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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: : Earth's Dreamlands : Info on: RPG's, :(313)558-5024 : area code : :RPGNet World HQ & Archive: Drugs, Industrial :(313)558-5517 : changes to : : 1000's of text files : music, Fiction, :InterNet : (810) after : : No Elite / No porn : HomeBrew Beer. :rpgnet@aol.com: Dec 1,1993 : :.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: Chapter 5: THE NET PROFITS CATALOG Welcome, Netroamers! We've got lots of new items this year, including the Mark V cyberdeck from Hack & Decker International and several new programs from the Legion of Toon. For first-time customers, we offer easy payment plans to fit any budget. You don't have a job? We don't care! You have bad credit? We don't care! You don't expect to pay us? _Then we care!_ For further information on our credit program, call our offices and ask for Rocco. CYBERDECKS Our line of cyberdecks is second to none! This year, Net Profits signed an exclusive contract with Hack & Decker International for distribution of their hot new Mark V "Panther," the most powerful cyberdeck available to private citizens! We also carry a full line of inexpensive decks for home or office use. NOTE: Modifying cyberdecks or using them for criminal activity is punishable by fines, imprisonment, behavior modication and long, boring lectures on Good Citizenship. Mark I "Hawk" This deck is perfect for the beginner. It has two chipdips and a speed factor of 2. It has a comfortable pinky slot and weighs less than 3 lbs. Cost is $200. Mark II "Mustang" With three chipdips and a speed factor of 3, this is a good all-around deck for home use. Includes "phone home" circuitry that lets you communicate with Realspace from Cyberspace via your home comlink. Cost is $400. Mark III "Tiger" This is our biggest selling model! Look at these features and you'll see why: four chipdips, a speed factor of 3, _two_ pinky slots, phone home circuitry and a special timer chip that can be set to shut off the deck at a predetermined time! Now on sale for only $700! Mark IV "Rhino" All of the features of the Mark III, but with _six_ chipdips instead of four and the option of speaking to Realspace directly through your own voice instead of comlinks! Cost: $900. Mark V "Panther" The new heavy hitter in the world of cyberdecks! Just look at these fantastic features: speed factor of 4, _nine_ chipdips, _three_ pinky slots, _anti-Mindfry circuitry_ (good versus attack rolls of 4 or less), direct voicelink with Realspace, timer chip and a free _Dungeons and Toons_ worldgram! All for a one-time special price of $1,500! Order _now_ to reserve yours! PROGRAMS FOR ALL OCCASIONS! Net Profits is proud to offer a complete line of Program Chips from NeuroSoft Technologies. These chips come with a full one-year, money-back warranty against defects when used for _lawful purposes only!_ Each program comes on a seperate chip which takes up one chipdip on your cyberdeck. So if you've got a Panther cyberdeck, you can slot nine different programs at once... but if you've got a Hawk, you can only use two. WORLDGRAMS The following popular worldgrams are all fully tested at the factory to insure the minimum amount of anomolies. _Warning: Tampering with worldgrams can lead to anomolies, temporal paradoxes, mental disorders and possible Zeroing Out. It also voids the warranty._ Cost: $50 each. Dungeons and Toons This is our number one seller. An exciting medieval fantasy world complete with terrifying monsters and mighty magic! Armor, weapon and magic Shtick programs are recommended and available seperately. Supertoon A big favorite with young deckers! Superpowers make programming fast and easy! See our large selection of powers under "Shtickgrams". Star Toon Explore interstellar space from your own cyberdeck! This chip is now sold with a four-passenger scoutship gadgetgram at _no extra cost!_ Cream Pies and Private Eyes Investigate your very own cases like Magnut, P.I. and Phillip DaTanc. Be a private dick in the late 30's. See our "Buddygrams" for partners! WEAPONGRAMS Our weapongrams are now available in _variable_ mode. meaning that you can change them from one form to another! Get them now at the low price of $75 each! Low-Tech Weapons Just the ticket for creating pre-gunpwder weapons, like rocks, spears and swords. One program does it all! High-Tech Weapons Everything from a blunderbuss to a bazooka is right at your fingertips with this chip. Ultra-Tech Weapons If you need a Plasma Cannon or a Light Saber, this chip will do the job. ARMORGRAMS Armorgrams are sold according to the number of Hit Points they add to the wearer. The armor will be whatever armor is appropriate to the worldgram being used. Cost: $20 per Hit Point. SHTICKGRAMS Net Profits carries the largest selection of Shtickgrams in the world! We guarantee your complete satisfaction or your money back. Cost: $400 per Shtick chip at level 6; $200 for each point above 6. Choose from the list of Shticks, p. 00. (Animators: Since these Shticks work only in cyberspace, they do _not_ cost character points.) BOOSTERGRAMS These very popular programs are now on sale for the low price of $75 for the first bonus point for individual skills and $400 for the first attribute bonus point. Prices double for the second point, quadruple for the third, and so on. (Example: Dixie Scatline wants to buy Fire Gun +2. It costs $75 for the first point and $150 for the second point, for a grand total of $225.) BOGGLEGRAMS A very useful chip, especially when you need to slow down a security program! Bogglegrams cost $50 each and Maximum Bogglegrams cost $150 each. These programs are variable and can resemble anything from a cream pie to a joy buzzer or a bottle of seltzer! Can be used over and over. CREATUREGRAMS Great for security programming, these are the well known "Vari-Beast" chips that let you create any creature with Hit Points and damage points at or below the program's maximum. Cost: $10 per Hit Point and $10 per damage point. BUDDYGRAMS Why roam the Net alone when you can take a buddy along? Our Buddygrams have a Smarts of 4, the highest legal level! They can be programmed to do up to a dozen simple tasks and have 10 Hit Points. Cost: $500 each. Can't afford top-of-the-line? No problem! Talk to our Construct-A-Buddy (tm) programmers and they will custom make a Buddygram for you! Cost is $100 per point of Smarts up to 4, and $10 per Hit Point up to 12. One of our most popular Buddygrams from Construct-A- Buddy is the Friendly Puppy (tm) Buddygram! Man's best friend is now your Buddy too! With a Smarts of 1 and 5 Hit points, it can fetch, roll over, speak, and lick (with it's built-in Bogglegram, this causes the target to sit in agony while you can go about your business!). A steal at $200. GADGETGRAMS This section was so large, we had to give it a _separate_ text file! Hundreds of useful items are listed and all of them are on sale! Note: Animators can decide what gadgets to let the Netroamers have in cyberspace, and should price them according to their usefulness. TRAPGRAMS One of the best security measures money can buy! We sell thousands of them every week. Just the thing for dealing with subversive Toonpunks! Cost: $150 each. IMPLANTS Five years ago, Net Profits began offering high-quality cyberware implants to the general public. Today, we are one of the largest implant dealers in the world. All of our implants come with free installation and a one-year guarantee. Below are just a few of our more popular implants. ARMORSKIN Don't worry about getting knocked down by a single punch -- wear Armorskin from Net Profits! This lightweight armor can really take a beating and still look _exactly_ like your normal skin! Price includes custom tailoring. A steal at $3,500. Note: Armorskin adds 25 Hit Points to your character's total. The armor is not affected by magnets. BUILT-IN CYBERDECK When we introduced this product last spring, the demand was so high that we completely sold out of them in _two weeks!_ Now they're back and the demand is sure to be even higher! Available in any model deck, with chipdips placed either in your chest, arm, forehead or neck. A huge seller at $4,000 each, plus the basic cost of your deck. Note: A Built-In Cyberdeck allows you to plug into the Net without using a pinky plug _or_ an external deck. You only need to be within 30 feet of a comline, computer, hair- dryer or any other plugged-in device. You can have extra chipdips installed for $200 each. While you are in cyberspace, your physical body will just sit still with its eyes shut. If an implanted deck is _damaged_, the Animator should be very creative with the problems it causes. CYBERSENSES Notice EVERYTHING around you! Get that cybernetic edge for detectives, or become really good at Where's Waldo! This cybernetic overhaul is expensive, but you can make all your See/Hear/Smell rolls at +5! Cost: $2,000. FINGERTOOLS Tired of not having the right tool for the job? We were too, so we had the people at Digit Tech design these handy electric fingertools for us. Your choice of drill, screwdriver, sander, saw, cutting/welding torch, stapler or hot glue gun. Cost: $400. INSTANT WINGS You can fly! When not in use, these wings fold neatly into hidden slots on your back, but when you want, they pop out into a beautiful set of wings. You can jump into the air and (if you make your roll) stay there. If you roll your shtick level or less, you can fly to any destination you want at Speed 5. The Animator determines how far your character can fly. No chartacter can fly to Outer Space. If the roll fails, you plummet to earth, taking damage according to how far you fell (usually one die, or two dice for a really long fall). Each time you try to change direction or do something while flying (like taking something out of your Back Pocket, or dropping a rock), make another shtick roll. If this succeeds, there's no problem. If it fails, you remain aloft, but the action fails. You head in the wrong direction; your pockets empty themselves onto the ground; the weight of the rock drags you to earth; and so on. Cost: $2,000 LASER EYES Why carry around a laser pistol around when you can just shoot laser beams FROM YOUR EYES! SeeYa Technologies ("We see the future") lets you with Laser Eyes! The beams do 1d+1 damage per turn. They will NOT melt a mirror (don't ask US why, they just WON'T). Instead, they bounce off in whatever direction the Animator decides. The beams have a range of 60 feet. Sold singly or in pairs for just $750 each! MICRO EYES From those wonders at SeeYa Technologies comes Micro Eyes! Now you can get a really good look at really small things! Depending upon how powerful the Animator says it is, these implants might let you see things as small as atoms! A steal at only $200 each. NIGHT EYES Tired of stumbling in the dark? Like to go night fishing, but keep stabbing yourself with hooks? Fret no more with SeeYa Technologies' Night Eyes! See in the dark as if it were daylight! Only $250 each. PINKY PLUG Lets you connect to a cyberdeck and enter the Net. Each character needs only one -- a cyberdeck with multiple plugs can be used by several Netroamers. May be istalled on a finger, or anyplace else funny. Cost: $100. SUCTION CUP HANDS AND FEET Can you imagine running UP the side of a building? Our Suction Cup Hands And Feet will let you do just that! If you're falling, these devices will let you grab hold of any vertical surface you can reach and stop your fall. If a surface is wet, to remain clinging you must make a Shtick roll every 60 feet you move. If it's oily or greased, you need to roll every 30 feet. They're great for getting to those hard-to-reach burnt-out light bulbs! Any attack that does MORE than 6 points of damage will knock you off. If you are trying to carry a heavy weight while clinging, you have a chance of losing your grip on a roll of 4 or less. Sold only in sets of two hands and two feet. Priced right at $900. TELESCOPE EYES SeeYa has done it again! With Telescope Eyes, you can see things for miles away! To see a long way in the DARK, you'll need our Night Eyes, too! Sold singly or in pairs for $300 each. X-RAY EYES Now YOU can see through solid objects! Our top-of-the- line cyberware eyes can switch from normal to X-Ray Vision in a flash! See up to 60 feet unobstructed! Buy one or a pair at our new low price of $600 each. Sorry, they can't see through lead. VEHICLES CARS (Rodder <i.e. Rigger> conversion 150% cost - Both Rodder AND stock 200% cost) Car | Speed | Passengers | Hit Points | Cost ------------------------------------------------------------ Small | 40 ft. | 1 | 6 | $ 500 Medium | 60 ft. | 2 | 10 | $1000 Large | 80 ft. | 3 | 14 | $2000 Luxury | 100 ft.| 4 | 18 | $4000 Motorcycle | Speed | Passengers | Hit Points | Cost ------------------------------------------------------------ Dirt Bike | 80 ft. | 1 | 6 | $ 500 Big Bike | 60 ft. | 2 | 12 | $1000 HIGH-JUMP SNEAKERS Get the jump on the competition with these sneakers from Reeverse. Every leap is followed by a cushioning jet of air, so you land as light as a feather! You can leap 120 feet in a single bound! You can only leap in a straight line, but you can turn and leap as soon as you land (on your next turn). If anything happens to you while leaping, you must make your Drive Vehicle roll to land without being hurt. If you land on anybody or anything other than the ground, the Animator decides how much damage you did to them. Available in black, white, red, blue, and gray at only $300 per pair. ROCKETPACK Fly with the eagles, thanks to your Net Profits Rocketpack from Secord AviTech! These new, improved rocketpacks have a much greater speed and range than the original version. In addition, the problem of accidental explosion has been _completely_ eliminated! So strap on your rocketpack and _really_ get on the fast track! Cost: $1,200. Note: Treat as Instant Wings, but a Drive Vehicle roll must be made _every turn_. A failure can mean a runaway pack, a crash, an explosion or all three, as well as anything else the Animator likes. SPEEDY SNEAKERS Another breakthrough for Reeverse, you never have to be caught in traffic jams again! When you run, add 100 feet per turn to your Speed score. You have to roll against your Drive Vehicle skill every turn you run. Available in black, white, red, chrome, and new flourescent pink! Only $500 per pair! MISCELLANEOUS ITEMS CHAMELEON CLOTHES Just the ticket for watching people without letting THEM watch YOU! These clothes let you blend into ANY background. If you're standing in front of a brick wall, you'll be colored like a brick wall. Stand in front of a tree and you'll be colored like bark. As you move from one place to another, your coloring changes (unless the Animator decides otherwise). When you wear these, all other PCs and NPCs must make any skill roll that affects you, like Fight, See/Hear/Smell, or other skills at -6. Hide/Spot Hidden rolls are made at -3. Failed Chameleon rolls could give others a BONUS to spot you! Comes in many popular styles for both men and women. Cost: $500. HOLOPROJECTOR Use this handy item to project virtually any image you choose in 3-D. Why bother with huse plants, paintings or even windows, when a holoprjector can simulate them all? Now on sale for only $400 each. Note: Holoprojectors create a very realistic _non- moving_ illusion. A See/Hear/Smell roll at -1 or an attempt to touch the image will reveal that it's not real. Holoprojectors have a range of 30 feet. OMNIMASK Want to see what your factory workers _really_ think of you? Just slip on an Omnimask and a pair of overalls and you can mingle among them unnoticed! Works great for industrial espionage, too! Only $250 per mask! Note: An Omnimask can look like anyone you choose. It can also create entirely _new_ faces. The mask will retain the face you want for 10 turns and then it will go blank unless you reprogram it. This mask _only_ changes the wearer's face and head! It has no effect on the body, so if you are a mouse with a lions head, others will eventually notice. ROBOTIC WATCHDOG Protect your home and family _and_ have a loyal friend that doesn't _eat, shed, chew things, dig holes or perform other canine acts!_ Available in all breeds and sale priced at $1,000. Note: This dog acts just like a real dog, except that it will always be loyal to you, takes half damage from energy attacks, has 30 Hit Points, and does 1d damage with its bite. Other than that, it's a dog. WEAPONS GENERO PISTOL Your standard, run-of-the-mill pistol. It does 1d and costs $25. GENERO RIFLE Again, your standard rifle. It does 1d+3 and costs $50. BOGGLE BEAM This gun causes Boggling with every hit, along with the 1d damage. Boggling occurs on a roll of 5 or less. Cost: $200 (plus $100 per level of Shtick). For double the price, you can do Maximum Boggling! COLD RAY Not only does this do the normal 1d of damage, but two special effects also happen - One, when a target Falls Down, he is encased in a block of ice! Two, the temperature in the immediate area drops considerably (snow starts falling, penguins ski by, etc.) for 1 turn. Cost: $600. DISCOMBOBULATING GRENADES When one of these grenades explodes, every living thing within 50 feet becomes disoriented and confused. _Any_ action taken by a discombobulated character is at -2. The effects of this weapon last 3 turns. Cost: $100 each. JOY BUZZER GLOVES These heavy leather gloves have small joy buzzers built into the backs of the knuckles, so that every time you puch someone, you get a chance to boggle them as well! Boggling will occur on a roll of 5 or less on your Fight roll. Cost: $150. LASER PISTOL The old stand-by, it does the standard 1d, but it's great fun with mirrors! Cost: $100. MOLASSES GUN A gun that fires extra-thick, extra-sticky molasses. It has a 30-foot range and does 2 points of damage. Characters covered in molasses will lose 2 from their Speed and make all Zip and Muscle rolls at -2. This effect lasts until the molasses is washed off. Cost: $300. SMART GUN This gun fires a laser beam that does 1d+2 damage. It gets its ame because it has a little robot brain with a Smarts of 4, and can answer simple questions. It also gives a +2 to the user's Fire Gun roll. Cost: $300. NOT-SO-SMART GUN The same as a Smart Gun, but it only has a Smarts of 1, and gives only a +1 to the Fire Gun roll. Cost: $200. ARMOR Name | Hit Points Added | Cost ------------------------------------------- Cardboard | 0 | Free Leather Jacket | 2 | $150 Kevlar Vest | 5 | $500 Steel Helmet | 1 | $100 Frack Jacket | 10 | $1000 Armor Jacket | 12 | $1500 Armored Undies | 25 | $2500