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Dungeons & Dragons - OpenGL Controversy

Controversy

(NOTE: Update at the end.... I saw a news item that this situation has actually changed)

I really enjoy playing Dungeons & Dragons, but Hasbro (which owns Wizards of the Coast) has evidently decided to try break the Open Gaming License, and don't really care about the players anymore. Below are linked a couple of videos about the controversy, that explains it a lot better than I ever could.

I've played a lot of different systems. In the last several years, D&D has been my main game, with some Alternity (2018 version), and custom systems made by my brother thrown in.

I like D&D. But I don't *need* D&D. And if there is ever an instance of "the giant corporation" trying to screw independent creators and players, this would be it. Like many other people, I am on the edge of cancelling my D&D Beyond account, and jumping to another system.

The 2nd video, linked below, shows that they WoTC statement on the controversy was filled with lies.

I like the game, the system, but I am very close to abandoning D&D.

The OGL, D&D, & Wizards of the Coast - My Thoughts (I'm very sad and tired)

Exposing Every Lie In Wizards' Offical Statement

Update

Wizards of the Coast may actually be doing the right thing... I found this article at polygon.com, published yesterday.

D&D will move to a Creative Commons license, requests feedback on a new OGL

Putting D&D core mechanics into a creative commons license sounds good. Also, I missed WoTC's "2nd apology", which sounds a lot better than their "non-apology" that they first issued.

D&D leadership issues a fresh apology, details next steps to update the OGL

If WoTC does what they say they will, that will help protect the game going into the future. Let's hope so.

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Email: lantashi [at] protonmail [dot] com