💾 Archived View for gemini.spam.works › mirrors › textfiles › rpg › cl-guard.d&d captured on 2023-01-29 at 11:36:10.

View Raw

More Information

⬅️ Previous capture (2020-10-31)

-=-=-=-=-=-=-

The Guardian

Description: The Guardian makes his living defending towns from
dangerous animals.  They are modeled after the medieval knight,
and some times are given the name of the animals that are found
attacking their home town. One example would be the Dragonslayer.
     Their main attributes are strength and quickness, so high
strength and dexterity are prefered.  Since strength and speed
are of the essence, so they needs at least a 14 in both.  A high
constitution is also desirable.

Role: The Guardian is a protector of towns or villages from
dangerous animals.  It is their duty to protect the lives of
innocent people from the threat of danger.  Guardians can always
find a job as a royal guards, sentry, hunters, or sometimes a
guides.

Secondary Skills: If your DM is using secondary skills the
character can select any of the following secondary skills:
Hunter, Trapper/Furrier, and Woodworker.  The character can have
any two of the four.

Weapon Proficiencies: Required: Battle axe, lance(any),
sword(any), and the warhammer.  The Guardian must become
proficient in these weapons before gaining proficiencies in other
weapon, and they can not become proficient with missile or hurled
weapons, because they are considered cowardly.

Nonweapon Proficiencies: Bonus nonweapon proficiencies: Blind-
fighting, direction sense.  Recommended (General): Animal
handling, animal training, riding land-based, and rope use;
(Warrior): Animal lore, set snares, and tracking.

Special Benefits: The Guardian has the a skill known as
Pugnacity: This ability give the Guardian a +1 bonus to hit and
to damage.  The ability increases +1 for every three level for a
maximum of +3 to hit and +3 to damage.
     The Guardian rolls d.12  for determining his hit points per
level, and also recieves a bonus of +1 to all their saving
throws.

Special Hindrances: The Guardian will not wear any armor lighter
than chainmail at any time.  The character can be any alignment.
The Guardian does not recieve the 10 percent bonus to earned
experience.
     The Guardian only recieve his Pugnacity ability at first
level when chooses what weapon he wants to develope his ability
with, and must choose what animal he wants to develope this
ability against.  If he does not choose, he does receive the
ability.  He must also recieve the nonweapon proficiency of
animal lore to develope this ability.
     The Guardian only recieves his bonus to their saving throws,
against the creatures he chooses to have his Pugnacity ability
against.  If he does not choose he does not recieve the bonus,
because it is that creature which the Guardian has resistance to,
because he spends his time dealing with them.

Wealth Options: The Guardian recieves the usual 5d4 x 10gp in
starting gold., and will spend on the equipment he deems
necessary for his survival.
     The Guardian can have any monetary amount of treasure, they
cannot have more treasure than they can carry.  Excess treasure
must be donated to a worthy institution.  He may keep only enough
treasure to support himself in a modest manner.

Races: The Guardian is only recommended for humans, but any race
may become a Guardian.  Nonhuman characters are limited to their
racial restrictions of their choosen class.

Notes: The Guardian is in almost all cases considered a knight,
and can be given the title of Lord, or Sir.  If the character is
female then she would be given the title of Madam or Lady.  An
example would be like Sir Galahad.  These titles are up to the
DM.
     As stated earlier, the Guardian is sometimes given the
nickname of a creature that he battles most often.  A good
example would be the name Dragonslayer.  There full name woulf
then be Guardian Lord (character's name) Dragonslayer, or the
animal he most often fights, and has the pugnacity ability
against.