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The final component of this MfGames Writing[1] series is how to integrate semantic releases[2] into the publication process.
2: /blog/2018/08/13/publishing-processes/
If you want to use sentimental versioning[3], then you can probably skip this. I like having automatic versioning because it helps me identify the version that beta readers or an editor has when I go to integrate the changes.
3: http://sentimentalversioning.org/
I appear to be writing a short series of post about the tools I use for publication and writing.
4: /blog/2018/08/13/publishing-processes/
5: /blog/2018/08/21/mfgames-writing-reasons/
6: /blog/2018/08/22/mfgames-writing-init/
7: /blog/2018/08/23/mfgames-writing-content/
8: /blog/2018/08/24/mfgames-writing-docker-and-ci/
9: /blog/2018/08/25/mfgames-writing-formats/
10: /blog/2018/08/26/mfgames-writing-themes/
Like everything else, we pull in a number of packages from NPM to handle the release process.
$ npm install npm install \ @commitlint/cli \ @commitlint/config-conventional \ @semantic-release/changelog \ @semantic-release/git \ commitizen \ cz-conventional-changelog \ husky \ semantic-release
This is a pretty big and scary list, but there isn't a lot of clean ways to do this. I'll give a brief summary of them.
The `@commitlint` is to make sure we have a consistent commit messages (the `feat:` and `fix:` stuff). This makes sure everything else works smoothly.
The `@semantic-release` packages are to do the release process.
The two packages, `commitizen` and `cz-conventional-changelog`, are used to help guide you through creating the commits if you are unfamiliar with it. When these are installed, you can use `git cz` instead of `git commit`.
Finally, `husky` is used to make sure you follow the commits correctly because it will reject the commit if you don't follow conventions.
The bulk of the configuration happens inside `package.json`. This file can get pretty big, so I'm only going to list the differences.
{ "scripts": { "commitmsg": "commitlint -E GIT_PARAMS" }, "release": { "branch": "master", "message": "chore(release): v${nextRelease.version}\n\n${nextRelease.notes}", "verifyConditions": [ "@semantic-release/changelog", "@semantic-release/git" ], "analyzeCommits": ["@semantic-release/commit-analyzer"], "prepare": [ "@semantic-release/changelog", "@semantic-release/npm", "@semantic-release/git" ], "publish": [], "success": [], "fail": [] }, "commitlint": { "extends": ["@commitlint/config-conventional"] } }
To actually use this, we have to modify the GitLab setup slightly.
image: dmoonfire/mfgames-writing-js:1.1.1 stages: - publish publish: stage: publish tags: - docker script: - npm ci - npx commitlint --from=master to=CI_BUILD_REF_NAME - npx semantic-release - npm run build artifacts: expire_in: 1 week paths: - "*.pdf" - "*.epub" - "*.mobi" - "*.docx" - "*.html"
The two new lines are what does the release process.
- npx commitlint --from=master to=CI_BUILD_REF_NAME - npx semantic-release
So, given the amount of setup, what does this give you? Every time you push up a `feat:` or `fix:`, it will do the following:
That means, every change you do will have a distinct version. With everything else tied together, you could put it in a header and use that to figure out where to make the changes (my writing group gives me 4-12 sets of corrections, frequently overlapping).
This isn't for everyone but I have found it very helpful when working with others.
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Below are various useful links within this site and to related sites (not all have been converted over to Gemini).
https://d.moonfire.us/blog/2018/08/27/mfgames-writing-releases/