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From: nparker@cie-2.uoregon.edu (Neil Parker)
Newsgroups: comp.sys.apple2.programmer
Subject: Re: IIgs screen colors
Date: 20 Mar 1995 10:42:00 GMT
Organization: University of Oregon Campus Information Exchange
Lines: 87
Message-ID: <3kjm5o$nbo@pith.uoregon.edu>
References: <ci64412@pro-applepi.wap.org>
NNTP-Posting-Host: cie-2.uoregon.edu

In article <ci64412@pro-applepi.wap.org> g.wright@pro-applepi.wap.org
(Geraldine Wright) writes:
>I am writing an 8-bit program for use primarily on IIe's and IIc's, although
>I would like it to be usable on a IIgs. I am having a slight problem with the
>program when run on a IIgs. The program uses the mixed text/graphics mode.
>When I turn on the graphics, the graphics portion clears to black, but the
>text portion at the bottom remains the same color as the background color
>which was set in the control panel. Are there some PEEK's and POKE's I can do
>to accomplish the following things:
> 
>1. Read the current text color and background color, so I can store these
>values in variables.
> 
>2. Temporarily change the background color to black and the text color to
>white.
> 
>3. Return the text and background colors to their original values at the end
>of the program.

Yes.  The text and background colors are in memory location $C022 (decimal
49186).  The low four bits are the background color, and the high four bits
are the text color.

     10 X =  PEEK (49186): REM Get the color byte
     20 TC =  INT (X / 16) * 16: REM Get text color
     30 BC = X - TC: REM Get background color

To change the colors, simply poke the new values back into the same
location.

     40  POKE 49186,TC * 16 + BC: REM Set new text and bg colors

You can also look at the border color.  The border color is stored in the
low four bits of location $C034 (decimal 49204).

     50 X =  PEEK (49204): REM Get border color byte
     60 DC = X -  INT (X / 16) * 16: REM Get border color

You need to be careful when changing the border color.  The high four bits
at $C034 are used by the battery RAM and clock, and must not be changed.

     70 ZZ =  INT ( PEEK (49204) / 16) * 16: REM Preserve reserved bits
     80 POKE 49204,ZZ * 16 + DC: REM Set new border color

For each of these three colors, the color values are the same as the lo-res
graphics colors.

Note that any color change you make by this method will be undone and
restored to the default colors whenever control-reset is pressed or the
Control Panel is accessed, unless you also change the saved color settings
in the battery RAM (via the Display menu in the Control Panel, for
example).


Before trying to access the text, background, and border colors, it is wise
to make sure you're running on a IIGS.  This can only be done by calling a
machine-language subroutine.  Here's some code that does the IIGS test:

     10 GS = 0
     20  IF PEEK (64435) <  > 6 THEN 60: REM Skip if not at least IIe
     30  FOR X = 0 TO 10: READ Y: POKE 768 + X,Y: NEXT : REM Poke ML
     40  CALL 768: IF PEEK (6) = 0 THEN GS = 1
     50  DATA 56,32,31,254,8,104,41,1,133,6,96
     60  REM At this point GS=1 on a IIGS, or 0 on any other Apple II

The machine language in line 50 disassembles as follows:

     38       SEC
     20 1F FE JSR $FE1F
     08       PHP
     68       PLA
     29 01    AND #1
     85 06    STA 6
     60       RTS

The secret is that on a IIGS, the subroutine at $FE1F returns with the
carry flag clear.  On all other Apples the carry flag comes back
unchanged.

               - Neil Parker

P.S  Warning:  All the BASIC code above was created directly in my UNIX
text editor, without actually testing it on an Apple II.  Beware of typos!
--
Neil Parker                 No cute ASCII art...no cute quote...no cute
nparker@cie-2.uoregon.edu   disclaimer...no deposit, no return...
nparker@cie.uoregon.edu     (This space intentionally left blank:           )