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Online gamers crack AIDS enzyme puzzle

Online gamers have achieved a feat beyond the realm of Second Life or Dungeons

and Dragons: they have deciphered the structure of an enzyme of an AIDS-like

virus that had thwarted scientists for a decade.

The exploit is published on Sunday in the journal Nature Structural & Molecular

Biology, where -- exceptionally in scientific publishing -- both gamers and

researchers are honoured as co-authors.

Their target was a monomeric protease enzyme, a cutting agent in the complex

molecular tailoring of retroviruses, a family that includes HIV.

Figuring out the structure of proteins is vital for understanding the causes of

many diseases and developing drugs to block them.

But a microscope gives only a flat image of what to the outsider looks like a

plate of one-dimensional scrunched-up spaghetti. Pharmacologists, though, need

a 3-D picture that "unfolds" the molecule and rotates it in order to reveal

potential targets for drugs.

This is where Foldit comes in.

Developed in 2008 by the University of Washington, it is a fun-for-purpose

video game in which gamers, divided into competing groups, compete to unfold

chains of amino acids -- the building blocks of proteins -- using a set of

online tools.

To the astonishment of the scientists, the gamers produced an accurate model of

the enzyme in just three weeks.

Cracking the enzyme "provides new insights for the design of antiretroviral

drugs," says the study, referring to the lifeline medication against the human

immunodeficiency virus (HIV).

It is believed to be the first time that gamers have resolved a long-standing

scientific problem.

"We wanted to see if human intuition could succeed where automated methods had

failed," Firas Khatib of the university's biochemistry lab said in a press

release.

"The ingenuity of game players is a formidable force that, if properly

directed, can be used to solve a wide range of scientific problems."

One of Foldit's creators, Seth Cooper, explained why gamers had succeeded where

computers had failed.

"People have spatial reasoning skills, something computers are not yet good

at," he said.

"Games provide a framework for bringing together the strengths of computers and

humans. The results in this week's paper show that gaming, science and

computation can be combined to make advances that were not possible before."