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<P><FONT SIZE="+3"><B>GShisen&nbsp; ***</B></FONT><BR>
<B>Freeware by Kelvin Sherlock</B><BR>
<B>requires System 6.0.1 running on 1.25MB or larger Apple
IIgs</B><BR>
<B>&nbsp;&nbsp; an accelerator board is recommended</B><BR>
&nbsp;</P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; Like the West's playing
cards, the beautiful tiles of China's Mahjongg just naturally inspire
many uses. Thanks to Activision, one such application, Shanghai, has
entertained us for countless hours since its release back in 1986.
Battling the game's Dragon formations is a fine challenge; but, many
dedicated players have, long ago, put away their cyber tiles. It is
time for a new kind of formation and a new twist for the old
challenge. So ... how about a nice game of Shisen?!</FONT></P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; Shisen, or, more
correctly, "Shisen-Sho", uses all or most of the 144-piece tile set.
This can be the traditional Mahjongg design or, in GShisen, something
new. As in Shanghai, you begin with a randomly generated arrangement
and your goal is to clear the board of all tiles by matching and
removing pairs. In Shisen, though, the tiles are formed into a single
large rectangle.</FONT><BR>
&nbsp;</P>

<P><IMG SRC="../../../../../www.grin.net/~cturley/USA2WUG/misc/rg98/GSSCREEN.GIF" tppabs="http://www.grin.net/~cturley/USA2WUG/misc/rg98/GSSCREEN.GIF" WIDTH=640 HEIGHT=400 ALIGN=bottom nosave><BR>
&nbsp;</P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; Sherlock's application
includes the "Standard" set shown above and an "Alphabet" set. So far
there is at least one new user-created design, "Nuggets" which
appears below in the move examples pics. The player can switch tile
sets at any time during a game.</FONT></P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; Dimensions of the game
rectangle vary from implementation to implementation. The Shisen done
for the K Desktop Environment presents a 14 x 10 pattern. As shown
above, GShisen places all 144 tiles-- four each of 36 figures-- in an
18 x 8 rectangle. Along the bottom of the screen you have elapsed
playing time, Game Number, games won/games attempted, and number of
tiles left on the board. When the first tile of a pair is selected
its place darkens and a copy appears on the bottom of the screen to
remind you which tile needs to be matched.</FONT></P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; Most likely, you've
already guessed that Shisen's rules for matching and removing tiles
are different from Shanghai's. In Shisen, creating matches depends
upon making connections.</FONT></P>

<P><IMG SRC="../../../../../www.grin.net/~cturley/USA2WUG/misc/rg98/GSMOVES.GIF" tppabs="http://www.grin.net/~cturley/USA2WUG/misc/rg98/GSMOVES.GIF" WIDTH=640 HEIGHT=400 ALIGN=bottom nosave><BR>
&nbsp;</P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; You can remove any two
identical tiles which can be connected by an imaginary line which
does not pass through any other tile. The catch is that the line must
have no more than three horizontal or vertical segments. So, any two
identical tiles on a side-- like the Six-Blue-Spot tiles in the full
screen pic-- are an 'obvious' match. As shown in the Game C pic,
distance does not matter.</FONT></P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; Since all of this is
happening on your GS, you just need to click tiles. The computer
checks to see that a connection is possible. If it is, your GS draws
the line, there's a THOOP sound, and the tiles disappear.</FONT></P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; Of course,&nbsp; you can
connect tiles using fewer than three segments. The side by side
Five-Brown-Spot tiles in Game A could be clicked and removed. In Game
C, a two-segment connect would get rid of the Knight tiles once that
pesky Apple tile is gone; but, alas, the Apple tiles can not yet be
connected. Happily, you discover that once the Two-Diamond tiles are
gone, the Beetle tiles will go, and, then, a three-segment connect
will take care of the Knights!</FONT></P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; Such are your concerns
when taking on Shisen. As in Shanghai, Operation Lambda, Soko Ban,
and other addictive logic games, the 'hook' is getting to stretch
your mind in mastering a new skill. Exactly what the skill might be
is unclear, though, evidently, it involves enhancing certain
visualization and planning capabilities. Beyond this, about all one
can say is that becoming expert feels good. Cracking a Shisen
pattern, clearing the board, and winning is, definitely,
fun!</FONT></P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; As might be expected in a
program offering 34,463 randomly generated patterns, not every game
is winnable. (In some 60-70 games, I've found three-- 4096, 4162,
3458-- which seem to be for-sure no-win patterns.)&nbsp; At first, my
reaction was something like "No fair!" On the other hand, not being
sure of winnability adds a touch of suspense; and, each claim of a
no-win is sure to attract players looking for a way to crack the
uncrackable pattern.</FONT></P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; GShisen starts with a
'randomly' selected game; but, you are free to end play and load any
game you like by just entering its number. For tough, yet still
winnable, challenges try 1973, 2432, 4095, or 25064.</FONT></P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; Your official reward for
victory is getting a shot at having your Name and Time saved in the
top ten Hall of Fame roster. Though having such a roster is a plus,
limiting it to just the ten best times does not make sense. Since
some patterns are considerably easier than others, the best times are
going to be for the weakest challenges. The victories of which you
are most proud may never be listed. A much better scheme would be to
record best Time and Name for each pattern.</FONT></P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; GShisen comes with a docs
file which explains game play and describes System requirements. An
accelerator board is recommended mainly because it enables access to
an automatic check for valid plays after each match. If the this
feature is not active, you must click Check Moves, Suggest Move, or
Show Matches in order to have the computer check that a valid play is
available. When playing a difficult pattern, having the Auto Check is
very nice indeed!&nbsp; Otherwise, GShisen executes fine on an
unaccelerated IIgs.</FONT></P>

<P><FONT SIZE="+1">&nbsp;&nbsp;&nbsp;&nbsp; Rendered in colorful 640
mode super-res, Kelvin Sherlock's GShisen is as attractive and
smooth-running as it is addictive. If your fingers have been itching
for the touch of cyber tiles, this is your game. Just be sure to
carve out a few hours before starting. To paraphrase the old potato
chip commercial: "No one can play just one!"</FONT></P>

<P><FONT SIZE="+1">&nbsp;</FONT><BR>
<FONT SIZE="+1">Rubywand, 1998</FONT><BR>
&nbsp;<BR>
&nbsp;</P>

<P><FONT SIZE="-1">*** is a rating of "Very Good"</FONT></P>

<P><FONT SIZE="-1">You can download GShisen from the A2-Delphi
archive; for more info, check ...</FONT><BR>
<FONT SIZE="-1">&nbsp;&nbsp; http://www.delphi.com/apple2/</FONT></P>

<P><FONT SIZE="-1">You can download the new GShisen "Nuggets" tile
set from the Asimov-GS archive at ...</FONT><BR>
<FONT SIZE="-1">&nbsp;&nbsp;
ftp://apple.cabi.net/pub/applegs/Games/GShisen.stuff/Tiles/
.</FONT></P>

<P><FONT SIZE="-1">You can download a 'game fix' patch for the
GShisen Hall of Fame prompts from the Asimov-GS archive at
...</FONT><BR>
<FONT SIZE="-1">&nbsp;&nbsp;
ftp://apple.cabi.net/pub/applegs/Games/GShisen.stuff/</FONT></P>

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