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About the files; RUNAWAY.SHK and YOURS.SHK (AN ACCESSORY DATA DISK FOR USE WITH
THE RUNAWAY ROBOTS APPLE IIGS GAME - WHICH YOU CAN REQUEST FOR FREE FROM ME BY
SNAIL MAIL)

From: Charles T. 'Dr. Tom' Turley
115 Santa Clara St. 
Brisbane, CA., 94005 
USA 
Voice: 415-468-1609 
Email's; cturley@grin.net
         owsw@aol.com

 Distribution: World 
 Status: Copyright - Freeware

THE FIRST THING YOU MUST DO, AFTER YOU DOWNLOAD AND UNSHRINK THIS RUNAWAY.SHK
ARCHIVE FILE IS TO RENAME YOUR DISK OR FOLDER WITH THE NAME: RUNAWAY.  IF YOU DO
NOT, THE GAME/PROGRAM WILL NOT LAUNCH.


RUNAWAY ROBOTS GS v4.01 is a freeware, programmed, authored and copyright (c)
1995 by Tomoo Yoshiya.  It's made available, uploaded and distributed by 1WSW,
for your Apple IIGS game enjoyement.

This disk is hard-drive compatable.  We have attempted to make the game and its
installation on your hard drive as easy as possible.  It's also easy to start and
play, because all you need to do is place the RUNAWAY data disk in drive 1 and
turn on your Apple IIgs.  The GS/OS application 'RR.C.Sys16' pops up on the
finder desktop.  Click on it, with the mouse pointer to launch the game and
everything loads automatically.  For use on your hard-drive, read the Hard-Drive
Installation information and directions, included in the 'Manual' text file. 
Make certain that you read the 'Manual' text file throughly.  The manual contains
all information needed, to allow you to understand, install, edit and play the
game. (Game Level Editor is included)

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MANUAL for : Runaway Robots GS - v4.01 (RR.C.SYS16)


The RR.C.SYS16 program comes on (1) disk, as: RUNAWAY.SHK.  The RUNAWAY ROBOTS GS
(RR.C.SYS16) program data disk (RUNAWAY), IS CONFIGURED TO ALLOW YOU TO LAUNCH
THE PROGRAM (RR.C.SYS16) with any GS/OS finder  v5.02 thru v6.0.1). The 'YOURS'
data disk, which contains a few SHR (256) picture examples of select levels, to
help you design your own level with the game editor and learn how to win each
level of the games 200 constructed levels, is available by request for free, as
noted above.  (You can make up to 400 levels if you desire) This disk also
contains several tips & tricks on playing, editing abd saving levels with Runaway
Robots GS..

This is the, "FIRST SUCH GAME EVER" FOR THE: Apple IIGS, THAT USES THE 'VAMPS'
VIRTUAL (3D) AUDIO 360 DEGREE GLOBAL STEREO SYSTEM', IN ITS GAME SOUND EFFECTS
AND ALSO SUPPORTS THE USE OF 256 COLORS.  IT PERMITS THE USE OF ALL 4096 COLORS
WITHIN THE GAME EDITOR.

Requirments:  Apple IIGS; Rom 01 or 03, with at least 512k and a 3.5 drive. (TWO
3.5 drives are recommended when using the 'YOURS' game levels, tips, tricks, etc.
data disk)

Launching the game from a 3.5 disk drive: The START-UP DEMO LEVEL is set with a
driver for 3.5" APPLE DISK only. If you are using any other driver device, you
need that driver file in the DRIVERS folder, using any version of GS/OS or ProDOS
16.

The program, is hard-drive installable, via any standard file copy method.  The
hard-drive copy proceedures are listed below.  Follow the directions under that
section to make sure you have copied all the files needed in the correctly named
directories on your hard-drive.

About the 'YOURS' DATA DISK 
(Not included and available for free by request as noted above)

The "YOURS" (DATA DISK) also contains a SCENE file that has been pre-designed and
altered. Levels 40-65 are blank and you can load and save to the SCENE file on
this disk. Make sure that load enable is active and selected.

NORMAL PLAYING: Click mouse button or press return key to terminate the
demonstration (DEMO).  Title Desk Top appears.  Choose Original in Play menu or
press Apple-O to start playing the original 200 scenes/levels - included with the
game.

GAME DESCRIPTION: Does this remind you of a computer you may have used in the
past or even the present? Sort of like the current state of the Apple IIgs
community. today!  One day a computer that controls battle robots crashes. All
the battle robots lose control of themselves and begin to attack everybody and
everything, sometimes even each other. You must destroy all the robots and
terminate runaway, (defeat each level 01-200). Your weapon is a gun - of course.

This Apple IIGS arcade-style levels game is a lot like the LOAD RUNNER DELUXE
game on the Mac.

Sight for the gun appears as a cross-hair, which you move with the mouse. You
move aim and fire the gun with the mouse button, to make the runaway robots
change direction.  Enemy robots have a radar antenna. Antenna's direction shows
their direction of movement. When antenna looks right or down they move to the
right or down, according to the presents of the floors or ladders.

When enemy robots reach the end ladders or the floor, they search new movements
and directions by rounding the antenna clockwise. They reverse direction if you
hit them, firing your gun and aiming at them with the mouse and cross-hair sights
of the gun.

You can not destroy them with your gun. Your gun is always used to reverse their
direction of movement. They are destroyed when they step on a land mine or you
hit and explode a dynamite bundle that is near where they are.

To destroy an enemy with the dynamite, an enemy and the dynamite character must
be piled up, that is, they must be on-top-of-each-other.  When a land mine on a
ladder crashes/explodes, the ladder transmutates to the floor.  When dynamite on
the floor explodes, the floor transmutates to the ladder.

The enemies behind glass plates (Powder-blue squares), do not move and do not
shoot you.  So they are safe for you to ignore from danger. You must shoot glass
plates to move enemies and destroy them.

Your bullets can not penetrate a steel plate.  You can not hit an enemy behind a
steel plate. The enemies behind the steel plate can move, shot at you and you
must be careful not to let them hit you with their shots are damage will occur.

Land mines and dynamite can be set behind glass plates or steel plates. If a
glass plate, an enemy, and a dynamite are piled up, then you can destroy the
enemy by hitting the glass plate once. Your bullet destroys a glass plate
crashes and that explodes the dynamite, so the enemy robot is destroyed.

When enemy robots shot you, your damage appears in the upper left of the screen. 
A land mine and dynamite can destroy one enemy at a time. Be careful when two
enemies are piled up. When one enemy is destroyed, floor or ladder changes, so
another enemy becomes fixed, in this situation, you press "C" key to invoke
control dialog box and click restart button.

If you do not, you are stuck in that level, with enemy fixed/frozen in that spot
and you can not proceed to the next level. So remember to use "C" key when you
are stuck in this situation as above described.  The Restart only restarts the
level you are in currently.  It will not take you back to the 001 level, unless
that is the level you are playing in.

Press the ESC. key to pause/freeze the game - press it again to continue.  Press
C to enter/invoke control dialog box.

Control Dialog Box:

Frequency volume controls: VAMPS VIRTUAL (3D) AUDIO sound frequency and spatial
location by approximately +- 30%. To emit sound locate the cursor on the speaker
icon box and press mouse button. Holding down Apple key, locate cursor on
speaker icon box and press mouse button to change the sounds (clicking mouse
pointer in the speaker icon, at different areas, results in noticable audio
changes in some of the  VAMPS sound samples. Restart button, restarts current
level/scene with current damage level. Terminate button, forces end of play on
current level.  You can play any level/scene number with up/down button and the
load button.  New level/scene will start with current damage level.  Click OK
button or press return to close control dialog box.

If you win all 200 levels/scenes, without game over, you can see epilogue. To
see epilogue you do not need to play sequentially. You can play any scene to the
200 level/scene, using Load button in the control dialog box.  But you need to
win all 200 levels.  Scene number advances by (1) increment.  When you win the
scene/level 200, if there are any scenes/levels that you have not won yet, the
game goes back to first level/scene.

Title DeskTop:

Title DeskTop has a menu bar on the top of the screen and title appears on the
DeskTop.  When demonstration is running click mouse button or press return key to
return to the Title DeskTop.  When you are playing a scene, invoke/enter control
dialog box by pressing "C" key and click Terminate button to return to the Title
DeskTop.  The menu bar has four menu's.

About- A description about Runaway Robots, version, publisher, etc. in both;   
English or Japanese.

Help- Short help manual.  You can also see Help by pressing the Apple-H. Help has
four buttons on modes.  Press appropriate button to see one of the four contents.
 Click OK button or press return key to close the Help.

Play menu:

Orignial- Play original 200 scenes.  Program disks (Runaway) must be in the disk
drive.  You can also play original scenes by pressing Apple-O.

Yours- Play your own scenes/levels that you created by the Editor and saved to
your data disk.  Your data disk must be in disk drive.  Volume of your data disk
must not be  named :RUNAWAY.

Editing- When you are creating/editing your own level/scene, you want to play it
to check details and make sure it is playable.   Editing is only active, when you
have activated Editor.

Demo- Runs the demo level/scene, which is non-interactive tutorial only. (Click
mouse pointer on DEMO)  Tutorial DEMO level will start after both title screens
are shown, during the beginning of the program.  Press the return key to exit the
DEMO.

Quit- Quit Runaway Robots & restarts the game, from the RUNAWAY disk, returns to
finder if launched via GS/OS or you can turn off the computer.  You may also quit
by pressing Apple-Q.  (All Apple & character key combinations work in either
upper or lower case characters (Example- Apple-Q or Apple q).  Cap lock can be up
or down.

Edit menu:

Undo- Cancels previous action in creating your own level/scene.  It only cancels
the last action on the edit design on the screen you are working on.  You can
also undo by pressing Apple-Z.  Undo is only active when Editor is active.

Character- Choose a character to draw with.  Click a character in a character
window to choose.  Character is active when the Editor is active.

Mode- Choose drawing mode.  Mode is divided into two parts.  One part chooses
drawing or erasing.  When you choose a pen or an eraser, cursor reflects this
choice immediately.  Another part chooses an effect of pen or eraser.  There are
three choices of effect.  Line, Square and Fill.  Click OK button or press return
key to close Mode Dialog box.  Mode is active when Editor is active.

Color- (YOU CAN USE ANY OF THE SUPER-HIRES (SHR) 4096 COLORS) Change colors of
the characters.  Apple IIgs has 16 color tables.  A color table has 16 color
entries.  In Runaway Robots, 14 color entries are adjustable.  Your scene levels
can be designed with up to 256 colors each.

You choose a color table using color table scroll bar that appears on the left
side of window.  Next, selected color table number appears to the right of the
words 'Color table'.

Below the words 'Color table' 14 adjustable color entries appear.  You choose a
color entry and that color entry will be changed by clicking on the 14 color
entries of your choice.  Down arrow indicates which color entry is selected.

Three color scroll bars, RED-GREEN-BLUE appear on upper left of window.  These
scroll bars reflect the value of selected color entry.  You can change color by
moving the three color scroll bars.

There are character examples on the lower left part of the window.  Character
examples show how the characters colors change.  Playing screen is divided into
21 blocks vertically, (except the top 11 blocks).

Top block number is 0.  Bottom block number is 20.  You can choose one of 16
color tables for each block. (This gives you access to all 4096 colors to use in
the Apple IIgs). Two scroll bars to choose a color table, for a block, appear on
lower right part of the window.  Click OK button or press return key to close
Color dialog box.  Color is active when Editor is active.

Plane- Screen consist of 5 planes.  Front most plane is steel and glass plates. 
Following planes to the opposite are 'enemy', 'mine', 'floor ladder', and then
the 'background'.  Opposite planes are hidden by front planes.  Choose front most
plane for easy editing.  This choice is active in editing, not playing.  Plane is
active when Editor is active.

Enemy- Up to 20 enemies (robots) can exist in a scene/level. You can not play any
scene that has more than 20.  This menu item counts current enemies number,
warning you if more than can be used are on the screen/scene/level you are
editing.  Enemy is active when Editor is active.

Disk- A scenes/level window appears on upper left part of Disk dialog box. 
Scenes window shows scene/level number that is included on a disk.  To select a
scene, use scroll bar of the scenes window to show the desired number of scene
and click on that selected number.

To load a scene data, select a scene number and click load button or double click
scene number.  (If double click does not work correctly, check the control
"Double Click" in Options in your Control panel.

To delete a scene, select a scene and click Delete button.  To change disk drive
click Disk button.  When you change a disk in a drive, click Disk button after
you change a disk.  When you format a disk click Format button.  Format dialog
box opens, then click a device name.  (3.5 " disk format only supports 800k
disk.)

If you are using two 3.5" disk drives, an 800k RAM disk, and one or two 5.25"
disk drives, first 3.5" disk drive is; D1, 800k RAM disk drive is D2, the other
3.5" is then D3, and the 5.25" drives are D4 & D5, Etc.  When you save a editing
scene/level, choose a scene number by up/down button and click Save button.

Load disable/enable button appears on lower left part of the disk dialog box.  If
you choose load disable, before clicking Save button, that scene/level data will
not be loaded by Editor.  This is used to avoid anyone glancing or sneaking a
peek at your scenes and their secrets.  Click OK button to close disk dialog box.
 Disk is active when Editor is active.

Editor -  invokes editor.  You can also invoke editor by pressing Apple-E.  When
editor is active, check mark appears to the left side of this item.  Editor is
complimentary with Title.

Title- Select title Desktop.  You can also select title Desktop by pressing
Apple-T. Title is complimentary with Editor.

Drawing with Editor:

Click desired point on the desktop to draw a character or fill by the character. 
Holding down the mouse button, drag mouse, and release the mouse button to draw a
line or a square.  Erase is active only for the selected character.

Background patterns always exist so they can not be erased.  Screen consist of
five planes.  Front most plane is steel plates and glass plates; and the back are
enemy, mine,floor, ladder and background.  When you draw a mine, you draw on the
mine plane.  So, other planes are not affected.  Undo is active for characters,
not for colors.

The sound is (STATE-OF-THE-ART) in 8-bit quality and it's VAMPS (Virtual (3D)
Audio 360 Degree Global Stereo, using Stereo pan effects, with 30 sound
ocillators and 15 channel stereo (26 Khz) sampling rate for the sounds.  (A
Stereo card is necessary in the Apple IIgs- SoundMeister suggested)  VAMPS stands
for: VORTEX AUDIO MASTERED PSYCHOACOUSTIC SOUND.

Hard-drive Installation:

Create a folder on your hard-drive named: RUNAWAY.  Copy all of the files from
the disk (RUNAWAY) into the folder you created on your hard-drive; named RUNAWAY.
(Use no other name for the folder).  Be sure to copy the RR.C.SYS16 file into the
main directory of the RUNAWAY folder.   Next create a folder (sub-directory)
with-in the hard-drives folder named ->   RUNAWAY.  Copy all files from the
RUNAWAY disk that are inside the RUNAWAY, sub-directory into the RUNAWAY
sub-directory (folder) on your hard-drive.   This example-diagram will clarify
it here.   HD1-RUNAWAY/RUNAWAY

A FINAL NOTE: You do not need to obtain the (YOURS.SHK) file, to be able to use
and play the RUNAWAY ROBOTS GS game, (RUNAWAY.SHK) file.  But, by obtaining it,
you will save yourself a lot of time when playing the game, by having it handy
for use and game play tutorials.

All brand and product names are the trademarks and/or registered trademarks of
their respective holders.


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