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Wizard

The Source has rules. Wizards bend those rules to their will so they can become unstoppable. Choose this class if you want to wield unfathomly powerful magic to smite your enemies where they stand.

Basic Rules

Your basic attacks do d4 damage.

When you study your personal spellbook for an hour or so, you forget any spells you had memorized and may memorize as many spells as your level plus your Intelligence. You can choose any spell in your spellbook.

Casting Spells

When you attempt to cast a spell you've memorized, roll for Learned. On a 7-9, choose one of the following effects. On a 6-, choose neither.

When you attempt to add a spell from a scroll or another Wizard's spellbook to your spellbook, roll for Intelligence. On a 10+, add the spell. On a 7-9 you may add it only if you remove another spell. On a 6-, you fail and may never memorize or cast that spell.

Spells

Work with your Narrator to come up with some better spells. To create new spells, look up spells from other game handbooks, but only copy the name and any side effects. The Narrator will know what damage is right.

Advancements