. One of the dwarfs will accidentally leave
behind a pouch of diamonds on the table. Take it.

Okay, I got pouch of diamonds. What do I with it?####

If the dwarfs just left the diamond pouch in the house, then it is not
really yours. You need to return the forgotten diamond pouch to them.
Take it to the diamond mine and give it back to one of the dwarfs. He
will be touched by your kindness and honesty and will let you keep the
diamond pouch plus give you something else (a lantern). Now you may
give the diamonds to the fisherman in trade for his pole.

The Sven Dwarfs keep throwing me out of their diamond mine!####

Enter their house; is it messy? Yes. Clean it for them. (Look at the
prior question.)

Lolotte's goons grab me from the mountain path. Should I try to avoid
them?OR#V

No! You do not want to avoid them. Not yet, anyway.

Lolotte asks me to tasks for her. Should I do them, or would I be
falling into a trap?PS#W

If you don't do the tasks, you will never solve the game.

I feel there's something special with the waterfall. Am I right?mp#t

There is a cave behind the waterfall. You need to change into a frog
before you can swim behind it. To change into a frog, you need the
little gold crown from the frog at the pond. If you wear the crown, you
will change into a frog.

What do I do with the mummy? Is there something special about him or
his coffin?IL#P

The mummy is just there for effect. You don't do anything with him or
his coffin.

I want to enetr the haunted house at night, but each time I try a
zombie gets me! Help!####

The witches have a scarab that will ward off the undead. Once you have
that, the zombies will no longer bother you.



:ut In the OceanLO#S

Characters you may encounter here :####

1. A Shark This is one guy you want to avoid at all costs! He does you
no good at all! It's to always save your game before venturing into the
ocean.

2. The Whale The whale will not show up until Lolotte has asked you to
bring her the unicorn. Once she has done this, the whale will appear
randomly. You want to get swallowed byt the whale, but not until you
have the right itms.

3. The Peacock The peacock lives on Genesta's Island. ACtually, you can
do nothing with the peacock, itself, but there is a related item on the
island that you can find.

4. Genesta's Fairy Helpers The little fairies also live on Genesta's
Island. They protect and care for their queen, Genesta. You can do
nothing with them as they are just part of the story.

5. The Good Fairy, Genesta Genesta lives in a beautiful, ivory palace
which is  located on an exotic island off the mainland of Tamir. As she
is sick and dying through most of the game, all you can do for her is
to retrieve her stolen talisman from Lolotte.

6. A Dolphin You will find yourself on a desert island after you have
escaped the whale. The dolphin will rescue you and take you back to
Tamir after you have dealt with the pelican.


7. A Pelican The pelican lives on the desert island. As this is a
hungry pelican, he would sure appreaciate some seafood. You will get a
reward for your efforts, and this reward will summon the dolphin.

Will the shark ever help me in any way?HK#O

Absolutely not! Stay away from the shark!

I got swallowed by a whale! Am I supposed to do this?!KN#R

You are supposed to get swallowed by the whale, but make sure you have
the peacock feather and the dead fish before you do.

How do I get out of the whale?####

There are two, diagonal paths up the whale's tongue. Go to enter the
extreme left or right of the tongue. From there, start climbing, but go
upwards diagonally. Once you get to the top of the tongue "tickle" the
whale's throat with the peacock feather.

Can I do anything with the peacock?,/#3

No. The peacock is there only for show and for a hint that there may be
a peacock feather that you can get.

Is there anything special with the swan or the swan pond?tw#{

The swan and the swan pond add to the effect of Genesta's Island.

Do I do anything with the "dolphin" statue on Genesta's Island?####

As with the swan and the swan pond, the statue adds to the effect of
Genesta's Island.

After escaping the whale I found myself on a desert island. How do I
get back to Tamir?il#p

If you're nice to the pelican, the pelican will be nice to you.

That pelican sure looks hungry!kn#r

I hope you have the dead fish. Throw it to the pelican. The pelican
will then drop a silver whistle from its mouth. Use this whistle to
summon a friendly dolphin. The dolphin will help you back to Tamir.

I see a pelican on the desert island. Am I supposed to catch it, or
something?(+#/

Feed the dead fish to the pelican. If you don't, you'll never get off
this island!

I think the unicorn's bridle is on the desert island. Am I right?_b#f

Okay, if you insist. It's in the wrecked rowboat on the desert island.
Go inside the rowboat and say "Look at the ground". You'll see the
golden bridle there.

What do I with the dolphin?<?#C

What would any normal person do with a dolphin? Ride it, of course!
It'll take you back to Tamir.

?amir HouseLO#S

Characters you may encounter here :####

1. Baby Ghost This is a poor, little baby who you find crying in the
nursery. The baby wants something. That "something" is located in the
cemetery.

2. Miser Ghost You discover a ghost of a miserly old man roaming
through the house, moaning and dragging chains. As with the baby ghost,
he is looking for something that is buried in the cemetery.

3. Lady Ghost A sad, lady ghost weeps in an upstairs bedroom. You would
like to help her, but how? Look in the cemetery for an item that would
make her feel better.

4. Lord of the Manor Ghostt As with the miser ghost, this ghost wanders
about the house, moanning. He also seems to have lost something. Look
for that "something" in the cemetery.

5. Little Boy Ghost This is a cute ghost of a little boy. He is a
mischievous little ghost, but he is also the most important ghost as he
will lead you to an important discovery. However you can't do anything
with that discovery until you find something of his in the cemetery.

I can't find anything to do in the haunted house! What is here?!=@#D

During the daytime hours, not much happens in the house. Go to the
parlor. "Look" at the bookshelves. You will find a book of Shakespeare.
"Look" at the portrait. You will discover a secret door. At night,
there is much more to do here as you will then meet some ghosts!




How can I open the trapdoor in the ceiling of the upstairs bedroom?JM#Q

The trapdoor cannot be opened until nighttime. Then, the little boy
ghost will open it for you.

I found a Shakespeare book. Are there any clues in the Shakespearean
quotes? What do I do with the book?58#<

There are no clues in the Shakespearean quotes other than the fact that
this is indeed a book of Shakespeare. You might have noticed that the
minstrel is not a very good musician; therefore, he may be interested
in becomming an actor. Try giving him the book.

I feel there's more than meets the eye in the parlor. Am I right?# #$

You can "look" at the portrait above the fireplace and discover that
the lady in the portrait is looking directly at the left wall. From
there, you can go on to discover a secret door.

I "played" the organ, but nothing  happened. I think there's more to
the organ than this!RU#Y

You won't be abble to do anything with the organ until after you have
met all the ghosts. The little boy ghost will lead you to the attic
where you will discover some sheet music. If you "play" the song from
the shhet music on the organ, you will discover a skeleton key!

How do I stop the baby ghost from crying? I've tried everything!EH#L

Read the epitaphs on the tomstones in the cemetery. One of the graves
is a baby's. If you have the shovel, you can dig here. You will find a
silver rattle. Give it to the baby ghost.

What does the miser ghost want?!?B#F

Read the epitaphs in the cemetery. One of the graves is a miser's. If
you have the shovel, you can dig there. You will find a gold bag. Give
it to the miser ghost.

How can I help the poor lady ghost?),#0

Read the epitaphs in the cemetery. One is for a young lady who died
under sad circumstances. If ypu have the shovel, you can dig there. You
will find a lovery locket. Give it to the lady ghost.

What is the Lord of the Manor ghost looking for?>A#E

Read the epitaphs in the cemetery. A "Lord" is buried in one of the
graves. If you have the shovel, you can dig there. You will find a
medal of honor. Give it to tha ghost.



The little boy ghost won't budge from the top of the chest! How do I
get rid of him?!sv#z

Read the epitaphs in the cemetery. A little boy is buried in one of the
graves. If you have the shovel, you can dig there. You will find a toy
horse. Give it to the boy ghost.

What do I with the sheet music?eh#l

Play the sheet music on the organ. WHen you do this, you will discover
a secret drawer in the organ. There is a skeleton key in the drawer.

I found a skeleton key! What does it unlock?!gj#n

The skeleton key unlocks the crypt, which is located in the
mountainside, in the cemetery.


Troll Cave and Swamp####

Characters you may encounter here :8;#?

1. Troll This is not nice guy at all! He inhabits the cave which is
behind the waterfall. Unfortunately, you must go through this cave to
reach the magic fruit. You want to avoid him.

2. Cobra You will find the cobra on a small island in the swamp. The
tree that grows the magic fruit is also on the island. The cobra
protects the magic fruit. You need to "disable" the cobra to be able to
get the fruit.

It's DRAK in this cave! How can I see in here?!<?#C

If you "clean" the Seven Dwarfs house, they will accidently leave
behind a pouch of diamonds on the table. However, you need to try to
"return" the forgotten pouch of diamonds to them in their mine. If you
do, they will let you keep the diamonds plus give you a lantern.

The troll keeps getting me! How can I avoid him?!#"#&

Not only do you need a lantern, but you need to save your game often! I
recommend saving your game each time you safely enter a new section of
the troll cave. If you do this, you will eventually get through the
cave unscathed.

I found a bone in the cave. What do I do wiht it?VY#]

The ogres' have a pet. The ogres' pet is a bid dog. This dog would
really appreciate a bone. You won't be able to enter the ogres' house
without giving the dog the bone.

I keep falling down the chasm!! How do I go across it?Y\#`

Save your game when you enter this room. Experiment to see how close
you can get to the chasm without falling in. Then, "Put the board
accros the chasm". Cafully walk acroos it.

Every time I enter the swamp I sink and die. There must be a way to
croos it!{~##

Try "jumping" on the grass tufts.

I can't seem to get from the last grass tuft to the little swamp
island!####

That's right. Use the board to cross to the little swamp island.

I can't get the magic fruit...the cobra always bites me!


#+

The cobra like flute music. You need to get the flute from Pan. Play it
to the cobra. You will hypnotize it, for awhile.

Is there anywhere else to go in the swamp besides the swamp island?####

No


Lolotte's CastleAD#H

Characters you may encounter here :x{#

1. Lolotte Lolotte, the bad fairy, is the direct adversary of Genesta,
the good fairy. She intends to thwart you in your plans, but unknown to
her, you have a benetactor within her own ranks! You need to do bidding
until the very end of the game.

2. Edgar Edgar is Lolotte's kind, but ugly son. He is very shy and
quiet, but has a strong, inner strenght of his own. He likes you
(Rosella) very much, and may even offer some help.

3. Lolotte's Goons These are horrible-looking, half-men, half-bat-like
creatures that help to carry out Lolotte's evil plans. You can't avoid
them throughout most of the game, but at the end you can...and should!

4. Lolotte's Raven The raven is merely an accessory to the story. You
can do nothing with it, and it won't help, or hinder you. (You never
know, though. It may be spying for Lolotte.)

Lolotte asks me to do things for her. Should I do them?dg#k

Yes, you should. You won't advance in the game unless you bring her the
items she asks for. Lolotte wants the unicorn, the hen that lays the
golden eggs, and Pandora's Box. You need to bring them to her if you
want to advance in the game.

I'm locked in a tower bedroom! How can I escape?!'*#.

Be patient. Help will come along. Did you notice Edgar pushing
something under the tower door...? Edgar will help you by pushing a
rose under the door. Get the rose and "look" at it; you will notice a
gold key attached to it. This key will unlock the tower door.

I keep falling off the stairs!!ps#w

Save your game before attempting to climb the stairs.

When I get too close to the sleeping goons they wake up and get me!!
###

SAVE YOUR GAME before attempting to get around the goons. Then, try to
stay as far away from them as you can. However, there are a couple of
goons that may wake up randomly when you pass by them, anyway. All you
can do is keep trying. Eventually, that darn goon will stay asleep and
let you pass.

Where are my lost possessions? I know they're around here some
place!#!#%

Your possessions are in the castle's kitchen. However, SAVE YOUR GAME
before attempting to pass by the sleeping goon. This goon randomly
wakes up, and he seems to wake up more often than not. Just keep
trying. Eventually, he will stay asleep and let you pass. WARNING -
Once you get the possessions from the kitchen, save your game again
before venturing out into the dinning room.

How do I go into the east hallway? Every time I try, a goon gets
me!####

One Lolotte is "taken care of" the goons will have much more respect
for you, and you will be able to wander the castle at will. But not
before then!

I found Lolotte! Now, how do I get the talisman without waking her?###

You should still have ONE golden arrow left (the first one you used on
the unicorn). Shoot the arrow at Lolotte while she's sleeping. Cupid's
arrow will "do its trick" on Lolotte and enable you to get the
talisman.

Where is Edgar? I can't find him.###!

The cell is there only as part of the storyline. There is nothing to
do, or get, in the cell.

What can I do in the storage room?ru#y

You should have noticed that the magic hen and Pandora's Box are there.
Get them.

I found the unicorn again! Now, what do I do with it?####

Free it!


After the End of the Gameil#p

CAUTION : Do not read this section until you have actually solved the
game and seen the very end. Reading this section too soon will spoil
the game for you if you have not completed it on your own.
Did you...
...try "dinking water" at the various rivers, lakes, ponds, oceans, etc.?
..."kiss" the frog rather than just "take" the crown from it?
..."read" the Shakespeare book?
...return the glass eye to the three witches?
...read all the epitaphs in the cemetery? (They are real epitaphs except
for the five epitaphs used for the ghosts. Even those five were
re-written from real epitaphs.)
..."try" to dig more than five holes in the cemetery?
..."clean" the table again after the Seven Dwarfs leave to go back to
work at the mine?
...carry on a dialog with the Seven Dwarfs?
...get the bottle in the whale's stomach? Did you "read" the note?
...visit Genesta in her sick bed at any time during the game?
..."play" the organ without having the sheet music?
..."play" the flute without being with the cobra?...or play the lute?
...turn into a frog at the swamp?
...eat the magic fruit?...or not get the magic fruit? (If you didn't
have the magic fruit at the end of the game, then you got the "wrong
ending". Go back and play it again, but this time get the fruit.)
...get caught by a goon in Lolotte's castle? (In order words, did you marry edgar?)
..."accidentally" awaken Lolotte?
...get the magic hen and/or Pandora's Box from the storage room at the
end of the game?
...free the unicorn from the stable?
...put Pandara's Box into the crypt and re-lock the door?









Location of all Objects####

!blects                            Where found                          
Where usedvy#}Golden ball                               Under little
bridge                           Put in frog pond Golden ball          
                    Under little bridge                           Put
in frog pond Little golden crown                  On frog's head       
                          At waterfall Skakespeare book                
    In parlor of big house                      Give to minstrel Lute  
                                       Minstrel has it                 
              Play & give to Pan Flute                                 
       Pan has it                                       Play to cobra
Diamond pouch                          Seven Dwarfs' house             
         Give to fisherman Lantern                                    
Seven Dwarfs' mine                        In troll cave Board          
                             Underneath waterfall                    
Troll cave & swamp Bone                                          In
troll cave                                  Give to ogres' dog Magic
fruit                                On tree in swamp                  
       Give to sick father Large earthworm                       In
forest with bird                        Bait fishing pole Fishing pole 
                            In fisherman's house                     
Catch fish on pier Dead fish                                  Catch
from end of pier                   Give to pelican Peacock feather     
                 On Genesta's island                        Tickle
whale throat Golden bridle                            On Shipwreck
island                      Bridle the unicorn Silver whistle          
               Pelican on Shipwreck Island          Summon the dolphin
Cupid's bow & arroaws             Cupid has them                       
      Unicorn & Lolotte Axe                                          In
ogre's bedroom                          With scary trees Unicorn       
                            In meadow                                  
  Give to Lolotte Magic hen                                 In ogre's
house                              Give to Lolotte Glass eye           
                     In witches' cave                            With
witches Obsidian acarab                       In witches' cave         
                  With zombies Shavel                                  
  In secret tower of house               In cemetery Silver baby rattle
                   In baby's grave                              Give to
baby ghost Gold bag                                   In miser's grave 
                          Give to miser ghost Locket                   
                 In young lady's grave                     Give to lady
ghost Medal of honor                         In Lord of Manor's grave  
             Give to ghost Toy horse                                In
little boy's grave                       Give to boy ghost Sheet music 
                          In attic of big house                     
Play music on organ Skeleton key                           In secret
drawer of organ              Unlock the crypt Pandora's Box            
             In the crypt                                   Give to
Lolotte Red rose                                  In Edgar's tower
bedroom              Find gold key on it Little gold key               
         In Edgar's tower bedroom             Unlock tower door Magic
talisman                        With Lolotte in bedroom              
Give to Genesta









Points9<#@

How and where earned (Number of Points)tw#{

To obtain the magic Fruit
Obtain the golden ball (2)
Obtain the little golden crown (2)
Kiss the frog (3)
Obtain Shakespeare book (2)
Obtain the lute (3)
Obtain the flute (3)
Clean Svene Dwarfs' house (5)
Obtain diamond pouch (2)
Obtain the lantern (3)
Swim under waterfall as a frog (5)
Obtain the board (2)
Obtain the bone (2)
Use board to corss chasm in troll cave (first and second time only) (4)
Use board to get to island in middle of swamp (one time only) (2)
Play flute with cobra and hypnotize it (4)
Obtain the magic fruit (10)

To obtain the unicorn
Obtain the worn (2)
Obtain the fishing pole (3)
Bait fishing pole with worm (1)
Obtain the fish (3)
Obtain the peacock feather (2)
Tickle whale's throat with feather to escape (5)
Obtain golden bridle on Shipwreck island (3)
Throw the fish to the pelican on Shipwreck island (4)
Obtain the silver whistle (2)
Blow whistle on Shipwreck Island to summon dolphin (2)
Ride the dolphin back to mainland of Tamir (2)
Obtain Cupid's golden bow and arrows (2)
Shoot a golden arrow at unicorn (4)
Bridle the unicorn with the golden bridle (3)
Deliver the unicorn to Lolotte (7)

To obtain the hen that lays the golden eggs
Give the bone to ogres' dog (4)
Obtain the axe (2)
Obtain the hen (4)
Deliver the hen to Lolotte (7)


To obtain Pandora's Box
Use axe on scary trees (first time only) (4)
Take glass eye from the three witches (3)
Obtain the scarab from the witches (2)
Return the glass eye to the witches (3)
Discover and open secret door in haunted house (4)
Obtain the shovel (2)
Obtain silver baby rattle (3)
Give baby rattle to baby ghost (2)
Obtain bag of gold coins (3)
Give bag of gold coins to miser ghost (2)
Obtain locked (3)
Give locked to lady ghost (2)
Obtain medal of honor (3)
Give medal of honor to Lord of the Manor ghost (2)
Obtain toy horse (3)
Give toy horse to little boy ghost (2)
Obtain the sheet music (2)
Play organ with the sheet music (4)
Obtain the skeleton key (2)
Unlock and open the crypt door (3)
Push the rope ladder down from the platform in the crypt (2)
Obtain Pandora's Box (4)
Deliver Pandora's Box to Lolotte (7)

To obtain the talisman and return it to Genesta
Obtaib the little gold key (by removing from the red rose) (2)
Unlock the tower door (2)
Obtain all stolen possessions (4)
Unlock Lolotte's tower door (2)
Shhot Lolotte's with Cupid's arrow (8)
Obtain talisman (5)
Obtain magic hen again (from storage room) (2)
Obtain Pandora's Box again (from storage room) (2)
Free the unicorn from the stable (4)
place Pandora's Box back in crypt (2)
Lock crypt door with skeleton key after putting back Pandora's Box (2)
Deliver talisman to genesta (10)
Give magic hen back to Genesta (in ending cartoon) (2)

Total of the points : 230


(C) Nomed the Demon of the Mausoleum, 1989 in Belgium