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A couple of bad tropes I rarely see criticized.
A faction's training is "so intense that many cadets die". This is a bad trope because that could never happen on accident. Inherently dangerous training is one thing, but training that's lethal because it's "so intense" would never be a thing because you don't die quickly from "intensity". The commander must be seeing a cadet on the verge of death and deciding to keep pushing them knowing fully well it won't result in a soldier.
Offending examples:
Mass Effect 2 (Asari Justicars).
So there was a band of four close friends, one of them died and that made the other three want to stop being together. Sound like how *people* work? Don't be ridiculous. Shared suffering is an extremely powerful bonding force.
Offending examples:
Doki Doki: Salvation, where it ruined the bad ending
Lost Odyssey, but at least this time it's in backstory and not really important