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Title: Notes on Play
Author: Peter Lamborn Wilson
Date: 2008
Language: en
Topics: play, notes, Fifth Estate
Source: Retrieved on 7th October 2021 from https://www.fifthestate.org/archive/379-fall-2008/notes-play/
Notes: Published in Fifth Estate #379, Fall, 2008.

Peter Lamborn Wilson

Notes on Play

Play sets up temporary arbitrary rules for itself to test the very

boundlessness of its freedom.

If not for the emergence of the State, we would by now have a science

based on the principle of play rather than terror.

At the moment the first Pharoah enslaves the first fellahin, play

becomes childish frivolity and the serious adult appears. Hitherto play

itself had been quite serious; archaeologists call it “culture”.

Play assigns meaning to human activity–work erases it.

The hardest hunting & gathering still retains an element of play; the

easiest cushiest job already contains the entirety of alienation.

Aristocracy can be defined as the monopolization of play at the expense

of others’ labor–e.g., hunting becomes the sport of kings & the crime of

peasants. The lords consume other peoples’ play as art.

Somehow the rulers’ play is spoiled by the need for violence–their

pleasure is tainted, no longer childlike–and this spoilage somehow makes

itself felt in their art, which always stinks of fear.

Under Pure Capitalism the rulers’ rule is subtly supplanted by the rule

of money itself. But money being originally a form of magic) wants to

play. It recreates itself as “play money” unbacked by real wealth & no

longer a medium of exchange–it proliferates into new forms (debit cards,

free flyer miles, coupons, pure electricity…) in order to re-order the

world according to its own rules for play, so that ten or a hundred

times more money now exists than can ever be spent on mere things, free

money so to speak, ludic and self-involved, sheer monopoly money.

Resistance against the State and its final form (money) can be called

play inasmuch as it must be its own reward (at least so far). For the

artist this crux becomes tragic at the moment when money, having cast

off & floated free of all ideology, realizes it can turn even the most

violent attacks against itself into profitable commodities.

The play impulse can be expropriated by Capital & sold back to those

whose childhoods it has stolen. The effects of this deal seem not just

stultifying but downright morbid, as if one had to buy back one’s heart

or one’s fingers from the Organ Bank.

Imagination both produces & is produced by play–hence there exist a

social imaginaire, a common treasury of play, an economy of

imaginations. The individual imagination is buoyed up by this collective

metaconsciousness, but swamped by its false double, the totality of

mediated imagery, the managed imagination. Children plugged into screens

from infancy will suffer play-deficiency, imaginal anemia. This

mutilated play is no more than the flip side of the terror of work,

terror coated with seductive imagery, like endless video games about

killing aliens.