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A software development log
All opinions are my own.
2022-04-22 Back to my dayjob
2022-04-13 Godot experiments
2022-04-07 Gemini content on the remarkable tablet
2022-04-06 PocketSprite
2022-04-05 Progress
2022-03-30 In the weeds
2022-03-23 Particles
2022-03-22 Dispatching
2022-03-21 Tilesets
2022-03-16 Pathfinding
2022-03-14 Back at it
2022-03-12 KISS
2022-03-11 Environment Tweaks
2022-03-10 Tactical RPG
2022-03-09 Next up
2022-03-08 Signals
2022-03-03 Composition
2022-03-02 Wow
2022-03-01 I spoke too soon
2022-02-27 Update
2022-02-24 Elden Ring
2022-02-20 Cultures of Chaos (day 3)
2022-02-19 Cultures of Chaos (day 2)
2022-02-18 Cultures of Chaos
2022-02-16 Catch-up
2022-02-15 Landscaping
2022-02-14 State Machines and "baby's first game jam"
2022-02-13 No development today
2022-02-12 Game design documents and noodling
2022-02-07 Godot in 3D
2022-02-06 Exploring Godot
2022-02-01 Sprite Experiments
2022-01-31 Success!
2022-01-30 Today was silly
2022-01-29 Setting up this gemlog
© 2022 Matthew Ryan Dillon