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Game Design
Why Geometry Dash is addicting
I've found Geometry Dash surprisingly hard to quit. I go through the "endless 'one more try'" pattern more intensely than with any other game. There are a couple of obvious reasons:
- Because retries are automatic.
- Because each try is short so it's easy to convince yourself to try again.
But there's a less obvious factor that casts a much darker light on the game:
- Because losses are unsatisfying.
And we don't like to end on an unsatisfying note.
Why are losses unsatisfying?
- Because they're completely sudden.
- Because they rarely involve a lesson. Most Geometry Dash deaths are "fuck, I *know* not to jump there but I keep doing it anyway".
- Because the level is the same every time, so there's no new experience at all unless you improve your record.
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