💾 Archived View for yujiri.xyz › game-design captured on 2022-06-11 at 20:43:44. Gemini links have been rewritten to link to archived content
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Why you shouldn't have persistent consequences for failure
Stop making excuses for trial and error
No, a little bit of randomness is not okay
Ancillary benefits of simplicity
How to create variety in a deterministic game
Pros and cons of game modes in PvP shooters
How to mitigate the bore of waiting in turn-based games
How JRPGs can do better: Bowser's Inside Story
How JRPGs can do better: Every Mario RPG (main_gi guest article)
Why forcing the player can be good
Damage formulas (terepy guest article)
How to create performance variance
Why I don't like combos in rhythm games
Depth comparison of a few rhythm games
The right way to do queue settings
The wisdom of Prismata's emote system
Some insight on the trash heap that is AAA video games
The misguided use of statistics as an indication of game balance
Final Fantasy 13: story games gone wrong