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Script-Central Catalog

Here's our brief description of all 22 issues of Script-Central.
 
Issue 1: In the Regular Departments, the Q & A is devoted to answering 
beginner HyperCard questions. As we enter the Lounge, we eavesdrop on a 
conversation that took place on GEnie about the features of HyperCard 
IIGS. We also encounter in the washroom the "Rum-R-Matic" machine that 
contains some Apple II related rumors. As we move to the Scripter's 
Workshop, we find two stacks that HyperCard designers will find 
invaluable: HyperUtility, a HyperCard resource handler and icon editor 
intended to assist in moving and copying Icons, XCMDs and Sounds, and 
Visual FX, which includes 21 visual effects that you can cut and paste 
into your own HyperCard stacks. There are 13 different sound effects 
that can be enjoyed as is or copied to your own stacks. There are 
several animated clocks that can also be used in your own stacks, and 
there's even a brand new HyperTalk command included. Tips & Trix 
includes miscellaneous tips for new users of HyperCard, information on 
HCGS shortcuts, and finally, some HCG S pitfalls to watch out for. 

The other HyperCard stacks on Issue 1 are Haiku Master, which generates 
random Haiku poetry, Scan For Gold, a tutorial stack that describes 
graphic resources for owners of scanners, Read AWP, a stack that imports 
AppleWorks word processing documents i nto HyperCard and exports them as 
Text Files, and Pronounced Eks-Kom-Mand, a tutorial on how to use the 
XCMDs supplied with HyperCard. 

Issue 2: After entering the lobby, please look very closely at the 
picture of Tom Weishaar. Then move your mouse around, and you will see 
Tom's eyes following you around. In the Regular Departments, the Q & A 
is devoted to answering ten differe nt HyperCard related questions, with 
many of the answers supplied by Apple's HyperCard IIGS Product Manager. 
As we enter the Lounge, we eavesdrop on a conversation that took place 
on GEnie that offered some HyperTalk tips, information on using XCMDs 
and details about several 3rd party add-on products for use with 
HyperCard. The Rum-R-Matic machine spits out rumors about the 
soon-to-be-released System 6. Please make sure you click on the Dunce 
Cap, and definitely go into the Office and look at the file c abinet 
drawer labeled "legal junk;" what you'll find in there is hilarious. As 
we move to the Scripter's Workshop, we find ten different sound effects 
that can be enjoyed as is or copied to your own stacks. There are five 
ready to cut and paste scripts, three new scripting tools, a Print 
Button that allows you to easily add print capabilities to any stack, 
and a listFont command that lists all the different fonts used in any 
stack. Tips & Trix includes tips for scripters and the trix section 
shows you h ow to create wandering eyeballs and slippery buttons. 

The other HyperCard stacks on Issue 2 have a heavy emphasis on assisting 
people who want to create their own HyperCard stacks. You'll find Get 
Graphic, a tool that allows you to easily add clip art to a stack. 
There's also XFCN Xprt that shows you how to create pop up menus in 
HyperCard. Pronounced XCMD (notice the serious name change) illustrates 
how to use the displayList XCMD, and AutoScripter allows you to create 
sophisticated scripting with the click of a mouse. 

Issue 3: This issue has a Halloween theme, with lots of ghosts and 
goblins floating around, spooky sound effects galore, and plenty of 
unexpected animated apparitions, specters and spirits abound. 

In the Regular Departments, we find the first installment of ITB (In The 
Beginning), an ongoing thought provoking tutorial that focuses on 
teaching effective methods of stack design. The Q & A is devoted to 
answering ten different HyperCard questions. The Lounge is where we 
learn about debugging custom menus and learn how to modify HyperMover 
for greater efficiency. The Rum-R-Matic machine is broken, and we meet 
Arty Fufkin and learn that it's all his fault. As we move to the 
Scripter's Workshop, we find rCruncher, a new XCMD that compresses the 
resource fork of any HyperCard stack. There are also eight amusing sound 
effects. There are five ready to cut and paste scripts, a new command 
that creates a closeStack handler, and a tutorial that is comple te with 
cut and paste examples of animated indicator icons. Tips & Trix includes 
several general tips and a tutorial on how to make your icons look 
vibrant and beautiful. 

The other HyperCard stacks on Issue 3 include Rap Master, a humorous 
stack that generates random rap songs that actually sound quite good. 
There's a two player game of No Rules Chess; beware that there are no 
rules, so if you turn your head away for even a moment, your opponent's 
pawn may very well checkmate you. Screen Blanker is a user configurable 
screen blanker that installs itself into HyperCard and it comes with a 
complete explanation of how it works. Lastly, we have HyperUpdater, a 
scriptable stack updater that allows a minimally sized update script to 
make changes to a stack. 

Issue 4: In the Regular Departments, the Q & A answers ten HyperCard 
related questions. In the Lounge, we listen in on a conversation that 
took place on GEnie about the problems encountered when using HyperCard 
as a program launcher for ProDOS- 8 based programs. The Rum-R-Matic 
machine spits out rumors about the future of the IIGS. In the Scripter's 
Workshop, we encounter MultiScroll, a utility and tutorial showing how 
to set up multi-scrolling tables. There are ten different sound effects. 
The re are five ready to cut and paste scripts, three new XCMDs, and a 
getScript new command that copies scripts from one stack to another. 
Tips & Trix includes tips, with concrete examples and demos, on how 
different cursors can be used to speed up a stack. The Trix are 
astounding, as we learn how to set up scripts that actually modify 
themselves. Using self-modifying scripts, we learn how to create a piano 
from within HyperCard. 

The other HyperCard stacks on Issue 4 include Dr Ken Franklin's 
wonderful game for children, Make-A-Face. There's another game, Slide 
Puzzle, in which you attempt to rearrange 24 numbered squares so that 
they appear in sequential order. There's also T he Incomplete Guide to 
Home Brewing, a very complete and informative stack for those of you who 
want to try brewing beer at home. Finally, this month's edition of ITB 
is devoted to explaining user levels, describing several HyperTalk 
concepts including h andlers and scripting, clarifying how to use the 
script editor and how to examine scripts, and offering nine guidelines 
for stack designing. 

Issue 5: In the Regular Departments, the Q & A answers ten HyperTalk 
related questions. In the Lounge, the dialogue is becoming much more 
technical as HyperCard owners are getting more sophisticated with their 
techniques and the talk turns to H yperTalk. The Rum-R-Matic machine 
spits out rumors, several of which actually came true. The Scripter's 
Workshop includes seven digitized sounds of HangTime doing his Sam 
Kinnison imitation and a tutorial showing several new text formatting 
commands. As usual, there are five new XCMDs, and a MakeIcon new command 
that lets you easily add new Icons anywhere. Tips & Trix includes tips, 
with concrete examples and demos, of how to create a math exam using 
HyperTalk. The Trix show us how scriptless buttons wo rk. 

The other HyperCard stacks on Issue 5 include Lunar Lander, a game in 
which you try to fire your thrusters so that you can safely land on a 
mountainous region of the Moon. Aces is another type of game involving 
flight. As a pilot of a World War I bipl ane, you'll attempt to disable 
your enemy's balloon in this colorful board game. The ITB series 
continues by offering more general design guidelines and it shows 
exactly how to change the color of the border surrounding any card. 

Issue 6: This issue is slightly different from all the previous ones 
because it contains the actual HyperCard v1.1 updated program. Because 
the HyperCard program takes up so much disk space, only the Regular 
Departments appear in this issue. 

The Q & A section sheds light on nine questions submitted by 
subscribers. In the Lounge, the talk turns towards using HyperCard as 
the control center for a computer regulated X-10 home controller system. 
Also included is a discussion about incorporati ng graphics and 
digitized sounds into HyperCard stacks. The Rum-R-Matic machine spits 
out rumors. The Scripter's Workshop includes the standard five new 
XCMDs, along with a new text formatting function that lets you search 
text fields and easily replace any of the text. The new command in this 
issue allows you to calculate the distance, expressed in pixels, between 
two objects on screen. Tips & Trix includes tips, with concrete examples 
and demos, of how to make text appear in a pop up box. The Trix inc lude 
a discussion of how programmers can use arrays in HyperTalk. 

Issue 7: In the Regular Departments, the Q & A answers ten different 
Apple II and HyperCard related questions; one answer includes a 
schematic for those who would like to build a gizmo that will allow them 
to digitize sounds without a sound dig itizing card, and another tells 
people how to access Script-Central's built-in hidden joke department. 
In the Lounge, we eavesdrop on a conversation that took place on GEnie 
about Apple Computer Inc. The Rum-R-Matic machine spits out rumors about 
the IIG S, and quite a few of those rumors actually came true. As we 
move to the Scripter's Workshop, we find an explanation about the brand 
new Text Window XCMD. There are nine different sound effects, five 
animated icons, and a wonderful new XCMD that switches the HyperCard 
display to 320 mode, thereby allowing 320 mode graphics to be used 
within HyperCard stacks. In conjunction with the new 320 mode XCMD, 
there's also a grab bag of 320 mode fonts, icons and cursors. Tips & 
Trix includes tips for understandin g and working with System 6's new 
styled rIcons. The Trix teach you how to incorporate color cycling 
animations into your stacks. 

The other HyperCard stacks on Issue 7 include The Midnight Ride of Paul 
Revere, which contains Longfellow's famous poem, complete with maps and 
historical information that help to explain the circumstances 
surrounding the incident that inspired the po em. There's also Menu 
Mania, a very complete tutorial and information stack that explains how 
to incorporate menus into your own stacks. Additionally, there's a 
HyperCard based database of all articles and stacks that have appeared 
on Script-Central. Fi nally we have ITB which continues to offer 
guidelines for stack designing. 

Issue 8: In the Regular Departments, the Q & A in this issue is short on 
quantity, but long on quality; information is included on how to use 
HyperCard as a statistics program and how to generate statistical 
graphs. In the Lounge, we overhear a discussion on the merits of 
HyperCard versus HyperStudio. The Rum-R-Matic machine continues to spit 
out rumors, but this month it also displays lots of official press 
releases. In the Scripter's Workshop, we find the Color Edit New Desk 
Accessory. This NDA allows you to edit the colors used by the current 
application and it was designed to address the lack of basic color 
editing capabilities in HyperCard. The workshop contains nine digitized 
sounds from the Dr Who TV series, six more animated cursors, two 
animated icons, and the Xcat new function that allows you to capture a 
catalog of file names contained in any directory on disk. Tips & Trix 
includes a discussion about using the HyperTalk "item" statement and the 
Trix section examines a fundamental and useful programming technique 
called Recursion. 

The other HyperCard stacks on Issue 8 include a stack about the various 
actors who played Dr Who and it contains a mini-episode guide to the TV 
series. Puzzler is a puzzle game that displays nine black and white 
tiles. If you click on a tile, Puzzler will change the color of that 
tile as well as the color of several adjacent tiles. The goal is to make 
all the tiles white. There's also a great game of Concentration for 
kids, named HyperAnimaux, that uses pictures of animals. Finally there's 
Mile Minde r, a stack that lets you keep track of all your automobile 
related expenses. 

Issue 9: This is the first issue where file compression is employed. 
After the Installer copies all the files to your hard drive, double 
click on the file named "Double.Click.Me" to complete the installation. 

In the Regular Departments, the Q & A answers five important questions, 
several of which concern HyperMover and converting stacks between Apple 
IIGS and Macintosh. In the Lounge, we overhear a lively discussion about 
Script-Central, Apple User Groups, and The Lost Classic Project. The 
Rum-R-Matic machine continues to spit out rumors and press releases, but 
this month it also includes a hilarious set of instructions for 
converting a Macintosh into a fish tank. In the Scripter's Workshop, we 
find a IIG S Bit Mapped Font named PostCrypt and nine digitized sounds. 
There's also a set of scripts, and an article that describes their use, 
that will allow you to perform multiple sorting of data stored within a 
HyperCard database or table. There's a SysSounds. XCMD that lets you 
access from within HyperCard all the rSounds found on your startup 
partition. Lastly, there's a Timer New Command that can be used to keep 
track of or display elapsed time. Tips & Trix has been replaced in this 
issue by ArtWerk, a stac k with 40 clip art objects that can easily be 
copied to other stacks. 

The other HyperCard stacks on Issue 9 include Memory Game, a 
concentration game where you try to find matching pairs of cards that 
are all turned face down. There's the second stack in the Dr Who series; 
this segment is about all Dr Who's enemies. Hyp erGraf creates nice 
looking bar graphs from any sets of data that you enter. Finally we have 
System Soundr, a stack that looks like a CD player but that plays back 
resource based rSounds. 

Issue 10: In the Regular Departments, the Q & A section presents us with 
eight HyperCard lessons. In the Lounge, we overhear a lively discussion 
about Apple Expo East and listen in as Apple II owners bash the company 
that built the computer tha t they love. The Rum-R-Matic machine spits 
out rumors and ten Apple related press releases. In the Scripter's 
Workshop, we find a IIGS Bit Mapped Font named IglooLaser. 
Unfortunately, Arty was assigned the task of overseeing this issue's 
digitized sounds , so there are none but there's an interesting error 
message in its place; good going Arty! We do have six more of HangTime's 
animated cursors and the new SysSounds command, which plays all the 
rSounds found on your system. We're also presented with a ho mework 
assignment; beautify the accompanying Biorhythm stack. Tips & Trix has, 
yet once again, been replaced in this issue by ArtWerk, a stack with 42 
clip art objects that can easily be copied to other stacks. 

The other HyperCard stacks on Issue 10 include the third stack in the Dr 
Who series; this segment is all about Dr Who's companions. There's a two 
player game of Tic Tac Toe, complete with wacky sound effects. There's a 
very sophisticated Genealogy sta ck that allows you to keep family trees 
within HyperCard; make sure you access the built-in help system. 
Finally, we have a stack about the 1992 Presidential election, complete 
with state by state statistics. 

Issue 11: On this issue, everything has been compressed. After running 
the Installer, just launch the HyperCard stack and it will oversee that 
all the files get uncompressed. 

In the Regular Departments, the Q & A section deals with some possible 
conflicts between HyperCard and IIGS Desk Accessories. In the Lounge, we 
sit in on the historical meeting held at Apple Computer Inc during which 
Apple announces the discontinuatio n of the Apple IIGS product line. 
Since I was in attendance at that meeting, I assure you that the 
transcript, recorded and transcribed from a hidden tape recorder, is at 
least 98% accurate. The Rum-R-Matic machine continues to spit out rumors 
and Apple related press releases. In the Scripter's Workshop, we find a 
IIGS Bit Mapped Font named Oswald Black. There are 22 sound effects 
included. We also have a set of fully scripted utilities that import 
text and graphic files into HyperCard; as usual, these can be used with 
your own stacks. Tips & Trix has again been replaced in this issue by 
ArtWerk, a stack with five screens of clip art that can be copied to 
other stacks; these screens were created by professional computer artist 
Mary Ann Trzyna. We also have a new XCMD -- SetPrefix.SRC -- that was 
created to help uncompress this entire issue by copying the files to a 
very specific pathname; feel free to use this in your own stacks. And, 
finally, we have a stand alone GS/OS application program, rSounder, 
which allows you to convert your old "raw binary" sound files to 
resource based rSounds. 

The other HyperCard stacks on Issue 11 include Biorhythm II which is 
HangTime's improved version that he created as his homework assignment 
from the last issue. There's also a Smart Quotes stack that converts 
regular quotation marks into curly quotati on marks, quickly and 
automatically. There's a stack devoted to the rock group Led Zeppelin, 
complete with a history of the band, scanned album covers, and a 
discography. And finally we have Fortune Cookie, a stack that displays 
more than 1,000 fortunes that sound like they were written by our old 
friend Mr Murphy; a typical fortune: "For every complex problem there is 
a solution that is simple, neat and wrong." 

Issue 12: Beware! This is the April Fool's issue. In the Regular 
Departments, the Q & A section offers ten more informative HyperCard 
mini-lessons. The Rum-R-Matic machine spits out rumors and 14 Apple 
related press releases. In the Scripter's Workshop, we find a IIGS Bit 
Mapped Font named Albatross. There are 15 sound effects included as part 
of HyperSonics. We also find six more ready to run scripts that can be 
used with your own stacks. ArtWerk contains five more of Mary Ann 
Trzyna's beauti fully crafted screens of clip art that can easily be 
copied to other stacks. We also have an xVolumes XCMD that determines 
the names of all the online volumes. Finally, we have yet another 
homework assignment. Included is a stack that determines if you a re 
overweight; the stack was ported from the Macintosh version of HyperCard 
using HyperMover. Your assignment, should you decide to accept it, is to 
beautify and colorize the stack and then to compare your results to 
HangTime's results. HangTime's versio n of the stack is also included on 
this issue. 

The other HyperCard stacks on Issue 12 include Fortune Cookie II, a 
stack containing 1,064 pearls of wisdom, silly quotes and assorted 
gibberish. There's also a Word Scrambler stack that generates all 
possible combinations of the letters contained wit hin any word or 
phrase. Finally we have a fact filled stack about all the First Ladies 
of the United States from Martha Washington up through Nancy Reagan. 

Issue 13: In the Regular Departments, the Q & A section offers seven 
more informative HyperCard mini-lessons. The Rum-R-Matic machine spits 
out rumors and 25 Apple related press releases. In the Scripter's 
Workshop, we find a IIGS Bit Mapped Fo nt named LynzFont. There are 12 
sound effects included as part of HyperSonics. ArtWerk contains six more 
of Mary Ann Trzyna's beautifully crafted screens of clip art. We also 
have a brand new department, the Game Room, which contains HyperJumble, 
a brain teaser type of word puzzle. In it you are presented with a 
picture that has a partial caption. Your goal is to try to complete the 
caption from a scrambled word list that must first be unscrambled. We 
also find the new FunctionKey command that works wit h extended 
keyboards by allowing the F1 function key to jump between two stacks. 
Finally, we have another homework assignment. Included is a stack that 
lets you maintain a detailed database of all your books; the stack was 
ported from the Macintosh versi on of HyperCard using HyperMover. Your 
assignment is to beautify and colorize the stack. 

The other HyperCard stacks on Issue 13 includes one named Phone 
Mnemonics, a stack that will let you find out all the words your phone 
number spells out. There's a review of Twilight II. NoWorries is a 
HyperCard stack that can be used in place of the GS/OS Finder as a 
program launcher. Finally, there's The Creative Universe, an academic 
treatise about the physical processes that may have taken place during 
the creation of the universe. 

Issue 14: This issue's front desk will keep you more entertained than 
usual, as there's a new feature there, inviting you to participate in an 
ongoing contest that challenges you to solve riddles or visual logic 
puzzles. You'll also find HangTi me's description of the 1993 edition of 
KansasFest; that description is aptly subtitled, "A Trip Into HangTime's 
Warped Little Universe." And also from KansasFest, you'll find a 
transcript of HangTime's hilarious roast of Tom Weishaar. 

In the Regular Departments, the Q & A section offers five more 
informative HyperCard mini-lessons. The Rum-R-Matic machine continues to 
spit out rumors and 18 Apple related press releases. In the Lounge, we 
get to meet the sysops of GEnie's A2 RoundTa ble. In the Scripter's 
Workshop, we find a IIGS Bit Mapped Font named ArtDeco. There are 18 
sound effects included. ArtWerk contains four more of Mary Ann Trzyna's 
screens of clip art. We also find a new AboutWindow command that permits 
stack designers t o incorporate model-style information windows into any 
stack. We also find a wonderful utility stack named Hacker that will 
actually rebuild a corrupted HyperCard stack. Finally, we have a 
homework assignment. Included is a stack that lets you maintain a 
detailed database of all your software; the stack was ported from the 
Macintosh version of HyperCard using HyperMover. Your assignment is to 
beautify and colorize the stack. 

The other HyperCard stacks on Issue 14 include a detailed Star Trek: The 
Next Generation stack that provides plot summaries of the 25 episodes 
that comprised the first season. There's also an updated Memory game of 
Concentration that appeared on an ea rlier issue; the update let's you 
play against the computer. There are two product reviews for software 
from Seven Hills -- Express and The Manager. You'll also find a HangTime 
stack that contains four unique clocks, and a brand new Department named 
The Store Room which contains a stack-based screen saver that emits 
random and insane sounding screams. 

Issue 15: In the Regular Departments, the Q & A section offers five more 
informative HyperCard mini-lessons. The Rum-R-Matic machine continues to 
spit out rumors and eight Apple related press releases. In the 
Scripter's Workshop, we find a IIGS Bit Mapped Font named Albuquerque. 
There are seven sound effects included. ArtWerk contains six more of 
Mary Ann Trzyna's beautiful screens of clip art. We find a new 
SmartQuote command that permits straight quotes to be converted to curly 
quotes. We al so find an updated version of the corrupted stack 
rebuilder that was included on the last issue; the update has options to 
copy Icons, sounds, XCMDs and XFCNs from corrupted stacks. We also have 
another homework assignment. Included is a stack that lets you maintain 
a detailed database of all your Star Trek related video tapes; the stack 
was ported from the Macintosh version of HyperCard using HyperMover. 
Your assignment is to beautify and colorize the stack. 

The other HyperCard stacks on Issue 15 include the second season of the 
Star Trek: The Next Generation stack that appeared on the last issue. 
There's two games included in the Game Room: HyperJumble and Maze. There 
is a stack that provides a comparati ve review of the two compression 
programs available for the IIGS -- HardPressed and AutoArk. There's a 
Tic Tac Toe stack that contains a traditional version of that game, as 
well as two variations as described in Scientific American. Finally, we 
have a s tack that provides a history and overview of Apple's Lisa 
computer. 

Issue 16: In the Regular Departments, the Q & A section offers something 
new -- three issues of the electronic version of the Silicon Times 
newsletter. The Rum-R-Matic machine continues to spit out rumors and 
eight Apple related press releases. In the Scripter's Workshop, we find 
a IIGS Bit Mapped Font named Alderney. There are ten sound effects. 
ArtWerk contains five more of Mary Ann Trzyna's beautiful screens of 
clip art. We find a new ResDir command that retrieves the directory of 
an extend ed file's resource fork and an updated version of the 
corrupted stack rebuilder that was included on the last issue; the 
update has options to copy any resources from corrupted stacks. We have 
yet another homework assignment. Included is a scientific cal culator 
stack that was ported from the Mac version of HyperCard using 
HyperMover. Your assignment is to beautify and colorize the stack. 

The other HyperCard stacks on Issue 16 include the third season of the 
Star Trek: The Next Generation stack that appeared on the last issue. 
There are two games in the Game Room: Slide Puzzle and HyperMaze. In the 
Store Room, you'll be able to apply a n update to the previously 
published NoWorries program launcher stack. We also find Chomp, a two 
player strategy board game, and a detailed product review of the 
SoundMeister stereo digitizer. Finally, we have Guitarist's Friend, a 
stack that shows the p roper finger placement to play any guitar chords. 


Issue 17: There have been a few changes made in the Regular Departments; 
the News Room contains eight issues of the Silicon Times newsletter and 
the door marked Article contains an article about the computer industry. 
The Rum-R-Matic machine sp its out rumors and six Apple related press 
releases. In the Scripter's Workshop, we find a IIGS Bit Mapped Font 
named Arlington. There are 14 sound effects. ArtWerk contains four of 
Mary Ann Trzyna's beautiful screens of clip art. We also find an xEject 
XCMD that ejects all removable media currently online. There's an 
updated and complete version of the Librarian stack that was given as a 
homework assignment. There's Disk Names, a stack that will poll your 
3.5" disk drives every few seconds and add the disk names to a scrolling 
list. 

The other HyperCard stacks on Issue 17 include the fourth season of the 
Star Trek: The Next Generation stack that has appeared on the last few 
issues. There's also a great Guess Word game that displays a four letter 
word and you need to change one let ter to derive a new word. In the 
Store Room, you'll find HangTime's idea of a practical joke; a stack 
that appears to be a IIGS password protection system. We also have a 
review of Shanghai II and lastly, we have a Talking Clock that can be 
customized to suit your needs. 

Issue 18: In the Regular Departments, the News Room offers seven new 
issues of the Silicon Times newsletter. The Rum-R-Matic machine spits 
out rumors, but no press releases are found in this issue. In the 
Scripter's Workshop, we find an Art Nou veau IIGS Bit Mapped Font. There 
are 36 sound effects. ArtWerk contains five of Mary Ann Trzyna's lovely 
screens of clip art. We find the FontZ XCMD which allows you to keep 
specialty fonts within a stack's resource fork and to load the fonts as 
the stac k loads. In conjunction with that, we have the new InstallFont 
command that installs a font into a stack's resource fork. 

The other HyperCard stacks on Issue 18 include the fifth season of the 
Star Trek: The Next Generation stack. In the Store Room is an April 
Fool's joke that will have to remain a surprise. There's a review of 
Seven Hills Software's Spectrum, and a grap hic filled stack about 
Dinosaurs. Finally there's Pedigree, a HyperCard based version of the 
commercial genealogy software package from Bright Software. 

Issue 19: In the Regular Departments, the News Room offers three issues 
of EduPage, a newsletter of interest to anyone using a computer. The 
Rum-R-Matic machine spits out rumors. In the Scripter's Workshop, we 
find a IIGS Bit Mapped Font named AvantGarde. There are 12 sound 
effects. ArtWerk contains five of Mary Ann Trzyna's fanciful screens of 
clip art. There's an article about the wonderful world of 
telecommunications. We also find 24 Icons that can be cut and pasted 
into your own stack, and a Text Import stack that imports text into a 
HyperCard stack and even creates a new text field if one didn't 
previously exist. There's also a new CopyBtns command that lets you 
easily copy navigational buttons from one stack to another. 

The other HyperCard stacks on Issue 19 include a Star Trek: The Original 
Series stack that contains cast lists, a synopsis of each episode, and 
episode notes. There's a stack that contains the full text of all of 
Shakespeare's 154 sonnets. There's a R oman Numeral stack; enter any 
Roman Numeral and an animated Julius Caesar will show you the Arabic 
equivalent. Finally, we have Journal, an electronic version of a diary. 

Issue 20: In the Regular Departments, the News Room offers seven issues 
of the EduPage newsletter. The Rum-R-Matic machine spits out rumors and 
Apple II related press releases. In the Lounge, we get to read reports 
of KansasFest '94. In the Scr ipter's Workshop, we find the Bangkok Bit 
Mapped Font. There are seven sound effects. ArtWerk contains four of 
Mary Ann Trzyna's exquisite screens of clip art. We find 23 more Icons 
that can be cut and pasted into your own stack, and an Icon Editor stack 
that modifies HyperCard's Icon Editor to allow you to fine tune the size 
of your icons. 

The other HyperCard stacks on Issue 20 include Star Trek: The Game. The 
goal is to find the cloaked Romulan war bird and blast it out of the 
sky. There's the Roman Numeral II stack; enter an Arabic number and an 
animated Julius Caesar will show you th e Roman Numeral equivalent. 
There's a HyperTalk Tutor stack that provides an introduction to 
programming with HyperCard. Finally we have Wedding Planner, a stack 
that lets you keep track of all the details involved in planning a 
wedding. 

Issue 21: In the Regular Departments, the News Room offers six more 
issues of the EduPage newsletter. The Rum-R-Matic machine spits out 
rumors and nine Apple II related press releases. There's an Internet 
article that discusses some negative, a nd little talked about, aspects 
of that global network. In the Scripter's Workshop, we find a IIGS Bit 
Mapped Font named Banner. There are ten sound effects. ArtWerk contains 
five holiday related screens of clip art by Mary Ann Trzyna. We find 23 
more Ic ons that can be cut and pasted into your own stack, and an 
update to the Icon Editor stack that appeared on Issue 20. Lastly 
there's a new ImportColors command that lets you import custom color 
palettes. 

The other HyperCard stacks on Issue 21 include the second installment of 
the HyperTalk Tutor stack that appeared on Issue 20; please note that 
this stack updates the stack that appeared on the last issue and will 
not work without the first part. There 's a Trick or Treat stack that 
includes some spooky Halloween animations. A Vitamins stack provides 
information about which foods contain needed vitamins and minerals. 
Finally, we have Day Calculator, a stack that determines what day of the 
week any date falls on. 

Issue 22: When the final issue went into the mail in January, 1995, not 
even HangTime knew that it would be the final issue. 

In the Regular Departments, the News Room offers eight more issues of 
the EduPage newsletter. The Rum-R-Matic machine dispenses rumors and 
four Apple II related press releases. In the Lounge, you can see Joe 
Kohn in action, as he leads a GEnie online discussion that focuses on 
the Internet. 

In the Scripter's Workshop, we find a IIGS Bit Mapped Font named Black 
Chancery. There are 12 sound effects. ArtWerk contains 11 holiday 
screens of clip art by Mary Ann Trzyna. We find 24 more Icons that can 
be cut and pasted into your own stacks, and a MultiSelection Field tool 
that allows you to click items in a field and show with a checkmark that 
they are selected. There's also PrintBtn which allows you to place a 
Print Button in any stack. 

The other HyperCard stacks on Issue 22 include Pyramid Solitaire, a game 
whose goal is to eliminate all the cards in a pyramid by matching cards 
into pairs whose value totals 13. There's Tibetan Rites, a stack that 
purports to teach you how to super charge your energy with five Tibetan 
rejuvenation rites and there's a HyperCard Quick Reference Guide that 
offers lots of hints and shortcuts. Finally we have two Christmas 
animated greeting cards complete with holiday music. 

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Requirements

In order to run any issue of Script-Central, your IIGS must meet the 
minimum requirements that are necessary to run HyperCard -- a hard disk 
drive and 2 Megabytes of RAM. You must also own HyperCard IIGS. 
Ordering Information. 

� You'll need HyperCard Player for using these and you can find it
within the Hypercard folder on this site.

� In order to use HyperCard to create your own 
stacks, you will need the complete six disk set. 

�There's also one disk demo version of Script-Central.

That's All Folks.