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You will need to have DirectX 2 installed in order to use this port of XGS. Your monitor and video card must be able to run at an 800x600 resolution with 8-bit pixels. The Win32 port requires that the C:\XGS directory exist for storage of the preferences file. Eventually this will be changed. At startup, you will be given a dialog box with the ability to change the path of the XGS directory (C:\XGS by default). This directory is where XGS looks for the XGS.ROM, XGS.RAM, XGS40.FNT, and XGS80.FNT files. You will also be able to select image files to mount on each of the IIGS drives. The list of available images is built by looking for all *.XGS files in the XGS directory, so you should store your image files in this directory. Keyboard support is mostly the same as the Unix version, with three exceptions: the Escape key is mapped as F1, the Command key is mapped as F3 and the Option key is mapped as F4. This is because Windows makes it difficult to use the Alt and Escape keys (you can't easily tell Left Alt from Right Alt, and many Alt and Escape key sequences are trapped by the system). Mouse support works just like the Unix version. That is, you toggle between the Windows mouse and the IIGS mouse by pressing F6. While in Windows mouse mode XGS does not pass through mouse movements or button presses to the IIGS mouse. Joystick support also works like the Unix version, with F5 toggling between Windows mouse mode and the IIGS joystick. As with the mouse emulation, while in Windows mouse mode XGS will not pass through mouse movements or button presses to the IIGS joystick. If you run into any problems, you can check the file BOOTLOG.TXT in the same directory as the XGS.EXE executable. It contains all the startup and shutdown messages produced by the emulator.