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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: -----=====Earth's Dreamlands=====----- (313)558-5024 {14.4} - (313)558-5517 A BBS for text file junkies RPGNet GM File Archive Site .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. By: John Givler ---------------------------------------------------------------------- The Kobudoka Description: The Kobudoka is an oriental warrior and masters of Kobudo, and Kobujutsu. Kobujutsu is the art of using the covert waepons and from it developed Kobudo the way of using the covert weapons. The Kobudoka will never use his covert weapons in anger or malice. Their main attributes are strength and speed, so high strength and dexterity are prefered. Since strength and speed are of the essence. he needs at least a 14 in both. A high constitution is also important. Role: The Kobudoka is an oriental warrior trained in the fields of Kobudo and Kobujutsu. He serves a powerful lord known as a daimyo, and will teach others the arts of Kobudo and Kobujutsu. They will develope their skills only with the sword, and eridicate evil with these weapons. The Kobudoka can find jobs as covert weaponsmiths, woodworkers, warriors, and daimyos themselves. Secondary Skills: If your DM is using secondary skills the character can select any of the following secondary skills: Armorer, Scribe, Weaponsmith, and Woodworker. The character can have any two of the four. Weapon Proficiencies: Required: rokushakubo, sai, kama, tonfa, and the nun chaku. The Kobudoka must become proficient in these weapons only, and should become proficient in each hand with the use of the sai, kama, tonfa, and the nun chaku. Nonweapon Proficiencies: Bonus nonweapon proficiencies: Blind- fighting. Recommended (General): Carpentry, direction sense, etiquette, singing; (Warrior): Armorer, endurance, weaponsmithing. Special Benefits: The Kobudoka has the arts known as Kobudo and Kobujutsu: This is the art and way of the covert weapons, giving the Kobudoka a +1 bonus to hit and to damage with these weapons. The Kobudoka can use any onthe following in each hand without penalty: sai, kama, tonfa, and the nun chaku. They can make numerous attacks per round. (Ex. A 14th level Kobudoka using a sai in each hand can make 2 attack with his right hand and 2 with his left.) See Table on p. 26 for the number ofattacks per round. The Kobudoka recieves a bonus of double the normal defense adjust for his armor class. Special Hindrances: The Kobudoka will only wear chain or lighter armor, and only recieves the bonus defense adjustment in leather or lighter armor. The Kobudoka can be any alignment but most are neutral in some way (lawful neutral, neutral (true, good or evil), or chaotic neutral). The Kobudoka only recieves his Kobudo and Kobujutsu art with the weapons he chooses at first level. The Kobudoka will not recieve the bonus for weapon that he become proficient in after 1st level. Wealth Options: The Kobudoka recieves the usual 5d4 x 10gp in starting gold. While the Kobudoka can have any monetary amount of treasure, they cannot have more treasure than they can carry. Races: Any race that wishes to learn the ways of the convert weapon may become a Kobudoka, but it is only recommended for humans half-elves. Nonhuman characters are limited to their racial restrictions of their choosen class. Notes: The Kobudoka is an oriental warrior that has brought his talents and taught them to the western world. If the DM wishes he can use the honor tables found in the Oriental Adventures, or the DM can chose not to use the honor tables. In either case the Kendoka will teach his arts of Kobudo and Kobujutsu, and will teach others how to make the covert weapons. * Origin: Pennsylvania Online! 5 gigs [60,000+ files] 717-657-8699 (1:270/101)