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thoughts on cyberpunk

what is cyberpunk?

Cyberpunk is a genre of science fiction which has been

around since before the 1980s, and has increased in popularity

ever since its inception. If you aren't familiar with it (and

especially if you don't want to leave geminispace to look it up),

it's basically a gritty dystopia setting, often described by the

phrase "high tech, low life". If you've watched "Blade Runner,"

that's an example of cyberpunk.

One reason for cyberpunk's enduring popularity is its prescience.

While the core of the genre was created several decades ago, many

concepts which were mostly fictional back then have become parts of

our modern reality: high-profile computer hackers, computer programs

that can pass the Turing test, excessive control of society by

large corporations, &c.

Another prominent reason is the aesthetics. Cyberpunk is very

recognizable due to its aesthetic: usually very grungey, full of neon

lights, rain, drugs, and computer screens. As somebody who obsesses

over aesthetics, I will note that I find a lot of cyberpunk aesthetics

to be "debased;" that is, they don't fall within what I feel is the

"true" cyberpunk aesthetic, and instead only provide a shallow mimicry.

Finally, the cyberpunk genre has been criticized for various

reasons, such as its treatment of gender and appropriation of certain

cultural aesthetics. In my opinion, a good lot of these criticisms are

quite sensible, but they are also quite obvious. It must be noted that

cyberpunk shouldn't be tossed out the window simply because of its issues,

because the genre contains a rich amount of ideas to explore, most of

which are not instrinsically tied to those elements which may be seen as

controversial.

cyberpunk as an aesthetic

It's difficult to describe how an aesthetic impacts a person's emotions

and thoughts. That being said, I'll try to do it (and probably fail).

Cyberpunk, at least to me, conveys many different emotions: alienation,

sinfulness, hopelessness, and fascination, to name a few. However, there are

also subtler aesthetics at play, which convey emotions that don't yet have

names. Consider the retro fashion and technological aesthetics -- how do

those make you feel? Maybe it's hard to describe, but it is a huge part

of what distinguishes cyberpunk and of what makes cyberpunk feel so real.

cyberpunk as futurism

Cyberpunk stories ask many different questions; for example:

- do androids dream of electric sheep?

- how do we define humanity? how might that change?

- what could the internet become?

- what is our true relationship with technology?

These questions seem to ask very different things, but there

is a common theme that ties them together, which I'll explain soon.

First, we need to think about what "the future" is usually taken

to mean in our present era. In much of the west, we tend to implicitly

think of "the future" in terms of progress. The past two centuries

have been a period of rapid industrialization and proliferation of

technology, so we tend to think of time in terms of technological progress.

History doesn't really work that way, as history itself has shown, but

that isn't incredibly relevant since we're just talking about a genre.

Anyway, when you go far enough into "the future," certain things

-- ideas, systems, technologies -- are pushed to their limits. Scientists

have refined physical laws by observing how their current understanding

of the physical world holds up under extreme conditions

(extremely small things, extremely large things, extremely fast things,

extremely cold things, extremely hot things, ...), and are then able

to gain insight and discover new things by observing what changes.

Similarly, speculative genres like cyberpunk can push ideas to their

extremes, forcing us to refine our definitions of them. An example of

this is how stories involving robots (the good ones, anyway) raise

questions about how we define humanity.

And so, cyberpunk can be thought of as pushing things to their limits.

Many genres of speculative fiction do this, but cyberpunk is unique in

how it explores those ideas, as well as the aesthetic that it uses.