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The idea was that it could facilitate all kinds of different political systems¹, whilst still providing a safety-net of sorts.
Guild socialism? Maybe, I guess it depends on how a specific clade implements making their luxury goods. For the most part, everything is owned and comes from the state (which I guess is owned by everyone).
Yep, on second thought, National Anarchism would probably be a big factor in many clades, as many clades will likely end up racially homogenous... but I like to think that the progressives will still pool together in their own clades too and they will thrive from the exchange. If people with similar backgrounds wish to live together, and they can't enact harm upon others with different backgrounds, then what's the issue²?
I'm not sure what you mean by Mondialism (despite searching). Each Clade is just a conglomeration of shared belief, but individuals in these clades can freely move to other clades that support their different beliefs if it clashes so harshly with their current clade. The individual is still protected.
I didn't consider schools, but that's a good point. Ideally, all children should be aware of the beliefs of other clades, know their rights, and be taught to some common standard.
Eco-fascism will likely occur in quite a few clades, yes, but I don't think it will be the prevailing model. Fascists have a tendency of limiting their children's actions, and if those children know that they are free to move away from their parents and explore their freedoms, then why wouldn't they.
I imagine we will see more multicultural city-like clades neighbouring each other, with some fascist-like clades dotting the edges here and there. Essentially the distribution of the world right now, but with less city-density, so that mega-cities (made up of 1000s of clades) stretch out over more distance.
1: Yes even the fascists. They're apparently hard to get rid of.
2: Not a rhetorical, I often don't think things fully through in terms of ethics.