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5 July 2021, CC25 result

CC25

Already some time ago, I wrote that I participated in CC25. Finally the results of the contest have been published. Unfortunately I didn't win, but I actually already expected that. I made for CC25 a text adventure about a dragon who has a cold. The version of this game that I submitted for the contest still had some bugs, which I fixed shortly after submitting. Though yeah, the submitted version was absolutely buggy... On Windows 10 the program just didn't work. This was, of course, quite a big issue for the judges who don't have Linux. Considering all this bugs, I am quite satisfied with the score. The score I got is 30 out of 50. Maybe I am still going to improve the game even more, but that depends on stuff.

The feedback from the judges was as follows:

Quick note on this before I start: the majority of the judges were unable to test this entry, due to difficulty getting it running on Windows/MacOS, as well as the fact that it was added to the judging pool fairly late.

Cemetech Contest #25 Score Sheet and Remarks for The Quest to Heal the Dragon

Entry Score: 30.0/50

Originality: 7.0/10

How novel and interesting the core ideas for your game are, including implementation details and platform.

epsilon5 gave you 8/10:

epsilon5 wrote:

I think that the idea for this game was fairly original-while I haven't played many story-based games before, this was a concept that I haven't seen anything similar to.

EverydayCode gave you 6/10:

No comments provided.

Style: 4.0/10

How well the game is implemented visually.

epsilon5 gave you 4/10:

epsilon5 wrote:

Not sure what to say here, really. As the game doesn't have graphics, this probably isn't that fair, but there wasn't really any "visual" element of the game to speak of.

EverydayCode gave you 4/10:

No comments provided.

Theme: 6.5/10

How well the game fits the theme of heat.

epsilon5 gave you 6/10:

epsilon5 wrote:

While playing through the game, heat did not have a central role in the gameplay, with only the fire from the dragon as a potential interpretation of the theme. With that said, there was some element of avoiding fire.

EverydayCode gave you 7/10:

No comments provided.

Code quality: 7.0/10

How well the game is implemented. This is a combination of readability, speed, documentation, and optimization.

epsilon5 gave you 7/10:

epsilon5 wrote:

I haven't seen much Python code before, having not considered it a worthwhile language to learn, so I'm not too much of an authority on the code for this program. With that said, there were a lot of constant strings in the program, that probably could have been included in some separate files instead of clogging up the main file. Also, I encountered a lot of crashes when playing the game, which suggests that there were unfixed bugs.

EverydayCode gave you 7/10:

No comments provided.

Enjoyability: 6.0/10

How much the game was enjoyed, overall.

epsilon5 gave you 6/10:

epsilon5 wrote:

Unfortunately, this game wasn't one that I found particularly entertaining (possibly just a subjective thing). With that said, I did enjoy the range of possibilities and paths the player could follow, and appreciate the time and effort it must have taken to create the different storylines for the game.

EverydayCode gave you 6/10:

No comments provided.