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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: : Earth's Dreamlands : Info on: RPG's, :(313)558-5024 : area code : :RPGNet World HQ & Archive: Drugs, Industrial :(313)558-5517 : changes to : : 1000's of text files : music, Fiction, :InterNet : (810) after : : No Elite / No porn : HomeBrew Beer. :rpgnet@aol.com: Dec 1,1993 : :.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: Chapter 4: THE TOONPUNK CAMPAIGN What's a TOONPUNK game without a TOONPUNK world to attack authority in? This chapter lists places to go, people to meet, and things to do in Blight City. This is by no means complete. If you can think of things to add, go ahead! A good suggestion is to get a "serious" dark future sourcebook and make it silly. PLACES TO GO THE STREET The Street is a generic name for any part of Blight City that isn't a Corpdome. Life in most areas is dull and boring because those areas are where the average citizen lives. The areas where the Toonpunks live is another story. _There,_ wacky and wild things are always going on! The Toonpunks are always partying and goofing around. Most of them are usually on the run from the Serious Police, too! Physically, Blight City bears a strong resemblance to New York City as it might look in 100 years or so (with Corpdomes). There are lots and lots of tall buildings and mean streets. Some areas are controlled by Toonpunk gangs like the Savage Grouchos, the New Stooges and the Lords of Comedy. You run the risk of Falling Down or being Boggled when you enter gang turf. THE CORPDOMES The Corpdomes are small, safe, clean, _boring_ minicities inside protective domes. The only people who live there full time are the Corptoons and their families. All the blue collar workers who work in the factories live _outside_ the domes and are only allowed to enter them to go to work. Since all of a Corp's resources are in the domes, they are a prime target of Toonpunk activity. This can range from just spraypainting funny graffiti on the outside of a dome to actually breaking _into_ a dome for some subversive clowning around. Security in the Corpdomes is very tight and completely controlled by the Serious Police. They are good at what they do -- any Toonpunks who get into a dome will soon be on the run! The Serious Police will Mindfry any trespassers they catch, and they're rumored to _Zero Out_ the ones who really give them a hard time! Some Corps are Skratchanichi, MusiCorp, Daily Midnight News Network, Worknet 32 (XXXII), GloomTech, Network Views 42, BiToonica and Krawlin, Toa Hoal, & Dye. BARS Bars are places where Toonpunks meet, drink Jack Bean Cool-Ade, and exchange information. Some Bars serve only certain types of patrons, so if you want to meet a Netroamer, go to a Netroamer Bar. But all Bars have a few things in common, like dark booths, a jukebox playing music (either rock and roll or muzak, depending on the Bar), drinks, a bartender, and, of course, a bar. Here are a few Bars in Blight City: Gentleman Roamer (Netroamer Bar) Aluminum Kennel (Cop Bar) Forlorn Joke (Muscleboy Bar) The Night Yawn (Corp Bar.... BORING!) Zero Down Under (Combat Bar, bring your Smart Gun and cream pies!) Hip Hop Bee Bop (Dance Club, but it's still a Bar) Drinking Toonpunks like to drink. It makes them silly. The more a Toonpunk drinks, the sillier he gets. Each drink has a Sugar Rating (sometimes called "proof"). Every time a Toonpunk drinks, he adds his Sugar Ratings together, and consults the "Toonpunk Drinking Chart" (see p. 00). For example, Dixie Scatline drinks a Joka-Cola and a glass of Jack Bean Cool-Ade (he's had a bad day). That's 9 (4 + 5), and now Dixie is acting VERY silly... He subtracts 2 from his Smarts, adds 2 to his Zip and 1 to his Muscle. Characters lose one Sugar Rating every 3 minutes (or every 3 actions, whichever the Animator decides). A few common drinks in Blight City are: Water (Sugar Rating 0) - Free Terrier (tm) Sugar Water (Sugar Rating 1) - $5 a glass Sour Puss (tm) Lemonade (Sugar Rating 2) - $10 a glass Diet Popsi (tm) Diet Cola (Sugar Rating 3) - $15 a glass Joka-Kola (tm) Cola (Sugar Rating 4) - $25 a glass Jack Bean Cool-Ade (tm) Fruit Drink (Sugar Rating 5) - $35 a glass Bolt! (tm) Cola... "almost twice the sugar of normal colas!" (Sugar Rating 6) - $50 a glass TOONPUNK DRINKING CHART Sugar Rating Result ------------ ------ 0 Down. No Effect. 1 - 2 Conscious. Smarts -1 3 - 4 Awake. Smarts -1, Zip +1. Talks a lot. 5 - 6 Sugar Rush! Smarts -2, Zip +1. Walks a lot. 7 - 8 Hyper! Smarts -2, Zip +2. Bounces off walls. 9 - 10 Critical Mass!! Smarts -2, Zip +2, Muscle +1 11 - 12 Brain Burn!!! Same as 9 - 10 plus instant Boggle 13 Instant Fall Down. The character returns with a Sugar Rating of 0. Candy Besides drinking, most Toonpunks are recreational candy- munchers. Candy is considered illegal by the Serious Police, because it can lead to outbreaks of fun. So candy is sold on The Street. However, here in 2020 1/2, candy is much more refined than its 20th century counterparts, and it has some interesting side effects. Some of the "goods" currently on The Street are: Candy Bar: Increases your Zip by +1 for 3d turns. One bar is $100. Smarties: These colorful little sugar pills will increase your Smarts by +1 for 3d turns. One package is $100 (the whole package must be eaten for the effects to take place). Taffee: This multi-colored stretchy stuff will increase Muscle by +1 for 3d turns. One piece costs $100. Licorice: The most sought after candy in Blight City, it can heal lost Hit Points! Red costs $100 and heals 1d Hit Points, while the rare Black costs $300 and heals 2d! PEOPLE (AND OTHER THINGS) TO MEET YUGOTA SKRATCHANICHI Head of Skratchanichi Megacorp. Yugota is a tiger. He stands over 6 feet tall and always wears expensive black suits. He is the richest Corptoon in the world and probably the most powerful. He has _no_ sense of humor at all. Yugota hates Toonpunks -- Netroamers in particular. He will not rest until the whole world is a serious place. BELIEFS & GOALS: Money and power are the best things in life. Be serious at all times. Destroy the Toonpunks and Zero Out _all_ Netroamers! HIT POINTS: 14 SPEED: 8 MUSCLE: 7 Break Down Door: 7 Climb: 7 Fight: 8 Pick Up Heavy Thing: 7 Throw: 7 ZIP: 7 Dodge: 8 Drive Vehicle: 7 Fire Gun: 8 Jump: 7 Ride: 7 Run: 9 Swim: 7 SMARTS: 8 Hide/Spot Hidden: 8 Identify Dangerous Thing: 9 Read: 10 Resist Fast-Talk: 10 See/Hear/Smell: 9 Set/Disarm Trap: 8 Track/Cover Tracks: 8 CHUTZPAH: 6 Fast-Talk: 7 Look Cool: 7 Pass/Detect Shoddy Goods: 7 Sleight of Hand: 6 Sneak: 7 SHTICKS: Catfall: 10 DONNA DiDEAD Of all the Toonpunks on the Street, Donna is the strangest. First of all, she's a platypus, which is pretty strange to begin with. On top of that, she makes herself up to look like a zombie! She wears ripped up jeans and a shirt with holes in it. She always carries a laser pistol and a rubber zombie mask in her Back Pocket. BELIEFS & GOALS: Zombies are cool! Try to look really dead. See all the zombie movies you can. Down with Corp rule! Be loyal to your friends. HIT POINTS: 10 SPEED: 5 MUSCLE: 3 Break Down Door: 3 Climb: 3 Fight: 5 Pick Up Heavy Thing: 3 Throw: 4 ZIP: 4 Dodge: 5 Drive Vehicle: 4 Fire Gun: 5 Jump: 4 Ride: 4 Run: 6 Swim: 5 SMARTS: 6 Hide/Spot Hidden: 6 Identify Dangerous Thing: 8 Read: 7 Resist Fast-Talk: 7 See/Hear/Smell: 6 Set/Disarm Trap: 6 Track/Cover Tracks: 6 CHUTZPAH: 6 Fast-Talk: 7 Look Cool: 8 Pass/Detect Shoddy Goods: 6 Sleight of Hand: 6 Sneak: 8 SHTICK: Quick Change/Disguise: 8 DR. NICEWRENCH Dr. Nicewrench is a cybersurgeon. He installs, repairs and replaces cyberware. He is absent-minded and a bit accident-prone. Dr. Nicewrench is a fox, who stands 6 feet tall and wears a lab jacket over a T-shirt and white pants. His hair is red and frizzy. BELIEFS & GOALS: Give the customers good service and they'll come back -- especially if you charge less than the competition! Try out new ways of building or fixing things. Don't break expensive tools! Oops! Ouch! Try not to hurt yourself. HIT POINTS: 9 SPEED: 5 MUSCLE: 5 Break Down Door: 5 Climb: 5 Fight: 5 Pick Up Heavy Thing: 6 Throw: 5 ZIP: 4 Dodge: 5 Drive Vehicle: 4 Fire Gun: 4 Jump: 5 Ride: 4 Run: 6 Swim: 4 SMARTS: 10 Hide/Spot Hidden: 10 Identify Dangerous Thing: 10 Read: 10 Resist Fast-Talk: 10 See/Hear/Smell: 11 Set/Disarm Trap: 10 Track/Cover Tracks: 10 CHUTZPAH: 3 Fast-Talk: 3 Look Cool: 3 Pass/Detect Shoddy Goods: 7 Sleight of Hand: 3 Sneak: 5 SHTICK: Weird Science: 9 GIBSON WILLIAMS News is the game and Willaims is the name! Gibson is an investigative reporter for the Daily Midnight News Network, the worst of the tabloid news channels. He is a Human, with curly hair and an average build. His favorite outfit is a black jumpsuit and a vidcam helmet. Gibson will help Toonpunks do illegal comic acts, as long as he gets the story. BELIEFS & GOALS: Do what it takes to get the scoops! Toonpunks are fun to be around and a great source of stories. Always look good for the camera. Keep up on all current Elvis sightings. HIT POINTS: 10 SPEED: 7 MUSCLE: 4 Break Down Door: 5 Climb: 6 Fight: 5 Pick Up Heavy Thing: 4 Throw: 4 ZIP: 6 Dodge: 7 Drive Vehicle: 6 Fire Gun: 6 Jump: 6 Ride: 6 Run: 8 Swim: 6 SMARTS: 7 Hide/Spot Hidden: 8 Identify Dangerous Thing: 8 Read: 10 Resist Fast-Talk: 9 See/Hear/Smell: 7 Set/Disarm Trap: 7 Track/Cover Tracks: 7 CHUTZPAH: 8 Fast-Talk: 10 Look Cool: 9 Pass/Detect Shoddy Goods: 8 Sleight of Hand: 8 Sneak: 9 SHTICKS: Incredible Luck: 8 Know Obscure Facts: 5 FLOYD BLINKINGCHIP Floyd is an intelligent young woodchuck. He is 4 feet tall and likes to wear bright Hawaiian shirts. His hair is cut short and he wears an earring in his left ear. Floyd is a Netroamer. A very good Netroamer. He loves to set up elaborate practical joke programs, especially in the Corporate Security areas of cyberspace. Unfortunately, this means that Floyd is wanted by all the big Corps for Netcrime. Of course, they still have to catch him. Floyd uses a Mark IV cyberdeck. He prefers to take Bogglegrams into cyberspace with him. BELIEFS & GOALS: Netroaming is fun, but playing jokes on the Corps is more fun! Never go into the Net unprepared. Always try to look cool. Watch out for Cops, the Serious Police and other enemies. HIT POINTS: 12 SPEED: 5 MUSCLE: 4 Break Down Door: 4 Climb: 4 Fight: 5 Pick Up Heavy Thing: 5 Throw: 5 ZIP: 4 Dodge: 6 Drive Vehicle: 6 Fire Gun: 4 Jump: 5 Ride: 4 Run: 6 Swim: 6 SMARTS: 9 Hide/Spot Hidden: 9 Identify Dangerous Thing: 9 Read: 11 Resist Fast-Talk: 9 See/Hear/Smell: 9 Set/Disarm Trap: 9 Track/Cover Tracks: 10 CHUTZPAH: 6 Fast-Talk: 6 Look Cool: 7 Pass/Detect Shoddy Goods: 6 Sleight of Hand: 6 Sneak: 7 SHTICK: Bag Of Many Things: 6 COMMANDER GLUMM Commander Glumm is leader of the Serious Police. He is a big, tough, serious-looking Doberman Pinscher. He always wears body armor and carries a depression dart gun -- anybody he hits must roll vs. Chutzpah or be depressed for 1d turns. He has very few weaknesses, but the worst one is the fact that he can be Boggled on a roll of 5 or less. If any Toonpunks found _that_ out, Glumm would put them at the top of his "seek and depress" list. Commander Glumm has a deep voice and growls when he is mad. BELIEFS & GOALS: Toonpunks are the enemies of society and I will not tolerate their antics! Always follow rules and regulations. _Don't get Boggled!_ Always wear your body armor. Exercise every day. HIT POINTS: 12 (27) SPEED: 6 MUSCLE: 7 Break Down Door: 7 Climb: 7 Fight: 8 Pick Up Heavy Thing: 7 Throw: 7 ZIP: 5 Dodge: 5 Drive Vehicle: 7 Fire Gun: 8 Jump: 5 Ride: 5 Run: 7 Swim: 5 SMARTS: 6 Hide/Spot Hidden: 8 Identify Dangerous Thing: 8 Read: 7 Resist Fast-Talk: 9 See/Hear/Smell: 9 Set/Disarm Trap: 8 Track/Cover Tracks: 7 CHUTZPAH: 6 Fast-Talk: 6 Look Cool: 7 Pass/Detect Shoddy Goods: 6 Sleight of Hand: 6 Sneak: 7 IMPLANT: Armorskin "ROCKIN' RAUL" MEWZIK "Rockin' Raul" is the number one enemy of MusiCorp, the corporation that has cornered the market on elevator music. Raul has managed to get hold of programs that let him take over the airwaves and play Rock & Roll. Toonpunks love him and the Corps want him switched off permanently. Raul is a parrot who dresses in flashy sequined outfits. He wears his hair (feathers?) short and spiky. He's about 5 feet tall. Raul always carries a laser pistol and his feet are equipped with jetskates. BELIEFS & GOALS: Always be outrageous! Rock & Roll will never die! Do everything you can to mess with MusiCorp. Try not to wear the same outfit twice! Always be ready for a fight or a joke! HIT POINTS: 8 SPEED: 6 (8 with jetskates) MUSCLE: 5 Break Down Door: 5 Climb: 5 Fight: 7 Pick Up Heavy Thing: 5 Throw: 6 ZIP: 5 Dodge: 7 Drive Vehicle: 7 Fire Gun: 5 Jump: 5 Ride: 5 Run: 7 Swim: 5 SMARTS: 6 Hide/Spot Hidden: 6 Identify Dangerous Thing: 7 Read: 8 Resist Fast-Talk: 8 See/Hear/Smell: 6 Set/Disarm Trap: 6 Track/Cover Tracks: 6 CHUTZPAH: 8 Fast-Talk: 9 Look Cool: 10 Pass/Detect Shoddy Goods: 8 Sleight of Hand: 8 Sneak: 9 SHTICK: Incredible Luck: 6 MAX PLAYROOM Max is an AI prgram with a computer-generated face! He can only be seen on vidscreens and in cyberspace. What's more, when he appears on a vidscreen, the terminal animates, sprouting arms and legs, and Max walks around. He can change his shape to look like any sort of machine. If he Falls Down, the terminal is smashed, but Max doesn't care -- 3 minutes later he appears on another one. Max looks like a cat in dark glasses and a black-and-white striped suit. His best friend is Floyd Blinkingchip, who created him. Although he is Corporate Enemy Number One, Max has the highest ratings on the vidnets. Max can appear anywhere in cyberspace that isn't too well-protected. All his attributes and shticks are subroutines in his very complex self-actualization program. BELIEFS & GOALS: Being an AI is fun! So is breaking into the Corporate vidcasts and setting up jokes in cyberspace! Keep moving around the channels and the Corps will _never_ catch you. Help Floyd and his friends however you can. Be friendly and witty, even to the Serious Police. HIT POINTS: 16 SPEED: 8 MUSCLE: 5 Break Down Door: 5 Climb: 5 Fight: 5 Pick Up Heavy Thing: 5 Throw: 5 ZIP: 7 Dodge: 7 Drive Vehicle: 8 Fire Gun: 7 Jump: 7 Ride: 7 Run: 9 Swim: 7 SMARTS: 9 Hide/Spot Hidden: 9 Identify Dangerous Thing: 10 Read: 11 Resist Fast-Talk: 10 See/Hear/Smell: 9 Set/Disarm Trap: 9 Track/Cover Tracks: 10 CHUTZPAH: 8 Fast-Talk: 9 Look Cool: 11 Pass/Detect Shoddy Goods: 8 Sleight of Hand: 8 Sneak: 9 SHTICK: Quick Change/Disgise: 10 THINGS TO DO NEUROPRANKSTER Someone has found a way to brainwash Netroamers into doing silly, dangerous or embarrassing things. Sounds like fun! So now you want to find out who this guy is and learn his tricks. Will you go into cyberspace after him, or will you look for him on the Street? And what will you do if he finds _you_ first? COUNT ME ZEROED Crazy Eddie, the wackiest Toonpunk in Blight City, has been Zeroed Out! But just before he went Gloomy, he left a note "Gloomtech... Big Zero Project... corned beef on rye, no mayo." What could it possibly mean? Looks like a trip into the Gloomtech Corpdome is in order! FRIDAY NIGHT PIE FIGHTS There's trouble brewing on The Street! It seems that two laughgangs, the Savage Grouchos and the New Stooges, had an arguement about who invented the joy buzzer and now they're going to settle matters! Before the night is over, the Streets will run sticky with cream pie filling. AI-YI-YI! When your computer-generated pal, Max Playroom, tells you about a secret land of outlaw AIs, you are amazed! When he tells you that they want to learn all about humor and fun, you're _Boggled!_ But when he tells you he wants to _take you there_... HAYWIRED Your hearty little band of Toonpunks has had years of experience breaking into Corpdomes and Corp databases, but now, things are different. You're deep inside the Skratchanichi and the Serious Police are hot on your trail! This time, you have to break out! Can your pals in cyberspace do anything to help you? Maybe, but only if they can avoid the newly-created hunter/boggler program code- named _Toonstalker_. ARCADE RUNNER You thought your laughing days were over when the Serious Police grabbed you, but instead of Zeroing you out, they offered you a deal. All you have to do is find out what made three former S.P. officers become Toonpunks and why they have started substituting arcade game programs for Youth Indoctrination Lessons.