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THE REVISED COMBAT SYSTEM FOR ADVANCED DUNGEONS & DRAGONS
by Kevin L. Seachrist
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I have uploaded to MPGN (ftp.mpgn.com) a copy of a major combat system
revision I've been putting together over several months. I posted it
on the ADND-L mailing list and received quite a bit of feedback in the
months following. Dragon Magazine is currently considering its
publication
Combat II is a unified system which successfully integrates physical
combat, movement, and spell/psionic use on one time scale. It assumes
the use of miniatures as well as the playing group's concerns for
better "realism" and battle tactics than what the Players Handbook
offers.
Coupled with the Phase Initiative System, at the heart of Combat II is
the
Magic System (which incorporates two versions of mana points). You
will also find some miscellaneous rules concerning several integrated
"critical hit/miss rules." The files may be FTP'ed from mpgn
Look for the file COMBAT_2.ZIP under /Games/AD&D/Rules.
The zip contains the WinWord 6.0-formatted version of all the rules, as
well an Excel 5.0 version of the System's accompanying character
records.
I can E-mail a text copy of the system upon request. While the hours
of painstaking formatting are lost in the text version, you'll still
get the lowdown from your E-Mail copy.
Just another set of house rules? Have a look...