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0 /* See LICENSE file for copyright and license details. */
1
2 // Frame per second
3 #define FPS 60
4
5 // Number of milliseconds between each game tick
6 #define TICK 400
7
8 // Number of blocks horizontally
9 #define SIZEX 10
10
11 // Number of blocks vertically
12 #define SIZEY 20
13
14 // Background color
15 #define BACKGROUND 0x606060
16
17 // Text color
18 #define TEXT 0xFFFFFF
19
20 // Blocks color
21 #define S_BLOCK 0x5D0501
22 #define Z_BLOCK 0x055C0A
23 #define L_BLOCK 0x5D3F08
24 #define J_BLOCK 0x10165D
25 #define SQ_BLOCK 0x5D5D04
26 #define I_BLOCK 0x056060
27 #define T_BLOCK 0x3D0A5F