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Open Joystick Display Documentation / Development and Deployment Guide

Below are the instructions for developing/deploying Open Joystick Display 2.x. Please note that these instructions will change when version 3.x is released as this will have a completely different build process for it.

Development/Deployment Dependencies

- Node LTS Version 12

- Yarn (From Node NPM)

- Gulp (From Node NPM)

- Python 2 and 3

- Compiler Suite (For Binary Building)

- Windows: Visual Studio Express (or you can grab build tools from Chocolaty)

- MacOS: XCode with Command Line Tools

- Linux: GCC/G++ or CLANG/LLVM

Development: Getting Started

In the root of the `open-joystick-display` directory do the following:

- `gulp electron-rebuild`

- `yarn start`

Rebuilding electron for your target platform is required due to the bindings required for `node-serialport`. If you skip this step and you launch electron it will have a very broken interface and won't load completely. Do not skip this step.

Development: Compiling CSS (Using the Watcher)

In the root of the `open-joystick-display` directory run `gulp` to enable the CSS watcher. This compiles the LESS into CSS.

Deploying: Building a Binary

In the root of the `open-joystick-display` directory do the following:

- Run: `yarn install`

- Run: `yarn build`

Note that `yarn build` does everything including building CSS and rebuilding the electron binary for `node-serialport`. You don't need to do anything else here.

The binaries will be built in the `/dist` you will see various formats for bundles, the formats for each operating system are as follows:

- Windows

- Package Types: `zip` and `exe`

- macOS

- Package Types: `zip` (DMG no longer supported)

- Linux

- Package Types: `tar.gz`, `deb`, and `AppImage`

The raw build will also be located in the `/dist/${os}-unpacked` directory if you wish to bundle it yourself.