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:no-monetization

Why I Don't Monetize my Software Projects

July 2 2022

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As an amateur software developer, the question I get asked the most is:

"When is that million dollar app coming out?"

I tend to say I don't know, or I don't have any good app ideas, but I never

give an accurate answer. After all, it's not easy to explain to the average

Joe why a hobby OS or a firmware hack isn't making a ton of money.

This is a post explaining why amateur software developers (especially

open source programmers) don't monetize or make money off their projects.

I Don't Know How To

At least for me, the biggest reason for me no monetizing my projects is because

or market a product, or manage an online audience. Heck, I can't even figure

out how to manage a Twitter account.

This is a big reason for why most programmers are better off working for a company

with a dedicated marketing team instead of trying to do everything on their own.

And most importantly, I *hate* marketing and monetizing. If it's just a hobby

project, why do something I hate to try and make little money from it?

It's a Hobby

People work on hobby projects solely because it's enjoyable. Whether it's a

[2000 Jeep Cherokee](https://eggnog.theres.life/f/52-t2zuzfel0xvrnvckym0uce0bkq0tv6.jpg), or a [command line Bible app](https://github.com/heb12/cli), we like to work on them

because it's cool and rewarding to see the final result. Trying to turn it

into a money project can ruin the enjoyment.

Monetizing my software is just something I can't do. I would do it if I could,

but I can't. I still have plenty of other hobbies I make money from, such as

my [tech business](https://www.mercari.com/u/304741805/).

PS:

If you are a businessman or marketing expert and see potential in one of my

projects on the internet, send me a quick email.